I was watching David Gibson - Art of Mixing video last night.
From what I've seen so far, Gibson always gets back to this(imaginal) visual 3d space, in where you mix all your parts of music.
Of course there are many visual frequency and whatever analyze plugins.
But wouldn't it be nice to have a 3d plugin like Gibson's animations?
I'm not anything like a plugin developer or whatsoever.
I just thought it would be very helpful if anything like this existed.
How about a David Gibson plugin?
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- KVRian
- 626 posts since 29 Jul, 2003 from Paris - France
IIRC there was a startup some years ago that released a DAW with a 3D interface for mixing instead of the traditionnal Mixer.
the X axis was for panning
the Z axis for reverb/dry/wet
and for the Y axis I'm not sure if it was some sort of HRTF/ambisonic elevation or a metaphorical spectral positioning.
But that didn't work so well it seems...
the X axis was for panning
the Z axis for reverb/dry/wet
and for the Y axis I'm not sure if it was some sort of HRTF/ambisonic elevation or a metaphorical spectral positioning.
But that didn't work so well it seems...
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- KVRist
- Topic Starter
- 412 posts since 31 May, 2003
Do you have more info on this?mdsp wrote:IIRC there was a startup some years ago that released a DAW with a 3D interface for mixing instead of the traditionnal Mixer.
the X axis was for panning
the Z axis for reverb/dry/wet
and for the Y axis I'm not sure if it was some sort of HRTF/ambisonic elevation or a metaphorical spectral positioning.
But that didn't work so well it seems...
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- KVRian
- 626 posts since 29 Jul, 2003 from Paris - France
no I just saw that once long a ago and couldn't even try it so all I can say it pure speculation.djones wrote:Do you have more info on this?mdsp wrote:IIRC there was a startup some years ago that released a DAW with a 3D interface for mixing instead of the traditionnal Mixer.
the X axis was for panning
the Z axis for reverb/dry/wet
and for the Y axis I'm not sure if it was some sort of HRTF/ambisonic elevation or a metaphorical spectral positioning.
But that didn't work so well it seems...
I remember some more details though:
tracks were represented by parallelepipeds and I suppose the height and Y position was controlling the bandpass frequencies.
while the width should control the stereo width.
- KVRian
- 710 posts since 4 Jul, 2011 from England
In M4L?:
I've not found a VST yet either.
Maybe it could be built in Milkdrop (a Winamp visualiser)
I've not found a VST yet either.
Maybe it could be built in Milkdrop (a Winamp visualiser)
