simon.a.billington wrote: the other two work nicely side by side. The subtle differences between them are what contribute to create a bit more depth.
tbh I find that really hard to believe...
simon.a.billington wrote: the other two work nicely side by side. The subtle differences between them are what contribute to create a bit more depth.
What's hard to believe. No two analogue devices are the same. No two strips in console are exactly the same. Its the variations between the two that helps to make analogue sound so analogue and has more depth.jens wrote:simon.a.billington wrote: the other two work nicely side by side. The subtle differences between them are what contribute to create a bit more depth.
tbh I find that really hard to believe...
This:simon.a.billington wrote: What's hard to believe.
Are you really sure about it? Did you think this through? I.e. also what it could mean in the context ofIts the variations between the two that helps to make analogue sound so analogue and has more depth
That's easily one of the wildest theories I have heard/read in a loooong time.simon.a.billington wrote:
The trouble is the harmonics they produce are exactly the same, no variations in characteristics whatsoever, and these build up slowly across a mix. Not so much at first, but they begin to to contribute towards a muddier sounding mix the more you stack them, especially if you have 50 or 100+ units across a mix.

I've been at this game for over 20 years. Of course I thought about it, I analysed it, its measurable, and I scrutinised it.jens wrote:This:simon.a.billington wrote: What's hard to believe.Are you really sure about it? Did you think this through? I.e. also what it could mean in the context ofIts the variations between the two that helps to make analogue sound so analogue and has more depth
diferent tracks in relation to each other?
That's easily one of the wildest theories I have heard/read in a loooong time.simon.a.billington wrote:
The trouble is the harmonics they produce are exactly the same, no variations in characteristics whatsoever, and these build up slowly across a mix. Not so much at first, but they begin to to contribute towards a muddier sounding mix the more you stack them, especially if you have 50 or 100+ units across a mix.
jens wrote:Let us look at it again:
"The trouble is the harmonics they produce are exactly the same, no variations in characteristics whatsoever, and these build up slowly across a mix. Not so much at first, but they begin to to contribute towards a muddier sounding mix the more you stack them, especially if you have 50 or 100+ units across a mix"
The overtones are always relative to the material they are added to. And usually the harmonic structure of the program material will greatly differ between the individual tracks. A guitar (say) doesn't at all have the same harmonic structure as (say) a violin and neither of them as (say) a trumpet - even assuming they play exactly the same note, pitch-perfect. And then there are of course the cymbals, etc. which have a lot of enharmonic overtones.
So even assuming you only apply one individual processor on all tracks, which always adds the same overtones on each and every one of them, these added overtones won't at all be the same from track to track - or am I mistaken?
Please tell me where I am wrong.
Correct, but it does have an EQ section and it's even easier to hear variances in components there.Bouroki wrote:As for bx_console, did we not also establish that it does not actually model any saturation?
.Bouroki wrote:Hello, Simon...
I appreciate your perspective, but aren't "harmonics" by definition straight multiples of a given frequency? Passing 50Hz through ANY saturating path will always generate at the very minimum 100Hz, 200Hz etc... or am I wrong?
If you say that, well, different gear will produce these harmonics at different amplitudes... well then that's the same argument we mean when we're saying that different instruments & timbres will give different harmonic responses even if they pass through the same gear. The difference between a bass and a guitar is WAY bigger than the difference between two preamps.
In the time since we've had this very same discussion not too long ago, I bought and sold NLS. Yes, each channel does have its own character but, again, it is NOWHERE as different as e.g. switching the guitar pickup balance - now THAT makes a world of difference and could actually make or break a mix - not whether you're passing it through the same NLS channel as the bass guitar.
Yes you might have a point in that people today are generally using too much saturation, period. But the solution is to use less saturation, period, not to play the NLS lottery game.
As for bx_console, did we not also establish that it does not actually model any saturation?
Or still muddy, which probably will happen.simon.a.billington wrote: Now swap a lot of those out with all different sorts of harmonic plugins. Of course the difference is also audible, they're different plugins after all, but it should sound less dense or muddy and be easier to work with.
Exactly, far far far more.There are a lot more important things to be concerned in a mix
That's your pro GS level of GAS talking, I taught for a second I'm on GS reading your GAS logic.It's my way of saying that these plugins are all good and I'd use them all if I could in the same mix because the compliment each other.
Well, that thinking could end up emptying someones wallet and giving him even more (or next level) GAS, of course if one accepts that logic, let's not forget GAS who is screaming "Makes sense, pull the trigger, buy them all, you need them, diversity my boy, diversityyyyy".simon.a.billington wrote:It's just an alternative view. It's meant to engage people's thinking, not their wallet
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