I have the Vive so will check this out tonight and report....
It obviously very early days for VR, but I can think of a lot of series applications...being inside a giant EQ and pulling, pushing frequencies to alter the 3D soundscape....moving orchestral players around, triggering loops in Live or Bitwig on a massive 3D display
As the resolution gets better, you could have your DAW in front of you, look to the left and have a bank of real looking VST keyboards to tweak, look to your right and have a rack of real looking hardware FX to interact with and tweak...basically the same ergonomics as a real studio. The (Vive) controllers are already pretty accurate, but there are already people working on 'gloves' (or even just hands with leap motion) that will track accurately enough that you 'could' tweak a virtual knob or slider in a 3D world....(just need that haptic feedback)
What do you think- just a gimmick or serious potential in the music production world?
