Software Synthesizer with SF2 compatibility and...

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HI!
I´m searching a Software Synthesizer with SF2 compatibility and Windows-Driver Capability so any Program can use it. PLZ Help!
:help: :help: :help: :help:

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rukasu wrote:HI!
I´m searching a Software Synthesizer with SF2 compatibility and Windows-Driver Capability so any Program can use it. PLZ Help!
It sounds like you either need a standalone soundfont player, or a host + vsti/dxi soundfont player.

One possibility would be Cakewalk Home Studio [2004] Version 2 plus sfz.

Another would be use sfz standalone along with ASIO4All to translate the ASIO to WDM.

Another possibility would be SynthFont.

I'm sure there's other solutions, too - but it depends on whether you want to do real-time performance vs sequencing, how much latency is acceptable, etc.

Doug
Logic is a pretty flower that smells bad - Spock, in "I, Mudd"

For a good time click http://www.belindabedekovic.com/video_fl_en.htm

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I mean Games or something not VST.

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rukasu wrote:I mean Games or something not VST.
Ok, now I follow what you mean a little better.

If the game can select what MIDI port it talks to (or you can set the Windows default player), then the solutions listed above - in conjunction with a "Virtual MIDI cable" like Midiyoke or Hubi's loopback, would work.

Someone gave a description of using Midiyoke + SFZ standalone as their default Windows MIDI player over in the RGC forum about six months ago.

Doug
Logic is a pretty flower that smells bad - Spock, in "I, Mudd"

For a good time click http://www.belindabedekovic.com/video_fl_en.htm

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dougsyo wrote:
rukasu wrote:I mean Games or something not VST.
Ok, now I follow what you mean a little better.

If the game can select what MIDI port it talks to (or you can set the Windows default player), then the solutions listed above - in conjunction with a "Virtual MIDI cable" like Midiyoke or Hubi's loopback, would work.

Someone gave a description of using Midiyoke + SFZ standalone as their default Windows MIDI player over in the RGC forum about six months ago.

Doug

Thanks.

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Can you give me an link please? I can´t find it.

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Ah - that explains your post in the rgc:audio forum, then..! Some more details there would have been very useful.

Okay, you want to use sfz as your system MIDI device. You're stuffed. sfz doesn't default channel 10 to drums and you can't tell it to. Your MIDI source must explicitly send a Bank 128 command on Channel 10 to get drums. Nothing does this...

You need to use sfz+ for this trick. What you then do is install MIDI Yoke and use one end of a MIDI Yoke junction as your MIDI Output port and open the other end of the same junction as the MIDI Input port in sfz+. Set "Single File Mode" and "GM Mode (ch10 drums)", load your soundfont. Then save the configuration as sfz+default.fxp in the directory sfz+.exe lives.

If you're after a free way of doing this and you've a fast PC, you can try TiMidity++ - I use the one from here: http://onefreehost.com/saxguru/Links.html but it's also available at http://timidity.sf.net if you look hard.

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