First I have to say I was rather disappointed with the lack of documentation that came with it. There was absolutely NO INFORMATION on the kits, the various hits, or the drum mapping. Had I not found this list, asked about I-Map and received the link to the Interactive Drums, I would have had absolutely no idea what was mapped where. I'd be faced with running up and down 88 keys each time I load a kit and taking a guess as to what was intended from each sample.
I realize that the Refills are kind of a second-hand, discount library, but how hard would it be to put a PDF on the CD with, as a minimum, the Interactive Drums' description of I-Map?
I suppose for the seasoned I-Map professional, this is all second nature by now. But there may be some whose first exposure to I-Map might be a Sonic Refill. If they don't know what to expect, and it doesn't correspond to GM, it's likely to end up in the trash (and being "trashed").
Anyway, the first thing I did was create an Excel spreadsheet with a keyboard layout and the corresponding I-Map drum sounds identified next to it. Just like you'd get with any hardware sound module that has drum patches. I find it very handy to have next to me while working with the kits. If anyone would like a copy, let me know.
Now for some questions:
One of the painful things with any new library is auditioning all of the sounds/kits. Especially with (soft) samplers, since each patch must be loaded before it can be played.
Does anyone have any tips for keeping track of which kit is which and/or quickly auditioning kits? Or is it just a matter of getting to know them after a while?
I'm fairly new to Reason, so when it was time to render my tracks to audio, I was faced with another quandry: how best to transfer some 35 odd drum hits into Pro Tools?
Basically, I arrived at two possibilities:
1 - Go into NN-XT, and edit the individual keymaps to go to different sampler outputs. A fairly tedious process. Then the question of whether I overwrite the kit, save it as an alternate mapping, or discard it when I'm done…
2 - Make multiple passes, soloing each drum individually to get each on a separate track.
#2 is what I chose for this tune.
Is there a better way?
Thanks for any suggestions.
