The development is currently a bit slow due to personal reasons but a working beta is scheduled to be "released" very soon!SampleScience wrote:I've paid for the pre-order and wondered if a beta will be available soon? I'm really interested in this product but it seems "dead" for a couple of weeks. Anything happening with this project? Developments?
KONTAKT GUI Maker in development [RELEASED]
- KVRist
- Topic Starter
- 205 posts since 23 Dec, 2015 from Berlin
- KVRAF
- 4314 posts since 31 Oct, 2004
What is the official release date? This is a much needed tool for me.rigidaudio wrote:The development is currently a bit slow due to personal reasons but a working beta is scheduled to be "released" very soon!SampleScience wrote:I've paid for the pre-order and wondered if a beta will be available soon? I'm really interested in this product but it seems "dead" for a couple of weeks. Anything happening with this project? Developments?
- KVRist
- Topic Starter
- 205 posts since 23 Dec, 2015 from Berlin
The 1st of october 2016SampleScience wrote:What is the official release date? This is a much needed tool for me.rigidaudio wrote:The development is currently a bit slow due to personal reasons but a working beta is scheduled to be "released" very soon!SampleScience wrote:I've paid for the pre-order and wondered if a beta will be available soon? I'm really interested in this product but it seems "dead" for a couple of weeks. Anything happening with this project? Developments?
- KVRist
- Topic Starter
- 205 posts since 23 Dec, 2015 from Berlin
Hi everyone,
this post is to inform you that the first BETA of "KGM" for Windows has been released and can be downloaded right away after you´ve pre-ordered the KONTAKT GUI Maker! The OSX BETA will follow very soon.

The BETA v0.73b already supports:
More information as always:
http://www.rigid-audio.com/products_kon ... maker.html
Thanks!
this post is to inform you that the first BETA of "KGM" for Windows has been released and can be downloaded right away after you´ve pre-ordered the KONTAKT GUI Maker! The OSX BETA will follow very soon.

The BETA v0.73b already supports:
- - buttons, switches, knobs and sliders.
- manipulating width, height, min, max & default values, unit value, name, automation name, automation, help text, persistancy.
- drag and drop items from the library to the project.
- exporting to a KONTAKT-ready script file (done automatically).
- image animation preview when hovering over an item in the library.
- scrolling through image animation frames using the mouse wheel.
- importing (interpreting) existing script (*.txt) files.
- changing graphics (*.png files) of existing ui elements on screen.
- green lines appear when items are aligned with each other (horizontally or vertically).
- zooming into the window for precise movement of ui elements.
- ui control information when hovering over an item with the mouse.
More information as always:
http://www.rigid-audio.com/products_kon ... maker.html
Thanks!
-
- KVRAF
- 10366 posts since 2 Sep, 2003 from Surrey, UK
Not any morerigidaudio wrote:No.DarkStar wrote:Which Kontakt version is needed (or, can it be used in Kontakt 4 by us Luddites)?
Basically it´s a KONTAKT Script Generator. It takes out the hassle of defining and screen-positioning all these various ui_controls. Yes, it will work with Kontakt 4 as well.

Or did you mean that the development needs v5.5+ but the result will work in v4.x ?
- KVRist
- Topic Starter
- 205 posts since 23 Dec, 2015 from Berlin
Oops. Actually, that statement is wrong. Apologies!DarkStar wrote:Not any morerigidaudio wrote:No.DarkStar wrote:Which Kontakt version is needed (or, can it be used in Kontakt 4 by us Luddites)?
Basically it´s a KONTAKT Script Generator. It takes out the hassle of defining and screen-positioning all these various ui_controls. Yes, it will work with Kontakt 4 as well....
Or did you mean that the development needs v5.5+ but the result will work in v4.x ?
(Even if stated "for KONTAKT 5") - yes, the output will also be Kontakt v4.x - ready!
-
- KVRAF
- 10366 posts since 2 Sep, 2003 from Surrey, UK
Thank you for the quick clarification.
I'm pleased that the GUI Maker is fine for Kontakt 4; the web page now says >>>


- KVRist
- Topic Starter
- 205 posts since 23 Dec, 2015 from Berlin
DarkStar wrote:Thank you for the quick clarification.I'm pleased that the GUI Maker is fine for Kontakt 4; the web page now says >>>
- KVRAF
- 4314 posts since 31 Oct, 2004
- KVRist
- Topic Starter
- 205 posts since 23 Dec, 2015 from Berlin
Already thought about that - will be there within the next betaSampleScience wrote:Could you provide an empty template? That would be very useful.
- KVRist
- Topic Starter
- 205 posts since 23 Dec, 2015 from Berlin
Learn working with “KGM” and why the KONTAKT GUI Maker is really an indispensable tool for everyone who is creating and developing instrument libraries for KONTAKT!
- KVRAF
- 13678 posts since 19 Jun, 2008 from Seattle
Very entertaining,
and informative. Well done!
(I have a mic stand I'd be happy to ship you)
(I have a mic stand I'd be happy to ship you)
I'm not a musician, but I've designed sounds that others use to make music. http://soundcloud.com/obsidiananvil
- KVRist
- Topic Starter
- 205 posts since 23 Dec, 2015 from Berlin
Thanks!Shabdahbriah wrote:Very entertaining,and informative. Well done!
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(I have a mic stand I'd be happy to ship you)
- KVRist
- Topic Starter
- 205 posts since 23 Dec, 2015 from Berlin
- KVRist
- Topic Starter
- 205 posts since 23 Dec, 2015 from Berlin
Currently having an excellent idea:

KGM now comes by default with a set of basic knobs and sliders. These can be assigned to alter different
KONTAKT engine parameters in an also included "template.nki" instrument.
This will feature all the bells and whistles that KONTAKT has to offer, including filters, effects and modulation stuff. So basically, all you have to do is importing / mapping your samples inside that template instrument afterwards and you are good to go!
What do you guys think?

KGM now comes by default with a set of basic knobs and sliders. These can be assigned to alter different
KONTAKT engine parameters in an also included "template.nki" instrument.
This will feature all the bells and whistles that KONTAKT has to offer, including filters, effects and modulation stuff. So basically, all you have to do is importing / mapping your samples inside that template instrument afterwards and you are good to go!
What do you guys think?