Now Hive is here, is it RIP Sylenth?

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Hive 2$169.00Buy Sylenth1

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Suloo wrote:
Dasheesh wrote:
Suloo wrote:
Dasheesh wrote:
Suloo wrote:
there are a few different color schemes available by now.

I use the illusions skin. It seems to work the best for me. Are there others now?
great 8)

a few more extreme ones can be found here: https://www.u-he.com/PatchLib/skins.html

Whoa, there ARE new colors. last time I was over there it was bare on the skin side of things. Thanks. :tu:
it's also not too difficult to do your own, if you know some photoshop.
Well, there is an editor mode that I've had a go with several times but I just wound up screwing up the whole gui and having to trash everything. I just don't know what I'm doing. I like the pink color better. It's closer to what I'm looking for but shame that it tented the whole face. I just want to change the colors.

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A cool minty green would look nice too I bet. hahaha. I got all kinds of visions in my head. I jus don't know how to do that coding stuff.

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you don't need that editor really, just work on the png files. Copy a theme, open the single image files and work on them.
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Dasheesh wrote:
ATS wrote:HIVE sounds OK, nothing special in my opinion.

I'm trying not to post too much now because I have started drinking but I've never heard SYLENTH go brassy like Hive goes brassy. I'd like to hear an example of that.
If you mean Oberheim-type brass, you have to use the equalizer, else the sound is too bright and hence too thin.
And don't spread the waves beyond 2 o'clock or so, too much spread also thins the sound.

My own "analog" init patch had both the eq and the phaser on by default, the latter can also be used as a kind of equalizer when you deactivate the lfo in it.

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While I like the green fonts and orange fonts in Hive, they don't change the main issue I have with the gui, namely the huge dark front panel as such, with the poor labels and zillions of knobs that all look very similar. Sylenth1 looks more "heterogeneous", which makes it easier to memorize and use. The sub-panels are also color-coded on a basic level.
Last edited by fluffy_little_something on Sat Sep 17, 2016 1:42 pm, edited 1 time in total.

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Deleted, had clicked on quote instead of edit :P

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Urs wrote:
AnX wrote:I have always found u-he stuff very unintuitive to use.
You got a point there, and it's related to what I said earlier.

I believe there is an unimaginable number of excellent presets for Sylenth/Spire/whatever that have never been designed because of its tabbed interface. Sure, it's intuitive and quick, but making sounds where all oscillators and filters have to be adjusted to each other is a pita. So it may not happen as easily as it could, maybe not at all. The tabbing makes it intuitive and quick to master, but with proficiency one hits that wall.

When people praise the workflow in our synths it's often because we manage to avoid those walls. If "intuitive" has to be sacrificed for a slightly steeper learning curve, then so be it - good sound design doesn't come from learning a synth over night.
Well, when you have to learn a new synths ways to create patches you can do easily on other synths in no time, its not productive. If i was being offered ways to make sounds ive never heard before... diff story.

I guess to summarise, and im sure ive seen you say this yourself, u-he stuff is too 'geeky' and not musician friendly enough (for me anyway... and i love programming synth)

Hive is less so, and repro1 seems even less so, so im looking fwd to that.

Edit: its similar to how i look at hardwarw modular stuff. I can sit there for hours tweaking and listening to a sound or sequence, but i could never write a song on it.

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Hive is capable of a wider range of sounds.
Hive can do any sound that Sylenth can, and do it as easily.
It takes some more learning in Hive to obtain the wider range of more detailed and intricate sounds.
When you try doing that with Sylenth, it doesn't work, because it doesn't have any deeper sonic potential within it to learn.

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Neither has wavetable, FM etc. if I remember correctly. So what additional sounds are you talking about?

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mcnoone wrote:Hive is capable of a wider range of sounds.
Hive can do any sound that Sylenth can, and do it as easily.
It takes some more learning in Hive to obtain the wider range of more detailed and intricate sounds.
When you try doing that with Sylenth, it doesn't work, because it doesn't have any deeper sonic potential within it to learn.
What's next? You gonna tell us that Hive is better because you saw a rainbow this morning?

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mcnoone wrote: wider range of more detailed and intricate sounds.
When you try doing that with Sylenth, it doesn't work, because it doesn't have any deeper sonic potential within it to learn.
Like what?

To the best of my knowledge, the only functionality Hive has and Sylenth doesn't are the three "engines" which colour the sound in certain way but I doubt that switching between them will radically change the sound if all other settings are staying the same (at least this is not my experience)
You may think you can fly ... but you better not try

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Hive can do more unison voices.
Hive can also do different variations of the signal path.
Hive's modulation matrix can be set to many more parameters than Sylenth.
80 targets as compared to Sylenth's 24.
The different sound engines do have a big influence on sound, once you begin to experiment more with them. You will find that merely switching between them is not useful, but switching them and then redesigning the sound around the newly chosen sound engine is where you find better and wider tones than only switching between them.
Exploring these aspects more will result in sounds that Sylenth cannot do.

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recursive one wrote:To the best of my knowledge, the only functionality Hive has and Sylenth doesn't are the three "engines" which colour the sound in certain way but I doubt that switching between them will radically change the sound if all other settings are staying the same (at least this is not my experience)
The engines just don't color the sound. They change the way the synth responds to all settings.
It isn't enough, or even useful to only switch the engines to see what difference there is.
You have to switch and change setting to get something unique.
Though I will say that I've occasionally changed the engine and something better came from it, but it still required further sound shaping.

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mcnoone wrote:Hive can do more unison voices.
Hive can also do different variations of the signal path.
Hive's modulation matrix can be set to many more parameters than Sylenth.
80 targets as compared to Sylenth's 24.
The different sound engines do have a big influence on sound, once you begin to experiment more with them. You will find that merely switching between them is not useful, but switching them and then redesigning the sound around the newly chosen sound engine is where you find better and wider tones than only switching between them.
Exploring these aspects more will result in sounds that Sylenth cannot do.

yeah but that's the thing. What Sylenth CAN do it's does it GREAT. It has a sound that is not matched by HIVE imo.
my music: http://www.alexcooperusa.com
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On a sound spectrum scale from 1 to 10, both get a 2 in my view, say, Sylenth 2.0 and Hive 2.2. The difference is little.
What is better in Hive is the direct PWM, although they should have given it a dedicated knob. I hate it when basic stuff is outsourced to the mod matrix.

The filter overdrive knob in Sylenth1 can also totally change the sound character.

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