Analog synths and round robin
- KVRAF
- 4315 posts since 31 Oct, 2004
Is it worth it to include round robin (4 layers) for analog synth sample sets? I'm in the process of recording old synths and I'm wondering if people actually care?
- KVRAF
- 4589 posts since 7 Jun, 2012 from Warsaw
No idea about old analog synths, but definitelly round robin is good feature for samples.
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- KVRAF
- 5564 posts since 13 Jan, 2005 from the bottom of my heart
Of course you need round robin even if you sample long notes and from analog synths anyway. If it's to static you lost any realism.
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- KVRAF
- 2212 posts since 20 Sep, 2013 from Poland
I say sample one, do a double blind test asking people which one has RRs. If 90% of the people get it right, it's probably worth it. If 55%, well...
- KVRAF
- Topic Starter
- 4315 posts since 31 Oct, 2004
That's a bit of a problem for me, because I can see the difference between the samples in my audio editor, but I don't really hear it. That is for dry synth samples, for recorded to tape samples I hear the difference.
For some people it will be perceived as added value, for other it could be seen as useless making the product look bloated.

For some people it will be perceived as added value, for other it could be seen as useless making the product look bloated.
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- KVRAF
- 5201 posts since 16 Nov, 2014
I think it is really useful. Especially if you repeat notes often or arpeggiate them round robin gives it more live and movement. Even if it's subtle.
Otherwise it will be too static.
Otherwise it will be too static.
- Banned
- 10729 posts since 17 Nov, 2015
You're better off using modulation in the sample player to add movement to the static samples.
No matter how many RR samples you have, they are ALL static.... (forgeting multi vel layers of course)
No matter how many RR samples you have, they are ALL static.... (forgeting multi vel layers of course)
- KVRAF
- 24462 posts since 7 Jan, 2009 from Croatia
This. Plus additional randomized sample startpoint modulation.Cinebient wrote:I think it is really useful. Especially if you repeat notes often or arpeggiate them round robin gives it more live and movement. Even if it's subtle.
Otherwise it will be too static.
- KVRAF
- 8238 posts since 22 Sep, 2008 from Windsor. UK
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- KVRian
- 726 posts since 17 Feb, 2015
It's now always what you think you hear. The lack of RRs can subliminally affect the way you perceive the sound. You might not notice it until it's missing.SampleScience wrote:That's a bit of a problem for me, because I can see the difference between the samples in my audio editor, but I don't really hear it. That is for dry synth samples, for recorded to tape samples I hear the difference.
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- KVRian
- 1481 posts since 2 Mar, 2005
+1tehlord wrote:It'll sound very different polyphonically as well.
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- KVRist
- 129 posts since 2 Sep, 2016
I am unsure of this analog synth sampling.
Synth patches have sometimes much movement from free running osc, hardware quirk, and modulation also. Maybe not so practical or useful to RR sample this.
Much easier for realism to use sample modeling and maybe use wavetables plus noise quirks for variety than to sample RR. But for this effort, it is maybe more productive to model circuitry and do not use sampling?
Synth patches have sometimes much movement from free running osc, hardware quirk, and modulation also. Maybe not so practical or useful to RR sample this.
Much easier for realism to use sample modeling and maybe use wavetables plus noise quirks for variety than to sample RR. But for this effort, it is maybe more productive to model circuitry and do not use sampling?
- KVRAF
- 14035 posts since 19 Jun, 2008 from Seattle
It's for a sampler which doesn't have any of those features.Zookes wrote:I am unsure of this analog synth sampling.[...]
Much easier for realism to use sample modeling and maybe use wavetables plus noise quirks for variety than to sample RR. But for this effort, it is maybe more productive to model circuitry and do not use sampling?
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- KVRian
- 726 posts since 17 Feb, 2015
While I get the fascination with sampling actual hardware synths, versus "a computer-modelled program", I kind-of agree with Shabdahbriah here. The samples might have their charm, but a sampler instrument is not that practical for extensive editing and a wide variety of playing the way an analog soft synth is, example, arpeggios and quick/polyphonic playing without RRs.Shabdahbriah wrote:It's for a sampler which doesn't have any of those features.Zookes wrote:I am unsure of this analog synth sampling.[...]
Much easier for realism to use sample modeling and maybe use wavetables plus noise quirks for variety than to sample RR. But for this effort, it is maybe more productive to model circuitry and do not use sampling?
I like the way you can mix analog synth samples with the wavetables in Omnisphere. That way you can have the best of both worlds.
- KVRAF
- Topic Starter
- 4315 posts since 31 Oct, 2004
Yes, but I might as well code a new synth plugin while were at it. Funnily, I'm currently building a wavetable synth in Flowstone (Synthmaker).Zookes wrote:I am unsure of this analog synth sampling.
Synth patches have sometimes much movement from free running osc, hardware quirk, and modulation also. Maybe not so practical or useful to RR sample this.
Much easier for realism to use sample modeling and maybe use wavetables plus noise quirks for variety than to sample RR. But for this effort, it is maybe more productive to model circuitry and do not use sampling?
It's for various samplers; Reason NN-XT, Sforzando, Maize, Kontakt, EXS24, etc. I even make soundfonts! Since I'm an independent developer I need to cover a wider range of formats.Shabdahbriah wrote:It's for a sampler which doesn't have any of those features.
