Attack of the 75-Dollar DAW!

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Well...I own Redux (I'm sampler addicted) and it's FANTASTIC,HUGE,STELLAR (and so on!) A "real" instrument,with a lot of "secret" weapons...Highly recommended! :love:
:tu:

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Numanoid wrote:
Robert Randolph wrote:Bought apple gift cards on ebay at 3am in the morning.

Usually they go for about 90-95% value... but if you're sneaky, you can get them much cheaper. :tu:
With Ardour, who needs Logic :shrug:
People that want to get things done.

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btw, if u drop Redux into some VST wrapper then u can add the missing parallel fx chain support to Renoise (or any DAW) so it can be used as macro driven fx rack

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using Redux line-input devices ... the macros can be automated from outside so it's same as ableton fx rack (hope it will be supported someday without the wrappering)
"Where we're workarounding, we don't NEED features." - powermat

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xbitz wrote:every track gonna control (typically) one instrument and some fx chain after it (it supports groups(in groups) and sends too)
One very nice thing in this design, which is quite alien in other "more traditional" environments (even though trackers have a loooong tradition themselves, of course)... is that the fx chains are not tied to the sound source, or any sound source implied rigid routing.

Meaning, you don't have a fixed setting of "this instrument sits on this channel and has these effects placed after it."

Instead, you have fx chains loaded on the channels, and in the actual pattern editor you have every one of those channels represented as potential places for note events, but no limits on which channel to actually place the note ons. So for example, if you have a bunch of channels loaded with different kinds of elaborate filter chains, distortion, delay, you name it. Then you place note ons for one single source, alternating between different channels in the editor. "This note will sound like this, this one will sound like this...", haha. No automation or routing changes at all, just extremely fast on the fly sequencing of rhythmically varied processing. The output of the source goes into the chain of which ever channel you placed the note event on. And again, this works for any source in the project: vstis and samples alike. It's a blast :)

Also works for sends and such, btw: if you want some notes/hits of an instrument to send to different destinations, just specify the appropriate sends on different channels, and then trigger the instrument at different moments like above : ) .. And mix and match. Many, many kinds of creative uses can come out of all that, like "now the instrument reacts to sidechaining, now it doesn,t; now it's got a super wide stereo image for effect, now it doesn't", decisions that you can make while entering the actual notes (and move around simply by moving the notes themselves), not afterwards by editing complex automation.

I love "mad scientist" DAWs, that's why I'm personally so sold on Renoise, Reaper and Live, hehe.

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Guenon wrote:
xbitz wrote:every track gonna control (typically) one instrument and some fx chain after it (it supports groups(in groups) and sends too)
One very nice thing in this design, which is quite alien in other "more traditional" environments (even though trackers have a loooong tradition themselves, of course)... is that the fx chains are not tied to the sound source, or any sound source implied rigid routing.

Meaning, you don't have a fixed setting of "this instrument sits on this channel and has these effects placed after it."

Instead, you have fx chains loaded on the channels, and in the actual pattern editor you have every one of those channels represented as potential places for note events, but no limits on which channel to actually place the note ons. So for example, if you have a bunch of channels loaded with different kinds of elaborate filter chains, distortion, delay, you name it. Then you place note ons for one single source, alternating between different channels in the editor. "This note will sound like this, this one will sound like this...", haha. No automation or routing changes at all, just extremely fast on the fly sequencing of rhythmically varied processing. The output of the source goes into the chain of which ever channel you placed the note event on. And again, this works for any source in the project: vstis and samples alike. It's a blast :)

Also works for sends and such, btw: if you want some notes/hits of an instrument to send to different destinations, just specify the appropriate sends on different channels, and then trigger the instrument at different moments like above : ) .. And mix and match. Many, many kinds of creative uses can come out of all that, like "now the instrument reacts to sidechaining, now it doesn,t; now it's got a super wide stereo image for effect, now it doesn't", decisions that you can make while entering the actual notes (and move around simply by moving the notes themselves), not afterwards by editing complex automation.

I love "mad scientist" DAWs, that's why I'm personally so sold on Renoise, Reaper and Live, hehe.
Love the idea of that turn-on-a-dime approach to routing, that is note-dependant. Do you know of any youtube videos that show this specific workflow demonstrated, other than in a performance of blurred lines?

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el-bo (formerly ebow) wrote:Love the idea of that turn-on-a-dime approach to routing, that is note-dependant. Do you know of any youtube videos that show this specific workflow demonstrated, other than in a performance of blurred lines?
Hmm, sorry, don't know of any video on the subject straight up; tried to find one quickly, but didn't succeed. I imagine there must be stuff like this in some complextro Renoise tutorials and similar, any genre that has those moments of playfully alternating processing methods.

Trying it out in Renoise is trivial, though: just load different effects on the channels, and then trigger something, alternating the channel you place the note on. Drums are a nice candidate for a source to experiment with :), load different delays and filters and even phasers and the like, maybe sending different amounts to reverbs (like, a long plate on some hits only, and so on).

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xbitz wrote: Image
That looks much, much better than the black skin. Still a bit busy and crowded, but much easier, and clear to the eye.

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Guenon wrote:Trying it out in Renoise is trivial, though: just load different effects on the channels, and then trigger something, alternating the channel you place the note on. Drums are a nice candidate for a source to experiment with :), load different delays and filters and even phasers and the like, maybe sending different amounts to reverbs (like, a long plate on some hits only, and so on).
I'm really just taking my first steps. Coming from the typical daw paradigm means that nothing at this point is "trivial"

Don't worry, I'm not asking for a blow-by-blow walkthrough. What you have explained makes total sense to me, and I will remember to try it out when I get that far

:tu:

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wort to check the tutorial songs they introduce all the basic techniques (press "renoise" at the bottom right corner of the main app) there is probability based project too "tutorial - maybe melodies" or something similar

if u need some piano-roll, I like(and fixed the key passing) http://forum.renoise.com/index.php/topi ... te-editor/ should install it then replace its lua file with my one (from the last post)

Here's a little visual demo: http://www.dailymotion.com/video/x3rszsn

but first
Renoise 3 Beginner's Tutorial then the Effect Commands ones
"Where we're workarounding, we don't NEED features." - powermat

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xbitz wrote:
if u need some piano-roll, I like(and fixed the key passing) http://forum.renoise.com/index.php/topi ... te-editor/ should install it then replace its lua file with my one (from the last post)
Thanks for that. :tu: Thats pretty handy, I never knew about it, and don't visit
their forum often unfortunately...

-Cheers

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xbitz wrote:wort to check the tutorial songs they introduce all the basic techniques (press "renoise" at the bottom right corner of the main app) there is probability based project too "tutorial - maybe melodies" or something similar

if u need some piano-roll, I like(and fixed the key passing) http://forum.renoise.com/index.php/topi ... te-editor/ should install it then replace its lua file with my one (from the last post)

Here's a little visual demo: http://www.dailymotion.com/video/x3rszsn

but first
Renoise 3 Beginner's Tutorial then the Effect Commands ones
I actually started with watching videos explaining Hex, and haven't got much further. Should have more time once November starts, and I'll start going through the demo projects, videos etc. Have a wtb' in the 'sell & buy', so here's hoping

That tool you showed looks interesting, but I would like to familiarise myself with the normal interface before adding tools. Even then, I do really appreciate the idea of as little mousing as possible

Thanks again :tu:

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el-bo (formerly ebow) wrote:
dzilizzi wrote:However, I could see if you were a programmer, the whole thing would be really cool
I'm no programmer, but it looks really cool to me

It's not all about edm
It isn't EDM, but i'm not sure what to call that type of music. The distortion on the synths becomes one big noise to me after a while. LOL! I'm starting to sound like my parents. :dog:

I guess I am getting old. But then, if I weren't, I probably wouldn't appreciate how the GUI looks like something programmed in Basic. It really reminds me of a game I played on my first computer (an 8088 with two, yes two!!, 20 MB hard drives. I had so much drive space it was crazy!!!) Kind of like the original TRON movie. :)

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dzilizzi wrote:
el-bo (formerly ebow) wrote:
dzilizzi wrote:However, I could see if you were a programmer, the whole thing would be really cool
I'm no programmer, but it looks really cool to me

It's not all about edm
It isn't EDM, but i'm not sure what to call that type of music. The distortion on the synths becomes one big noise to me after a while. LOL! I'm starting to sound like my parents. :dog:

I guess I am getting old. But then, if I weren't, I probably wouldn't appreciate how the GUI looks like something programmed in Basic. It really reminds me of a game I played on my first computer (an 8088 with two, yes two!!, 20 MB hard drives. I had so much drive space it was crazy!!!) Kind of like the original TRON movie. :)
My point was that you can use it to make any kind of music :shrug:

That whole 80's computer game vibe is quite attractive to me. I have only made small steps into my first renoise piece, but the way that the interface seems so non-musical in it's visual feedback is already causing me to think about my ideas in a different way.

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should check the In "what things Renoise is better than other DAWs" topic on Renoise forum, will be quite interesting > http://forum.renoise.com/index.php/topi ... ther-daws/ :)
"Where we're workarounding, we don't NEED features." - powermat

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I think Renoise gives you the most street cred out of any DAW. It pretty much let's everyone else know that you can hack into the Matrix. Zero-hipster vibe, more of a Neuromancer feel.
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