please take a look at video #1: OSC Section
Thanks. I was thinking more of user sample import. I didnt notice any mention of that, perhaps i missed it.
Probly a filter that morphs between, say, LP and BP behaviour.msvs wrote:what should this "morphinfilter" do exactly?
I think z-plane emu filters is generally what it refers to. Those that make pads swooshy, basses woooooshy and hardcore hoovers spooshy ^_^msvs wrote:what should this "morphinfilter" do exactly?
this was a bug, its already fixed. Now it are 8, so you will get really 8 in the release versionn your description you wrote up to 8 pitch envelopes, but in a video you said it would be just 6.
if you do not use comp or limiter in the effect chain, then none. If you have, Avenger compensates the lookahead latency internally (same phases when using different busses etc). Externally it will be compensated by your host.How much latency does Avenger have (because of the multiband limiter and so on)
It accepts any formatWhat does happen if one loads a 96kHz Sample into Avenger?
...a filter that morphs between different filter types like it has been mentioned. In a simple form it could be a morphing betwen LP, BP, HP & BR like it has been implemented, e.g. in Live's filters lately. Or it could be a bit more complex like in Uhe's Filterscape, where you can morph between eight snapshots of a 4-band eq.msvs wrote:what should this "morphinfilter" do exactly?
The real z-plane filter were only part of the E-MU Morpheus (198 filter) and Ultraproteus (298 filter).loachm wrote:EMU introduced the morphing filter concept in 1993 with the morpheus and these had been included in (I think) every of their products since then.
...yup, that's why I wrote "I think"...tripleflows wrote:The real z-plane filter were only part of the E-MU Morpheus (198 filter) and Ultraproteus (298 filter).
All the following E-MU synths / samplers had only a few of them.
...true - you can approximate one eq/filter curve (or morph frame - to stay in EMU termstripleflows wrote:Z-Plane filters were a real magic... however I think most of them can be approximated quite well in Avenger, e.g. by modulating EQ parameters with combination of filters.
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