Pulsar 900 Series

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900 Series Modular Synthesizer

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aMUSEd wrote:
pulsarmodular wrote:
aMUSEd wrote:Why do factory patches show in the dropdown menu but not the library in Logic?
Factory patches are a special AudioUnits feature; Logic shows them in the menu. Normally, you can't change these but the P900 implements them as MIDI programs that you can set using a controller and also modify/save via the MIDI/CV converter module. In hindsight it probably wasn't such a great idea to merge the factory patches and MIDI program concepts as such, but that's how it is currently...I was trying to recreate the simple numeric patch system you have on many vintage synths.
OK it's just I'd rather be able to load them from the library panel as then I can use keyboard arrow keys
You can load the factory patches and save them out as regular presets. Or you can copy the files directly from:

/Library/Audio/Presets/Pulsar Modular/P900PGM/*

to

~/Library/Audio/Presets/Pulsar Modular/P900

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What a great sounding synth! Congrats!

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Any chance to get the 921 VCO module?
(...and CP-15...etc.)
Still need a few more to create a Model 15 :D
But so far it's awesome and bug free. Smooth GUI too.
A delay (reverb or other fx) with modulation input would be great too.
I know, i want too much....but i lick the blood :hihi:

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Does it not already include a lot compared to some others...:). But seriously, next up is a sequencer and a cross platform port so it'll be a while before more modules.

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pulsarmodular wrote:Does it not already include a lot compared to some others...:). But seriously, next up is a sequencer and a cross platform port so it'll be a while before more modules.
Yes! :tu:
But yeah, that 921 VCO.....(but most important would be midi learn...for me).
However, the Sequencer looks great!
How many modules can be used of it?
Last edited by Cinebient on Sun Oct 30, 2016 1:58 pm, edited 2 times in total.

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Cinebient wrote:
pulsarmodular wrote:Does it not already include a lot compared to some others...:). But seriously, next up is a sequencer and a cross platform port so it'll be a while before more modules.
Yes! :tu:
But yeah, that 921 VCO.....(but most important would be midi learn...for me).
However, the Sequencer looks great!
How many modules can be used of it?
There's only one 937 but with different chain configurations, plus outputs to drive three other 935 voltage store sequencers, you will be able to set it up for some serious modulation mayhem. I'm also adding another oscillator driver so that you'll have two independent voices available to be hooked up to the sequencers.

I may be able to squeeze in MIDI learn before moving on to the port. I've been thinking about that but still undecided.

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pulsarmodular wrote:
Cinebient wrote:
pulsarmodular wrote:Does it not already include a lot compared to some others...:). But seriously, next up is a sequencer and a cross platform port so it'll be a while before more modules.
Yes! :tu:
But yeah, that 921 VCO.....(but most important would be midi learn...for me).
However, the Sequencer looks great!
How many modules can be used of it?
There's only one 937 but with different chain configurations, plus outputs to drive three other 935 voltage store sequencers, you will be able to set it up for some serious modulation mayhem. I'm also adding another oscillator driver so that you'll have two independent voices available to be hooked up to the sequencers.

I may be able to squeeze in MIDI learn before moving on to the port. I've been thinking about that but still undecided.
Awesome! But yes, midi learn is a must (for me :) ).
Indeed....is there also an iOS version planned?

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Cinebient wrote: Indeed....is there also an iOS version planned?
No, not anymore...for multiple reasons.

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pulsarmodular wrote:
Cinebient wrote: Indeed....is there also an iOS version planned?
No, not anymore...for multiple reasons.
Ouch....but i could imagine a few reasons myself and can understand.
Thank's for all your replies and hard work on this great modular synth.
I think it will be my favourite synth for some time.
I never liked modular patching but this tool makes it an easy and fast workflow.
The reverb sounds very good too.
I wish you much success with this project!

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Some well made tutorials for us not in the know would be greatly appreciated!

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Thanks guys!

About tutorials, there are a lot of resources on modular and synthesis in general on the web. There's a manual on the pulsarmodular site for the P900, I recommend reading that as it explains the basic operation and I/O for each module. Then start with patch #19 which is a minimal single oscillator patch...and expand from there, add modulation, more oscillators etc. Also, study the factory patches, take them apart to see how they work...most have a similar patch setup for mod wheel and pitch bend. The Moog design is very intuitive and once you get the basics for a few key parts such as Gate/CV signals, VCAs and EGs, it's really easy and not as complex as it might look.

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pulsarmodular wrote:Thanks guys!

About tutorials, there are a lot of resources on modular and synthesis in general on the web. There's a manual on the pulsarmodular site for the P900, I recommend reading that as it explains the basic operation and I/O for each module. Then start with patch #19 which is a minimal single oscillator patch...and expand from there, add modulation, more oscillators etc. Also, study the factory patches, take them apart to see how they work...most have a similar patch setup for mod wheel and pitch bend. The Moog design is very intuitive and once you get the basics for a few key parts such as Gate/CV signals, VCAs and EGs, it's really easy and not as complex as it might look.
I'll second this. Modular synthesis is really as basic as it gets. And on the plus side, nothing else is as flexible.

As I don't have access to this yes (Windows user) I'll assume that the architecture is more similar to Softube Modular than to MUX, KarmaFX or Arturia Modular V3 where some stuff is automatically done for you. Correct?

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wagtunes wrote:
pulsarmodular wrote:Thanks guys!

About tutorials, there are a lot of resources on modular and synthesis in general on the web. There's a manual on the pulsarmodular site for the P900, I recommend reading that as it explains the basic operation and I/O for each module. Then start with patch #19 which is a minimal single oscillator patch...and expand from there, add modulation, more oscillators etc. Also, study the factory patches, take them apart to see how they work...most have a similar patch setup for mod wheel and pitch bend. The Moog design is very intuitive and once you get the basics for a few key parts such as Gate/CV signals, VCAs and EGs, it's really easy and not as complex as it might look.
I'll second this. Modular synthesis is really as basic as it gets. And on the plus side, nothing else is as flexible.

As I don't have access to this yes (Windows user) I'll assume that the architecture is more similar to Softube Modular than to MUX, KarmaFX or Arturia Modular V3 where some stuff is automatically done for you. Correct?
Yes, it's like the real hardware counterparts. Beside the easy change to polyphonic :wink:
Some huge pads can be made with this thing.
From all synths i ever used this might be the one with the greatest character (for me).
It's not endless modular. You have a fixed set of modules but you can get really crazy.
I never thought i would like modular patching until i grabbed the Model 15 app....but this thing is far more for me and a lot more user friendly too.
The GUI is fantastic (i think he used the Apple's metal API?).
The downside....you can get lost for hours!

Post

wagtunes wrote:
pulsarmodular wrote:Thanks guys!

About tutorials, there are a lot of resources on modular and synthesis in general on the web. There's a manual on the pulsarmodular site for the P900, I recommend reading that as it explains the basic operation and I/O for each module. Then start with patch #19 which is a minimal single oscillator patch...and expand from there, add modulation, more oscillators etc. Also, study the factory patches, take them apart to see how they work...most have a similar patch setup for mod wheel and pitch bend. The Moog design is very intuitive and once you get the basics for a few key parts such as Gate/CV signals, VCAs and EGs, it's really easy and not as complex as it might look.
I'll second this. Modular synthesis is really as basic as it gets. And on the plus side, nothing else is as flexible.

As I don't have access to this yes (Windows user) I'll assume that the architecture is more similar to Softube Modular than to MUX, KarmaFX or Arturia Modular V3 where some stuff is automatically done for you. Correct?
I haven't actually used any of those but the P900 works exactly as MU hardware. It has gate signals instead of Moog S-triggers. In fact, it is a clone of the Mos-Lab modular system in that respect. The modules and specs are the same and you patch the same way. You should be able to cross patch between hardware and software with the right converter interfaces.

One thing that it has that might be unique among the software modulars is that with the P900 you can switch voice allocation, at any time, between monophonic/4/8 voice polyphonic, for any patch.

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Cinebient wrote:
wagtunes wrote:
pulsarmodular wrote:Thanks guys!

About tutorials, there are a lot of resources on modular and synthesis in general on the web. There's a manual on the pulsarmodular site for the P900, I recommend reading that as it explains the basic operation and I/O for each module. Then start with patch #19 which is a minimal single oscillator patch...and expand from there, add modulation, more oscillators etc. Also, study the factory patches, take them apart to see how they work...most have a similar patch setup for mod wheel and pitch bend. The Moog design is very intuitive and once you get the basics for a few key parts such as Gate/CV signals, VCAs and EGs, it's really easy and not as complex as it might look.
I'll second this. Modular synthesis is really as basic as it gets. And on the plus side, nothing else is as flexible.

As I don't have access to this yes (Windows user) I'll assume that the architecture is more similar to Softube Modular than to MUX, KarmaFX or Arturia Modular V3 where some stuff is automatically done for you. Correct?
Yes, it's like the real hardware counterparts. Beside the easy change to polyphonic :wink:
Some huge pads can be made with this thing.
From all synths i ever used this might be the one with the greatest character (for me).
It's not endless modular. You have a fixed set of modules but you can get really crazy.
I never thought i would like modular patching until i grabbed the Model 15 app....but this thing is far more for me and a lot more user friendly too.
The GUI is fantastic (i think he used the Apple's metal API?).
The downside....you can get lost for hours!
When you say a fixed set of modules, you mean how many modules can go in one patch, correct?

Not really a big deal. Softube Modular, for me anyway, starts to really tax my CPU if I try to go beyond 20 so a fixed amount, as long as it's reasonable, might not be a bad idea.

What is the fixed amount, if I may ask.

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