+ - pitchbend settings, so three Repro-1 instances can
bend 6 different amounts. Perhaps with well crafted tones,
this instrument could be a great
pseudo pedal steel guitar synth.
I had been hoping to run four instances at once for a polyphonic version controlled by the Seaboard. Unfortunately, I can barely manage a single instance at the moment...glokraw wrote:Jurrasic Pro One newbie just noticed the separate
+ - pitchbend settings, so three Repro-1 instances can
bend 6 different amounts. Perhaps with well crafted tones,
this instrument could be a great
pseudo pedal steel guitar synth.
jbuonacc wrote:having some trouble understanding how the Sequencer operates, and the manual shows a design that is different from the beta.
- does it always need to be triggered via MIDI note, like how you could do with the SH-101 sequencer? great that it can do that, but for some reason i'm expecting it to also just sync/reset to the host transport.
- any way to currently reset it from the beginning each time, like it says in the manual? obviously the little screen with the reset option isn't there, but maybe i'm missing some other way to get it to do that?
- seems like it never starts playing on the first step of the sequence, but jumps to the second step.
Hehe, had I been in charge with the sequencer I could have probably answered all questions. But they're even beyond my knowledge as to what's a known issue, what's fixed and what will be fixed in which way.jbuonacc wrote:anyone able to answer these questions about the sequencer? is nobody using it or what?
Hey URS , can we expect you to change the sequencer in HIVE ? (i hate this huge windows from -24 to 24..)Urs wrote:Hehe, had I been in charge with the sequencer I could have probably answered all questions. But they're even beyond my knowledge as to what's a known issue, what's fixed and what will be fixed in which way.jbuonacc wrote:anyone able to answer these questions about the sequencer? is nobody using it or what?
On top of that our support guys - who would be conveying your question to the dev team - have been working extra shifts to keep up with feedback.
What I can say is, instead of the rather complicated set of options depicted in the manual we decided to simplify. There's now a mode where the sequencer only plays while a key is pressed, which should be the default way. Another mode simply always runs and syncs/resyncs to the host song position.
As we can't distinguish between hosts that have a transport and such that don't, we can't just start and stop with host playback. Which is why we recommend:
- keyed play in production
- always on for sound design and live stuff
The sequencer has been the biggest issue with making a faithful emulation: There original had no concept of song position, all it could do was run in the same tempo as, say, the drum machine. We had to replace the external clock input with an internal clock that syncs to host, and we had to have the sequencer glue to host song position.
We are however open to suggestions. If some other synth with similar built-in sequencer does a better job, let us know and we'll evaluate the options.
i'll try playing around with it some more, but i couldn't tell if these modes were even working or not or if there was any difference between them. it seemed whatever i tried just didn't work how i would have expected it to. gave up on the manual when i saw how different it was to the beta and that some things explained in it didn't seem to work either way. i'll spend some more time with it as soon as i can and give a more detailed report of my findings.Urs wrote:- keyed play in production
- always on for sound design and live stuff
check out the TAL Bassline-101 sequencer, definitely.Urs wrote:We are however open to suggestions. If some other synth with similar built-in sequencer does a better job, let us know and we'll evaluate the options.

Hehe, I answered that in the other thread, but why not?
As it happens, we do have a Prophet-5 now. If we would like to do a poly version, it would be a P-5 emulation. A few features less, less CPU per voice, slightly different sound but mostly the same sonic character. Lush stuff.
However, our schedule is busy. We have loads of construction areas. We do not know yet if and when we go there.
But tempting it is. And the intro offer won't come back for it
And with that it's not a Pro-One anymore! Which is TOTALLY the point of RePro-1 being as close an emulation as possible. Gadget Fiend, way to miss the mark and the whole point of why Urs&co even started doing RePro-1.Urs wrote:Great, and by omitting the audio rate modulations we could even save CPU!
I actually look this way: you still have Pro One if you dont use the added featuresEvilDragon wrote:And with that it's not a Pro-One anymore! Which is TOTALLY the point of RePro-1 being as close an emulation as possible. Gadget Fiend, way to miss the mark and the whole point of why Urs&co even started doing RePro-1.Urs wrote:Great, and by omitting the audio rate modulations we could even save CPU!
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