One Synth Challenge #93: OBXD by DiscoDSP & 2DaT (mmGhost Wins!)

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OB-Xd - Virtual Analog Synthesizer-33%$66.33Buy

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Hope all you dont mind little change in style. Looks like this synth is made for brassy type sounds :D .
https://soundcloud.com/trojakew/obxd-march

FL Studio 12.3
17 instances of OB-Xd
DAW FX's:
5x Fruity Reeverb
1x Maximus
Other FX's:
2x Amplio 2

I wish more plugins are available without installers like this one. So no more garbage in the registers :tu: .

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Just to clarify as it's been a while; it's still ok to render single shot perc hits, right? around 10 instances and my CPU craps out. Not layering/ not seperate for attack/body, etc. Just renders of single presets.
..what goes around comes around..

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ouroboros wrote:Just to clarify as it's been a while; it's still ok to render single shot perc hits, right? around 10 instances and my CPU craps out. Not layering/ not seperate for attack/body, etc. Just renders of single presets.
You mean freezing a track, correct?

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No as my host does not technically "freeze tracks".
I programmed a snare in OBXD
I rendered that snare to .wav file that I then use in my pattern editor.
In a 4 bar pattern I might trigger that sample 16x.
Instead of asking the vst to generate 16x snare sounds, I trigger the one .wav file 16x and save cpu.
'years past this was fine, but I am aware things change, even if my workflow doesn't :lol: :help:
..what goes around comes around..

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ouroboros wrote:No as my host does not technically "freeze tracks".
I programmed a snare in OBXD
I rendered that snare to .wav file that I then use in my pattern editor.
In a 4 bar pattern I might trigger that sample 16x.
Instead of asking the vst to generate 16x snare sounds, I trigger the one .wav file 16x and save cpu.
'years past this was fine, but I am aware things change, even if my workflow doesn't :lol: :help:
No, that you're not allowed to do. The reason is simple. For synth wave's that don't trigger the same for each note (a big problem for creating kicks on some synths) by creating a wav file, you get around that problem. That is why creating wav files is not allowed.

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Please know that this is not my submission (though I do like the sound of it).

https://soundcloud.com/real_skylake/fiddling-with-obxd

Really liking the synth so far. See you guys at the end of the month
I gots me a soundcloud: https://soundcloud.com/real_skylake

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Vortifex wrote:I was thinking about joining in for fun but I wanted to ask about one of the rules. If I come up with a percussion sound that requires 4 instances of the synth, can I bounce that and use the sample instead? The rules said not to use a sample for consistency but what if the sound is consistent?
You are free to use that sample while you are making the track to save CPU and to turn off those instances.
But after you're done, replace that sample with those 4 instances and render/export your track with those 4 instances instead.
If your sound is consistent then you'll be fine and there's no need to submit your track with sample.
I guess you were worried about CPU and that's the reason you asked.

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My entry:
https://soundcloud.com/jazzaria/synthprovisation-1

Reaper
1 instance of OB-Xd (played live)
ReaEQ, MStereoExpander, ReaVerberate, ReaComp, MEqualizer, ReaXcomp, MLimiter, MLoudnessAnalyzer
Image

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Here's my submission for this month.

14 instances of OB XD

https://soundcloud.com/eauson/we-line-t ... raudio-osc

Nuendo 2.2
IL minihost modular
Tone space
Kirnu
Bluearp
Block fish×3
Voxengo olddschool verb
TAL reverb 3
Tila
Ambience
Nasty LF
Magneto
TDR Kotelnikov
INFINITY V2
George Young's W1 limiter
K Meter
Jb broadcast
Multianalyzer
Man is least himself when he talks in the first person. Give him a mask, and he'll show you his true face

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z.prime wrote:
ssj71 wrote:
Vortifex wrote:I was thinking about joining in for fun but I wanted to ask about one of the rules. If I come up with a percussion sound that requires 4 instances of the synth, can I bounce that and use the sample instead? The rules said not to use a sample for consistency but what if the sound is consistent?
I think that's keeping the spirit of that rule since it would sound identical, but I think what most of us do is write out the song and bounce the whole track if bouncing is necessary. That way it doesn't look like you cheated if someone looks at your project files.
Right, well, the issue is exactly that... consistency. In fact, this synth is one that the rule is specifically pertinent for. With OBXD it is NOT consistent. The oscillators are free running, they don't restart, so sampling a single hit is actually going to yield a different result (although you can mask this somewhat by other things such as adding an instance or more for the attack transient, making a slight attack time on the meat of the kick, etc...).
I think OSC should reconsider this `rule`.
If I understand your statement correctly, even considering you have no sampled synth content, you will get a slightly different version of the whole song each time you hit play in your DAW.

So then what's the use?

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It comes with the territory with some synths. If oscs always trigger differently there are always small differences. Part of the fun.

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ontrackp wrote:It comes with the territory with some synths. If oscs always trigger differently there are always small differences. Part of the fun.
Agreed ... you simply have to live with it and use it. The main point of rules like this is that everyone is working on a level playing field, especially when there are quite a number of different DAW's in use as well. The whole thing is very much part of the "challenge".

dB

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My submission,enjoy
Author:Resenoise
Title:Wintermood

Daw:Reaper

OBXD x 12

FX
FerricTDS
BaxterEQ
JS Barricade
A1 TriggerGate
Kuassa basiQ
Xfer OTT
EventHorizont (JS plugin)
DensityMKII
ReaDelay
Smartelectronix Ambience

https://soundcloud.com/reusenoise/reusenoise-wintermood
12 years old PC running :Reaper;Reason;Dune;Zampler;Kontakr;Reaktor;and many others countless vst :D

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Focusing on sound design a lot for this one. I've got some really nice results. This synth is a blast I must say, though its harsh highs can be bit tough to work around. Thinking I might actually try to make a competitive track this month to see what I can pull off. I'm expecting some really steep competition this month though, since this synth can do pretty much everything if you play your cards right. Sound design isn't something I typically focus on, but I'm actually having fun with it! :tu:
Disco flangus shenanigans

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hmm my skills have significantly improved so i may give this month's challenge a go to see if i can get higher than the bottom 5%, LOL...
~ good luck ~
~ re~member to do good in a spirit of love, unity, compassion, and kindness ~

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