Much lighter IMO. But, you can check it out yourself, both feature quite unrestrictive demo versions. Legend obviously features a clever way of saving CPU:Aryaroman wrote:How much lighter in terms of CPU is Legend compared to Monark?
SynapseAudio wrote: The key idea in The Legend is to process large parts of the voices, in particular the CPU-demanding VCF and VCA, entirely in parallel using SSE. Since SSE does 4 things in parallel, this means 4 voices poly or unison can be computed in parallel. Note that this is a different concept from developers using SSE to speed up this or that portion of the code. What we do is to run just one large circuit simulation, which then returns the outputs of 4 voices simultaneously. This all happens on a single CPU core, so you fully benefit from your other cores still (e.g. if you run many instances of The Legend).
