Reverberate 2.0 released
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- KVRAF
- 1985 posts since 14 Mar, 2006
I love it, but I wish for more IR's, especially some real world halls and venues, and some early reflection IR's for soundstage placement tricks...
MacPro 5,1 12core x 3.46ghz-96gb MacOS 12.2 (opencore), X32+AES16e-50
- KVRist
- 495 posts since 18 Aug, 2006 from Italy
I, too, am among the very happy owners of Reverberate 2. I really find it great and I love its sound, but I would ask you some help about it: could some of you please give me some clear technical suggestions to manage properly the perceived feeling of distance (for stage positioning of instruments, or also to give the feeling of a moving sound source), in a way that is not too much complicated? (BTW: I asked also to the LiquidSonics people about this and I'm also waiting for their answer.) I see that there is a "Distance" parameter in the ER section of the reverb, but I guess that this is not enough, alone, and that I should change many parameters at once in the correct way to obtain the best possible effect. But which ones, and how, exactly, according to your experience?
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- KVRAF
- 1985 posts since 14 Mar, 2006
I'm not sure IR tools are ideal for that. The distance is baked into each IR. Algorithmic verbs allow you to adjust the early reflections. IR's have early reflections baked into the IR at the time it was recorded with a mic in a room or whatever. You can't adjust that.
Now it's possible to have some predelay which might be what reverberate does for "distance" I will look forward to hearing from the author.
I think the only way to handle distance placement with IR's is to have a collection of IR's that were recorded with mics at different distances in the same room.
I'm curious to hear more though about how reverberate2 could be utilized for this. I really like reverberate and will try to use it but I've since picked up other convolution verb that ships with IR's at different distances in the same room. Not fusion IR though!
My ideal would be a set of fusion IR's with the same mics at different distances in the same room; and all the swirly fusion goodness for the tail baked into the same IR's.
Otherwise really the best way to handle stage placement is to use algorithmic early reflections without a tail for each player or section on the stage and then feed the output of those to one master algo verb that has only the tails of the room. It's either that or you need a set of IR's at different distances for the room to use convolution for this.
Now it's possible to have some predelay which might be what reverberate does for "distance" I will look forward to hearing from the author.
I think the only way to handle distance placement with IR's is to have a collection of IR's that were recorded with mics at different distances in the same room.
I'm curious to hear more though about how reverberate2 could be utilized for this. I really like reverberate and will try to use it but I've since picked up other convolution verb that ships with IR's at different distances in the same room. Not fusion IR though!
My ideal would be a set of fusion IR's with the same mics at different distances in the same room; and all the swirly fusion goodness for the tail baked into the same IR's.
Otherwise really the best way to handle stage placement is to use algorithmic early reflections without a tail for each player or section on the stage and then feed the output of those to one master algo verb that has only the tails of the room. It's either that or you need a set of IR's at different distances for the room to use convolution for this.
MacPro 5,1 12core x 3.46ghz-96gb MacOS 12.2 (opencore), X32+AES16e-50
- KVRist
- 495 posts since 18 Aug, 2006 from Italy
I received an answer from LiquidSonics. Kind and also quick! That's very good.
They explained to me that "the simplest approach for this sort of edit is to be tweaking the envelope attack, pre-delay and mixer balance. If you're using the Fusion-IRs, you could try loading the same file into IR1 and IR2, set one to be 100% tail and the other as 100% head, and then you have better control using the same parameters above." (I would personally add that some alterations on the stereo width of the original sound could also be useful, in my opinion, with more width for the closer sounds.)
After a remark of mine, they added that the "Distance" and (Stereo) "Separation" parameters are useful only if I want to add further artificial Early Reflections, since the ER section of the reverb does not alter the natural early reflections already contained in the IR, of course, but creates an entirely new artificial set of added artificial early reflections.
I tried their method and the result is interesting and useful.
Anyway, I tried also another interesting method in Reverberate 2. There are some (very few) Fusion IRs that come in a pair: normal and "near". If you look closely at the IR names, you can find them. Using them in two separate send buses and mixing them gives interesting results.
They explained to me that "the simplest approach for this sort of edit is to be tweaking the envelope attack, pre-delay and mixer balance. If you're using the Fusion-IRs, you could try loading the same file into IR1 and IR2, set one to be 100% tail and the other as 100% head, and then you have better control using the same parameters above." (I would personally add that some alterations on the stereo width of the original sound could also be useful, in my opinion, with more width for the closer sounds.)
After a remark of mine, they added that the "Distance" and (Stereo) "Separation" parameters are useful only if I want to add further artificial Early Reflections, since the ER section of the reverb does not alter the natural early reflections already contained in the IR, of course, but creates an entirely new artificial set of added artificial early reflections.
I tried their method and the result is interesting and useful.
Anyway, I tried also another interesting method in Reverberate 2. There are some (very few) Fusion IRs that come in a pair: normal and "near". If you look closely at the IR names, you can find them. Using them in two separate send buses and mixing them gives interesting results.
