Vengeance Producer Suite - AVENGER - 1.8.5 the main thread
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16760 posts since 12 Oct, 2008 from Here and there
Something is odd with the knob scaling, I have the formant knob dialed towards the left by 31,3%, now I assign the modulation wheel to the formant knob and add 31,3% in the mod matrix numerically, but that doesn't reset the formant knob to zero, but it goes way beyond the 0 value, that can't be right.
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- KVRist
- 260 posts since 23 Oct, 2004
Here we go again:
Also the demo version should not been released in it's current buggy state.
Dev should have taken way more time to do proper testing before releasing Avenger, be it as demo or as commercial version.
Also the demo version should not been released in it's current buggy state.
Dev should have taken way more time to do proper testing before releasing Avenger, be it as demo or as commercial version.
Rob van Hees
- KVRAF
- 22992 posts since 8 Oct, 2014
Rob, I get what you're saying but here's the thing. In the month that I tested this synth, I had one crash. I had 3 bugs, all of which were fixed. I am now running this without issue on 1.0.20 which was even before the final release which should have been even more stable.vanhaze wrote:Very simple:emtear wrote:Can somebody please explain why everyone keeps purchasing this synth if it contains all these so called "beta" bugs?
The developer keeps saying that there is very few support tkts from people outside this forum. Following this tread and being one of the few that seem to be waiting until everything is fixed or updated before I purchase, I can not see why everyone here feels so compeled to purchase.
For me there is too much focus on this plugin looking good and not crossing features that overlap with the developers other plugins. Focus and energy being spent in areas that don't really matter for the end result which is sound and being able to produce sound, any sound quickly and intuitively.
But then again everyone keeps saying they bought it like this is this is the last plugin they will ever use. Seems like the developer would be more motivated if sales were down rather then everyone purchasing for whatever reason an then complaining.
A product that seems to behave so buggy and problematic for alot of people should never been offered for sale in the first place.
Look, I am the first person to dump on a synth. When I downloaded the demo for AIR Loom and it crashed my DAW so badly that I had to reinstall it, I never purchased it and will never purchase an AIR product because of it. I test every plug before I buy it and if it gives me any problems at all, it's gone. It's not even a consideration EVER.
So for me to have bought Avenger on the very first day it was up for sale, you have to know that, at least for me, it was rock solid. And I am sure for every other demo tester it was rock solid as well.
Therefor, with all these people reporting that everything is okay, what was the dev supposed to do? Insist that there had to be something wrong in spite of all evidence to the contrary and NOT sell it?
If there were no bugs and testing showed the synth for what it really was as far as stability...
1) How stupid would the dev have looked for not releasing it?
2) How angry would the buying public be not being able to get their hands on it?
So tell me, just how much more testing were we supposed to do on this thing (given nothing major was coming up) before we gave the dev the green light to release it? A week? A month? A year?
Tell me Rob, how long when nothing was coming up warranting a delay of the release?
When and if you can come up with a logical rebuttal, based on the evidence given, I'm all ears.
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- KVRian
- 820 posts since 30 Nov, 2011
I did what everyone here that complains should have done. I tried the demo first and still playing with it. After trying it many times, I don't report a single problem. So, on my system, it's good to go and ready for release on my PC. That's why I'm gonna buy it, I totally love this synth.
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Warehouseparty Warehouseparty https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=389972
- KVRist
- 114 posts since 10 Dec, 2016 from Germany
I am not so sure if there are "all these" bugs or "just some" bugs. Nobody except the DEV knows how good this piece of software is selling. As well nobody knows how many people do experience what kind of issues - except DEV again. But still DEV doesn't know about everything i guess because if it's no major bug many people won't report.emtear wrote:Can somebody please explain why everyone keeps purchasing this synth if it contains all these so called "beta" bugs?
We know about 160(!) pages in this forum, as well as 28 pages on the DEVs forum. I've been reading every single post and still there are not to many (different) people/customers complaning. I guess it is something between 10 to 20.
So it can't be that bad.
I decided to make it a day 1 buy without trying after the excellent tutorial videos, but hesitated after reading about those problems people are/were having. So I tried the demo and it worked fine for me. So why shouldn't I buy?
Still I see some things could be improved. And since this product is software I will be mentioning those things. Good thing about software: It's not that big deal to make changes and improve. (Totally different thing with any kind of hardware like cars e.g.)
In my case number one reason to buy was the visual feedback on what you are doing by modulating the OSCs. This is something I can't do in any other synth I own and I love it from a learning point of view. This thing can't do anything I couldn't do before (apart from the in my opinion outstanding FFT Editor). But it bundles all the stuff together in one big workstation. No layering, no saving of different patches needed any more. And all this is done in an 100% user-orientated GUI that just looks and feels like it was made for me.
So if the only thing I can complay about is the fact, that fonts are looking blurry and bold - I guess they did a bloody good job in my case.
Obviously this statement is subjective and there are people experience real trouble though. But right now nobody is able to set the number of bugs/issues in relation to the overall picture.
TBH this is the part where I just don't get why DEVs (this counts for nearly every software-DEV, not only in the music business) don't use the fantastic options internet is bringing to them. It has never been so easy to speak to your customer (thankfully msvs is using this option a lot!) but as well it would be easy to get a feeling how bad things really are. Just publish every reported/known bug/issue/request on some kind of feedback tool and make it easy for customers to say "yeah, this would be nice", "I got this bug as well" or "works fine for me like it is". This would give people a far less subjective but databased picture about what they have to expect. You would get some feeling for the needs and wishes of your customers and would be able to prioritize. And the customer would notice they are working on their stuff.
Just my two cents...
WIN10 / FL Studio 12.4
Intel Core i7 3770 @ 3.40 GHz / 12 GB DDR3 RAM / AMD Radeon HD 7770 GHz / 2 GB RAM / 28" 4k screen
Intel Core i7 3770 @ 3.40 GHz / 12 GB DDR3 RAM / AMD Radeon HD 7770 GHz / 2 GB RAM / 28" 4k screen
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- KVRAF
- 1945 posts since 25 Feb, 2005
@ wagtunes I don't dispute with your testimony about the beta process, maybe one flaw in that is the beta team didn't have enough variation. If there had been a Mac laptop running Logic beta there it maybe would have made some of these issues more apparent. Which brings me to the wider issue of what developers in general can learn from this. Maybe as well as getting normal users, there should be a team of professional beta testers who specifically look at a particular setup and do so in a much more forensic way. There is a financial consideration in this of course. I did beta test for a major DAW years ago and part of it was to take a specific area and break it, simple usage does not reveal specifics as Simon is finding out.
NB I wasn't on the beta team and even if I was the GPU issues don't affect me. The plugin works pretty well here.
To be clear I am not bashing the beta testers in this, you can only report on the system you have.
Also I said this here countless times, PUT YOUR SYSTEM SPECS IN YOUR SIGNATURE. It makes life much easier for everyone.
NB I wasn't on the beta team and even if I was the GPU issues don't affect me. The plugin works pretty well here.
To be clear I am not bashing the beta testers in this, you can only report on the system you have.
Also I said this here countless times, PUT YOUR SYSTEM SPECS IN YOUR SIGNATURE. It makes life much easier for everyone.
Last edited by woodsdenis on Sat Dec 10, 2016 2:37 pm, edited 1 time in total.
Mac Studio M4
15.7.3
Cubase 15, Ableton Live 12
15.7.3
Cubase 15, Ableton Live 12
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- KVRAF
- 2807 posts since 8 Sep, 2009
Like I said in another thread there's a smart way to force beta-testers to hunt for bugs (the dev of FilterForge does it): Award them for finding a number of bugs (say 3-10, whatever) with a free license. You bet they will investigate every detail...woodsdenis wrote:Maybe as well as getting normal users, there should be a team of professional beta testers who specifically look at a particular setup and do so in a much more forensic way.
+1 for the machine setup in the sig
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- KVRian
- 882 posts since 22 May, 2013 from Gent, Belgium
It's a sales argument that the synth can be resized and I like that.kanzler wrote:
my suggestion : to have another GUI with Flat design ( no 3D design ), this should solve the GPU problem
thanks for Avenger team for quick update and we wish more
But maybe the team should consider a FIXED bitmap version (size 80% or so) to solve the problems for now?
My sounddesign: Synth1/Ex5/D-50 patches https://goo.gl/zE3pkk
My stuff: W10x64i7 15" laptop, Reaper/Cantabile3+Synth1+Avenger on stage+NordStage2+Samson Graphite 49
Loving new VPS Avenger! Check my skins! https://goo.gl/MBNJHj
My stuff: W10x64i7 15" laptop, Reaper/Cantabile3+Synth1+Avenger on stage+NordStage2+Samson Graphite 49
Loving new VPS Avenger! Check my skins! https://goo.gl/MBNJHj
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16760 posts since 12 Oct, 2008 from Here and there
Exactly, although I can't understand how non-synchronizing arpeggiators, step sequencers and mod envelopes can slip through a Beta test, and that's not platform based at all, the same goes for a broken combfilter and other things. Whatever...it's only a synth and it'll be sorted out sooner or later.woodsdenis wrote:...simple usage does not reveal specifics as Simon is finding out.
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16760 posts since 12 Oct, 2008 from Here and there
This actually counts for all the knobs I've tested so far.Sampleconstruct wrote:Something is odd with the knob scaling, I have the formant knob dialed towards the left by 31,3%, now I assign the modulation wheel to the formant knob and add 31,3% in the mod matrix numerically, but that doesn't reset the formant knob to zero, but it goes way beyond the 0 value, that can't be right.
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- KVRAF
- 4077 posts since 22 Aug, 2012
Any vector format can be resized (3D or flat). The point is a flat vector design requires less processing.godly wrote:It's a sales argument that the synth can be resized and I like that.kanzler wrote:
my suggestion : to have another GUI with Flat design ( no 3D design ), this should solve the GPU problem
thanks for Avenger team for quick update and we wish more
But maybe the team should consider a FIXED bitmap version (size 80% or so) to solve the problems for now?
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- KVRAF
- 4077 posts since 22 Aug, 2012
...only if they were employed beta testers and had access to multiple system configurations.elassi wrote:Guess I found someone to blame for a change: the Beta-Testers!vanhaze wrote:A product that seems to behave so buggy and problematic for alot of people should never been offered for sale in the first place.
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- KVRist
- 97 posts since 30 Jun, 2012
on my Mac Book Pro closing the Avenger GUI the sound doesn't stuck anymore playing heavy chords.
I think that the vector based GUI uses too many resources or interferes with cpu cycles because playing 7 notes chords the sound stucks or the plugin crashes (Bitwig latest release) at only 30% of cpu resources.
I don't know if the plugin uses all cpu cores, I hope so.
Increasing samples from 128 to 256 can helps, Avengers runs better with opened control panel but is not the definitive solution.
Programmers will fix this issue, it's an easy task.
regards
I think that the vector based GUI uses too many resources or interferes with cpu cycles because playing 7 notes chords the sound stucks or the plugin crashes (Bitwig latest release) at only 30% of cpu resources.
I don't know if the plugin uses all cpu cores, I hope so.
Increasing samples from 128 to 256 can helps, Avengers runs better with opened control panel but is not the definitive solution.
Programmers will fix this issue, it's an easy task.
regards
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- KVRer
- 27 posts since 2 Apr, 2005
It doesnt work. when open the demo VST in Cubase 6,8 or 9 64 bit, then Avenger VST screen is just black and only a saw sound is playing..
help anyone?
help anyone?

