so the newest creation is coming up - I'm going to be bold and say it's by far the most powerful reverb ever made, plus it's super fast, and sounds, well, great to me and everyone else I asked so far
It actually lets you program your own reverb algorithm! (and it is made easy btw!) Which is where you come in. We are looking for reverb junkies
So each of the "active presets" you'd be creating would look roughly like this:

Most of them will look pretty much the same actually. A few examples of the 4 ones I created so far below. All just 50% dry/wet defaults. They sound great to me, but please be critical! I used this particular loop, because with most reverbs it sounds just horrible
http://www.meldaproduction.com/temp/MTu ... rb/Dry.mp3 << dry
http://www.meldaproduction.com/temp/MTu ... b/Room.mp3
http://www.meldaproduction.com/temp/MTu ... b/Hall.mp3
http://www.meldaproduction.com/temp/MTu ... hedral.mp3
http://www.meldaproduction.com/temp/MTu ... /Plate.mp3
Now what's under the hood on the edit screen. First the 4 early reflection generators:

Yes, 4 of them
Then 4 late reflection generators:

There's some real magic. The core is the Algorithm, which lets you define the whole reverb "topology" using a dedicated simple language. There are dozens of presets already, so if you don't feel like "actually programming", no problem, but if you feel like it, there are pretty much no limits in there. It contains lots of modules, e.g. combs/echoes, filters & modulation, systems of FDN networks (don't worry if you have no idea what that is)...
You can hypotetically build any reverb from these, the question is only how far you are willing to go and if it cannot even be better, because the thing is, nobody ever had such technology at their disposal, so it's quite likely that you can not only simulate any other reverb like this, but actually improve it.
Just note that it probably won't sound the same, because the chance all the delays and coefficients will be exactly the same is close to 0. But that's not the point anyway.
Anyways, all you might need to do is to play with the coefficients. The whole system is made up in such a way, that all the internal delays and stuff are generated automatically, and you simply need to click the "Seed" button to get a new sequence and just listen if you like it or not. So, building a reverb may not be that hard
And then there is a dynamic EQ:

Not that you'd need dynamics usually, but who knows..

WHAT IS IN THERE FOR YOU?
Well, depends on what you want, what your goal is, how good stuff you can make...
HOW TO GET MTURBOREVERB?
OK, WE ARE DONE! Already soooo many of you registered, we need to STOP
Here's a preliminary documentation:
https://www.meldaproduction.com/downloa ... Reverb.pdf
You definitely don't need to read that
HOW TO MAKE ACTIVE PRESETS THEN?
Before we start - we are making active presets, not just presets! Active presets are presets with GUI, like the 4 I have created on the easy screen. An active preset is the plugin settings PLUS the settings of the multiparameters, from which the plugin creates the GUI on the easy screen.
Please make sure you watch these videos:
http://www.meldaproduction.com/video-tu ... arameters/
Edit: Please always use the single-band version MTurboReverb, not the multiband MTurboReverbMB.
1. Open the plugin and select any of the existing active presets (room, hall, cathedral or plate, it doesn't matter which, your active preset will probably sound completely different) and start from there. Explore the active preset so you know how it works, what each multiparameter does etc.
2. Configure the early & late reflection generators so that your preset sounds awesome and unique
3. Redefine the GUI to your preset - using the multiparameters. Remember, active preset is NOT just settings, it's also the GUI on the easy screen, so it's like you would be designing a whole new reverb plugin
http://www.meldaproduction.com/video-tu ... arameters/
You need to keep all multiparameters at the same locations, so that all presets are compatible with each other. But you may add some more, or remove existing ones. Though best if you don't
Edit: If you are into some very specific creative stuff, feel free to change the GUI completely. Just try to keep the first "Globals" panel intact, so that there's at least something "standard".
In most cases you probably won't do anything with the multiparameters actually. Just make them work properly with your presets and set the defaults well (don't forget to use the "Set current value as default" button in each multiparameter's window).
One particularly interesting parameter will be the "Room type" (or Hall type... - the selection on top with Large, Bright etc.). Name them as you like and provide as many as you like, but there's kind of the "soul" in them - it controls the coefficients of the algorithm etc. and it may take a while to get good results. You may need to click the Seed button for many times to make it sound really good in many cases.
For the record, I'd suggest using headphones, because there you can really hear the details and how the sound moves around you.
4. Save the preset and send it to me via info@meldaproduction.com. It won't be used until we are both happy with the preset and you are happy with whatever you wanted to get
How to save it? Just use the copy button on the right under the A-H presets and paste it into the email as text, it's easy and simple
BUT be prepared to get rejected! If you send us a bunch of randomized crap (and we are not deaf), that we reserve the right to tell you "sorry". Normally I wouldn't bother to mention that, but for EVERY preset action there are some people who just want something for nothing, and there were even cases of psychopats threaning us, making waves here on the forum, one even made us an antiMelda website
SHOULD YOU CREATE HALLS, ROOMS, PLATES,... ?
It's up to you! Reverbs are creative tools, so let's be creative in what is natural for us
DEADLINE
Hard to say, I'd say, let's it until the end of the year
DO NOT UNDERSTAND ANYTHING?
Ask here
So that's it, good luck and let's make something awesome!
