SID chips use 8 bit A/D converters, so yes, 8 bit, and yes analogue.bungle wrote:SammichSID isn't 8bit, it has no bits, it's analogue lolWormhelmet wrote:Oddly enough some of my favorite hardware these days is my Soulsby Oddytron and SammichSID 8 bit synths. They can sound professional too, so all this hoopla about 64 bit oscillators with zero whatever bells and whistles is kinda funny to me.
SID specs:
three separately programmable independent audio oscillators (8 octave range, approximately 16 - 4000 Hz)
four different waveforms per audio oscillator (sawtooth, triangle, pulse, noise)
one multi mode filter featuring low-pass, high-pass and band-pass outputs with 6 dB/oct (bandpass) or 12 dB/octave (lowpass/highpass) rolloff. The different filter modes are sometimes combined to produce additional timbres, for instance a notch-reject filter.
three attack/decay/sustain/release (ADSR) volume controls, one for each audio oscillator.
three ring modulators.
oscillator sync for each audio oscillator.
two 8-bit A/D converters (typically used for game control paddles, but later also used for a mouse)
external audio input (for sound mixing with external signal sources)
random number/modulation generator
But all that is not my point. The point was that there are many sources of sound that do not have the latest high cpu use that might still have aliasing present, low bit rates, gritty sound that are used to make great music. The iOS offerings are as professional as you want them to sound. Saying you can't make professional sounding tracks on iOS platform is not the platform falling short, it is the musician.