MTurboReverb preset making action, let's make the ultimate reverb! ;)

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plexuss wrote:When H-reverb was emerging I was reading that it used a combination of FIR and algorithmic. The description now talks about using analogue modelling. So who knows. I find H-reverb a very musical reverb (what I mean is it can nicely naturally blend into the dry signal and over-all mix).
The one thing that is truely unique about the H-Reverb is that it is fully automatable, no CPU glitches, nothing. So if you are in audio post and you need to walk a character around on screen between different environments you can now do this with automation. I've only ever tried to stretch or compress the ER bit (that works well) but haven't tried switching/automation ER pattern while there is signal yet.
Having said that other reverbs kill my CPU when automating ER even if there is no signal or won't allow ER automation at all.

How does MTurboReverb cope with that?
SOUND!

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Sampleconstruct wrote:
Now that's what I'm talking about! :clap:

Plexxus: I think the problem is when you listen to a certain reverb and you just feel pain :D. Saldy I was in pain a lot last couple of weeks :D. It may easily work with vocals on stuff, but it's really easy to get the pain with the loop I'm using, that's why I use it, call me masochist :D.
As for knobs for the hidden parameters, that's not possible I'm afraid (techstuff) and it's actually against the whole philosophy. I found before that messing with all the delays and coefficients is like a nightmare, neverending, it's like numbers game anyway. So the system now is optimized to sort provide some "at least somewhat good" results with each seed and you can control the "kind" of the space using the few parameters provided. What I'd like to do is some "smart seed selection", that would browse several seeds and chooses some, that has the best stereo & spectrum qualities from all it tested. The problem is, after several tests it looks like the brain has some really complex rules for juding these qualities.

Chandler: Thank you!! :love:
I actually tried to replicate some actual cathedral IR with the Cathedral preset and now I like it more than the original! :D But it's definitely personal thing and we can definitely have several cathedrals, so I'm looking forward to your one(s)! ;)
I'm not so happy with my Hall yet though. I was sort of trying to get the best from lexicon and other halls, but the thing is I don't like these halls very much, so I was kind of on a problematic playground, trying to replicate something that I don't like in a way that I would like it :D, weird :D.

Oliver-Lucas: Just try and see ;). Most of the stuff will work just fine, in fact I just quickly did some and didn't find any with any problems :).
Btw. since no other reverb I tried (and I tried most) gets even close to the superlow CPU consumption, I don't think HReverb will (I didn't test though).
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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It´s getting really interesting now :)
I have to ask....is there a price tag yet?
And when will we see the final product?

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plexuss wrote:I don't understand "hating" or even "not liking" a reverb - they are just tone colours and textures. (...) but, I guess there are people that will listen a reverb and say they don't like it. strange. I am sure if you tried you could use for something interesting?
I like your thinking. :)
System: Win 10 64 bit / i9 9900K (8x 3.6 GHz) / 16 GB DDR4-3200 RAM / 1TB M.2 SSD + 2x 500 GB SSD / RME Babyface / Reaper

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Thanks Vojtech for the quick reply. :) I look forward to getting this setup tonight.

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Cinebient wrote:It´s getting really interesting now :)
I have to ask....is there a price tag yet?
And when will we see the final product?
Finally! :clap: :D
Not sure yet, I don't want to make it overpriced nor underpriced, my current guess is 199 EUR, with some cool introductory price. We'll see how it goes, ideas are welcome ;). But no, it's not going to be free :D.
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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Hey everyone out there!
I´ve been a sound engineer for more than 25 years, grew up with all the analog stuff, witnessed the birth and evolution of digital...
Everything concerning audio is a matter of taste - and sometimes "fashion" - there are only very few no go´s, and some of the most interresting stuff is existing, because someone was bold enough to break "rules" and create someting really special & exciting.
I own many Reverb plug ins (Lexicon, 2C, Eventide, Fab Filter, Valhalla, Softube, IK, Waves......), and most of them do something pretty good - I like variety and options and sometimes something really ugly is the way to go.... :wink:
After spending some time with MTR, I think, that it´s truly outstanding, way ahead :clap: .
I could get everything, I was looking for from pretty realistic rooms to surrealistic spaces (like the Eventide Black Hole) - and there seem to be no limits for exploration, and creativity at very little CPU expense (comared e.g. to B2) - a very satisfying experience!!
. a nice addition would be some kind of pitch shifting (like Valhalla Shimmer)
. and as one other post already suggested, a delay unit (but there was already a reply, it could be done with the algorythm designer - so maybe a preset for less experienced programmers....)
I´m really grateful that Vojtech gives us all this innovative, hot-rod-able stuff, instead of the xxxth emulation of some vintage gear... It´s like a race car, where one can get under the hood and do all the fine tuning. I don´t know of any other PI-company that offers features like that, pristine sound quality and brilliant support!
If someone knows what he/she´s looking for, and what to tweak to get there, the Melda creations know no limits! Of course it´s easy to get lost, if one is looking for "one-knob-instant gratification" tools, and yes, there are prettier GUI´s out there - but that´s not what it´s all about - for me at least.

Thanx Vojtech, for all your sci-fi work, innovative thinking and the most responsive support!!!
:clap: :D , joerg

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MeldaProduction wrote:
Cinebient wrote:It´s getting really interesting now :)
I have to ask....is there a price tag yet?
And when will we see the final product?
Finally! :clap: :D
Not sure yet, I don't want to make it overpriced nor underpriced, my current guess is 199 EUR, with some cool introductory price. We'll see how it goes, ideas are welcome ;). But no, it's not going to be free :D.
Sounds good for me :tu:

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Thank you Joerg!!! :love:
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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Going through the part of the manual where it describes how to make a custom algorithm for the reverb’s tail, I observe a couple of things:

[*] The main observation is that there is only a four-line FDN available in the algorithm designer. I agree than FDNs can have problems, but I also have been very pleased with the sound of the free “Hibiki” reverb included with Freeverb3. It is a ten-stage series allpass followed by a modulated 8-line FDN. Is there any way of specifying the delay times of the lines in the FDN (which, in the “Hibiki” reverb is multiplied/divided by a global “size” parameter).
[*] A question: Is the vibrato feature something which affects the allpass/comb filter/delay line before it (modulating its delay time), or is it a separated modulated delay line which is added to the algorithm. e.g is an[a;v] an allpass followed by a modulated delay line, or do we modulate the actual delay time in the allpass?

Anyway, this looks really promising and it looks like the an[], cn[], and cni[] modules can implement a classic “figure 8” reverb.
Sam Trenholme — Software developer, electronic musician — Listen to my music: http://caulixtla.com/music

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Ok so:

#1 - FDNs are very problematic. Basically the main problem is that every delay line is fed back to every other delay one, which increases the chance of metallic ringing. I did lots of tests with FDNs and eventually realized, that they are just not worth the trouble. They are great for theoretical research, as they can generalize various topologies in a single matrix, but that's pretty much all. I'd suggest using the R and RP modules, which basically implement a cyclic multi-FDN approach, which is kind of a hybrid of classic topologies and FDNs with the aim to minimize chance of ringing and improve CPU efficiency at the same time. It's kind of a new thing, read a paper about it from 2015 or 2016 (not sure which :) ).
Btw. FDNs can generalize other topologies, which works both ways - if you really like some specific FDN, it's quite possible there would be a topology that would sound similar. But still, I'd avoid them.

#2 - It's a separate module.

#3 - The nested modules are superpowerful, but just keep the safety limiter on :D. I was subject to lots of infinite feedback situations last few weeks :D
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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MeldaProduction wrote:[snip...]
Plexxus: [snip...]t may easily work with vocals on stuff, but it's really easy to get the pain with the loop I'm using, that's why I use it...
Garbage in garbage out. I guarantee you any description you come up with for "what characteristics make a good sounding reverb?" can be proven broken by some different sound source. Hence my supposition that there is no such thing as a bad sounding reverb plugin, unless you are comparing to something specific - but then it's specific and may not apply in terms of sounding good when some other source is used. Therefore, there is no "best sounding reverb" in a general sense.

But, you are a bit stubborn - your strength, and your weakness. ;)

If your loop sounds like crap and I would expect the reverb it produces to reflect it's nature, in the context of the sound of the reverb. if it sounds bad, I'd find another reverb that compliments it. This is no reflection on the reverb's quality.
Last edited by plexuss on Mon Dec 12, 2016 8:56 pm, edited 1 time in total.

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Yeah I am :D, but so are you, that's what it makes fun ;). Personally I disagree that there is no such thing as bad sounding reverb, and I'll make you one :D - in MTurboReverb type this as an algorithm: "10c". It will sound horrible on pretty much everything :D.
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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MeldaProduction wrote:Yeah I am :D, but so are you, that's what it makes fun ;). Personally I disagree that there is no such thing as bad sounding reverb, and I'll make you one :D - in MTurboReverb type this as an algorithm: "10c". It will sound horrible on pretty much everything :D.
Challenge accepted! You make me a bad sounding reverb and I will use it to make a good sounding track.

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Cool! I'm in :D. So take the default Room in MTurboReverb and change the Algorithm for LR1 to "10c" and set Early/late to 50%, good luck! :D
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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