I just tried it and it does sound good. I like the overall sound of it. It seems like the same design as the eventide blackhole, but with fewer allpass filters. The only criticism I have is that it doesn't follow the decay time well. I think if you can work that out it will be a really nice preset.caulixtla wrote:Well, fellow preset designers, my entry in the competition to make a MTurboReverb preset is one geared towards percussive sounds, but can also thicken up pads and other sounds. I’m not using any early reflections; here is the late reverb algorithm:
a(0.7;11);a(0.7;23);a(0.7;9);a(0.7;19);p[#an[fl;a;fh;a;v;a]]
By having in the front only four allpass filters, and hand tuning the diffusion and length of these first four critical allpass filters (I simply made the decays relatively prime to each other and gave them about as high of a diffusion as I could before the allpasses started making an unpleasant ring), we can get a nice diffuse field quickly (especially when size and decay are small) which, while a bit colored, builds up quickly enough to be really nice for drums (as well as piano sounds or synth pads).
We brute force the decay portion of the reverb; because of the nature of the “an” (all-pass normalized feedback loop) module, the maximum decay is about 4 or 5 seconds. While I’m a big fan of huge reverberant washes, those are less challenging to make (when in doubt, just add some more allpass filters), and I want something a little more tricky for my preset.
Right now, the preset has only one knob: Decay (which affects both size and decay time). I will add some more knobs to the preset before sending it off to Melda for consideration.
A word of a advice to everyone making presets. It is better to work from the presets already there and add your stuff "under the hood" rather than try to redo the GUI. If you do that things will go much quicker and I'm sure it will be less stress for you and Vojtech

