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Coockie1176ln wrote:
Caine123 wrote:hmmmm sometimes i wanna copy the OSC to another OSC but also keep the modulations too, maybe it would be possible to add paste ALL or something?
also 4 LFOs are not enough :D
nice workflow idea! copy, copy all, paste, paste all
This sort of thing could be linked in with my New feature request. Perhaps keep copy as one simple command, then select the following paste options

Paste Osc - as current Paste
Paste Osc + Mod - includes all the modulation routings, so new mods are created pointing to the equivalent parameters in the new Osc
Paste all to new - creates new amp, filter, shaper, fx chains, arp etc with the same parameters and all routed, and copies the modulations as above

...and as well as the current + button for a new osc, a right click option to create New All, which is like Paste All To New but blank, then you have new filter, amp etc with the routing to all the new modules.
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double post

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...and as well as the current + button for a new osc, a right click option to create New All, which is like Paste All To New but blank, then you have new filter, amp etc with the routing to all the new modules.
not cool. Whap happens if there are no more amp and filters free?
comeone, these are 2 clicks to re-route the amp and the filter 8)

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msvs wrote:
...and as well as the current + button for a new osc, a right click option to create New All, which is like Paste All To New but blank, then you have new filter, amp etc with the routing to all the new modules.
not cool. Whap happens if there are no more amp and filters free?
comeone, these are 2 clicks to re-route the amp and the filter 8)
yes, but a paste all with current filters/lfos etc? :) thats what i meant with my original post.
cause i had made a soundyesterday and wanted to copy EVERYthing from OSC1 to OSC2 (had some modulations) and just wanted to change some stuff a bit (or add) and Past ALL or something would have saved me a lot of time and experimenting would be more greater than great :D :pray:
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msvs wrote:not cool. Whap happens if there are no more amp and filters free?
comeone, these are 2 clicks to re-route the amp and the filter 8)
An awful lot more than 2 clicks to add new modules for amp, filter, shaper, fx send, arp, wavetable editor, LFO etc - and then reroute them all [EDIT - and in the case of paste, copy all the settings!]. And if something hits a limit - grey the new / paste option out. Ta da! :-)

And while I'm requesting the unreasonable - the locking drum thing would be kinda handy, but a more useful solution here would be that when a drum instrument is highlighted, cntrl click in the drum browser to load that kit part.

Incidentally, I agree with the poster that said that the biggest real world block I'm likely to hit in Avenger is LFO. 8 arps vs 4 LFOs seems kinda skewed, though I get the real estate problem in the LFO corner. Perhaps the only significant UI change I think might be to move the mod matrix to the bigger window - this would liberate a little space for a couple more LFOs, and mean that you could more easily see an LFO and the mod routings at the same time. You might able to fit 2 columns into the bigger window as well, meaning you can see more at once.

This, of course, is all cake icing.
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noiseboyuk wrote:
msvs wrote:not cool. Whap happens if there are no more amp and filters free?
comeone, these are 2 clicks to re-route the amp and the filter 8)
An awful lot more than 2 clicks to add new modules for amp, filter, shaper, fx send, arp, wavetable editor, LFO etc - and then reroute them all [EDIT - and in the case of paste, copy all the settings!]. And if something hits a limit - grey the new / paste option out. Ta da! :-)

And while I'm requesting the unreasonable - the locking drum thing would be kinda handy, but a more useful solution here would be that when a drum instrument is highlighted, cntrl click in the drum browser to load that kit part.

Incidentally, I agree with the poster that said that the biggest real world block I'm likely to hit in Avenger is LFO. 8 arps vs 4 LFOs seems kinda skewed, though I get the real estate problem in the LFO corner. Perhaps the only significant UI change I think might be to move the mod matrix to the bigger window - this would liberate a little space for a couple more LFOs, and mean that you could more easily see an LFO and the mod routings at the same time. You might able to fit 2 columns into the bigger window as well, meaning you can see more at once.

This, of course, is all cake icing.
definitely! the modmatrix should be bigger i think, but the biggest complaint is thatthere are only 4 LFOs!!! but 8arps??? ....
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Caine123 wrote:but the biggest complaint is thatthere are only 4 LFOs!!!
Looping a mod envelop might help here.

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db3 wrote:
Caine123 wrote:but the biggest complaint is thatthere are only 4 LFOs!!!
Looping a mod envelop might help here.
sure, but still, lfo's have their own advantages ;). i think Simon would agree? (for sound design!)
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Caine123 wrote:
db3 wrote:
Caine123 wrote:but the biggest complaint is thatthere are only 4 LFOs!!!
Looping a mod envelop might help here.
sure, but still, lfo's have their own advantages ;). i think Simon would agree? (for sound design!)
I already asked for it, but having 8 additional mod envelopes is also good, so together there are 12 LFO kind of things in Avenger, Serum only has 8 +2 chaos generators (also usable as sample&hold in sync mode), Falcon as many as you want of everything, HALion5 only 2 polyphonic LFOs and as many mono LFOs as you like.

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msvs wrote:
Oscs + unison voices: 8x7=56
Chorders+ unison voices: 32x7= 224
Suboscs: 1x8 = ehmmm 8 :D
In total I'm counting 280 Oscs (Oscs+chorders) + 8 Suboscs = 288 per note
I'm sure that I'm missing something but what is it?
use a Samplestacker with a 4x layered sound in each osc.
288 x 4 = 1152 OSCs

+ 1x Noise on each OSC... ah and yes you can play 12 Notes with the Drumkit, too
I suspected, as I wrote in a previous post, that I could do it with sample stacker. Thanks for the clarification.

Here's another question.
I was doing some comparison with Avenger and Serum's unison and I noted the following things:
when going from 2 to 7 voices of unison I can match Serum's unison sound quite easily with Avenger's V-saw.
The problem starts when trying to match Serum's unison voices above 7 (8 to 16) especially
in "non random" OSC phase mode (OSC phase retrigger).
I tried to use Chorder mode (0 transpose) and tweak Chorder's Detune (transpose), pan and volume settings in various combinations but I can't get quite the same sound.
I'd describe the sound of Serum's unison above 7 voices as more "focused", more "solid" or "refined" (please excuse me for these very subjective terms) in respect to Avenger's V-saw+Chorder, and the volume produced in Serum is objectively louder although it peaks lower on the channel meter.
These are Serum's settings I'm using, for those who want to experiment :
Default 1 osc saw patch, 16 unison voices, random set to 0, detune (for example) set to 0.07 (ten o' clock).
Is there a method (a precise combination of chorder settings or other methods) that could result in the sound that Avenger would produce if I was simply raising Avenger V-saw voices above 7? I ask this because I believe that Avenger's Unison implementation is quite similar to Serum's till I reach the 7 voices limit.
Are you planning on adding more unison voices (16 or more) in a future Avenger's update?
I don't want to sound picky but I'm used to these kind of starting sounds when creating certain kind of patches and I think this would be an improvement over an otherwise beautiful sounding musical instrument.

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timbesamusca wrote:
noiseboyuk wrote:
msvs wrote:
Does anyone know how to load individual drum samples into each of the slots of the Drums tab? I can't seem to find it in the manual, it only says how to load full kits.
just drag and drop them...
Now I might be being dense - I see from the video how to drag and drop your own samples, but not, say, an individual snare from a different Avenger kit?
Thank you for you reply Manuel, but I was indeed wondering what NoiseboyUK describes. Is it possible to combine drum samples from the different internal kits into a custom user drum kit?
This would be a great addition!
+1 for this feature request

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Sampleconstruct wrote:
Dizac wrote:
Sampleconstruct wrote:If you loop your samples in an audio editor before importing them into Avenger, they will loop, if not, they will not loop, so if you are referring to the machine gun effect as a fast loop in a sample, then that sample had an embedded loop before the import. If you are referring to the lack of round robin -> Avenger does not support round robin. But maybe you are just listening to a wavetable which has a fast wavetable modulation applied via the wavetable LFO (where you can also use alternate loops or any kind of shape you would like to draw) or you are listening to a single cycle waveform, it's hard to tell.
No Simon is not a Wave table , i try loading my one shot synths that i have bounce from Logic X and i guess from what your saying thats my the problem so i guess i have to bounces them from other Audio app maybe Audacity??

and what i mean is that why when i try to convert the one shot synth files in Avenger, they becomes and shows like if they were Single cycle waveforms not actually samples .....in Avengers OSC menu all the samples i convert in to Vengeance format show in the Category of Shapes But They are one shots samples.
It's got nothing to do with Logic X, you are just doing something totally wrong. Come on, it's not rocket science, you can do it.




your right i feel really dumb i got to do it thanks any was is quiet tricky cuz if you convert in the wave form it makes them as a shape but converting the folder makes them samples thanks everyone

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Sampleconstruct wrote:
Caine123 wrote:
db3 wrote:
Caine123 wrote:but the biggest complaint is thatthere are only 4 LFOs!!!
Looping a mod envelop might help here.
sure, but still, lfo's have their own advantages ;). i think Simon would agree? (for sound design!)
I already asked for it, but having 8 additional mod envelopes is also good, so together there are 12 LFO kind of things in Avenger, Serum only has 8 +2 chaos generators (also usable as sample&hold in sync mode), Falcon as many as you want of everything, HALion5 only 2 polyphonic LFOs and as many mono LFOs as you like.
yeah, but i think the MOD envelopes are cool of course but if you just wanna have sine, ramp + just a specific rate, LFOs are much faster to assign, in MOD Envelope you have to set everything always.... for quick stuff in mind it's not good. i really wish there will be 4 more lfos.... Manuel please :phones:
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we can make 100 LFOs, it are just some variables in the code. But I do not think there is space for this. And I personally do not think its necessary. I hardly used more than 2 LFOs in the 500 presets of the content. There are soooo much other modulation sources. The Mod and Pitch Envs can be used like LFOs (and are much more powerful), even the StepSQs run like a LFO, with simple shapes and Contour you can even make is smooth like sines. Furthermore you also have the Vibrato LFO as an additional LFO *PER OSC* (so thats actually +8 LFOs if 8Oscs used)

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msvs wrote:we can make 100 LFOs, it are just some variables in the code. But I do not think there is space for this. And I personally do not think its necessary. I hardly used more than 2 LFOs in the 500 presets of the content. There are soooo much other modulation sources. The Mod and Pitch Envs can be used like LFOs (and are much more powerful), even the StepSQs run like a LFO, with simple shapes and Contour you can even make is smooth like sines. Furthermore you also have the Vibrato LFO as an additional LFO *PER OSC* (so thats actually +8 LFOs if 8Oscs used)

thats Because all the sounds on the factory library are already been made before and they sound nothing new thats why you didn't utilize more than 2 LFO ,but in my opinion More LFOS are need it or at least could you please make the Mod Envelope To sync in regular 1/4 1/8 1/16

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