RAPID Synthesizer | Rapid 1.8.0 released | Free "SP - Granular Elements"

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fmr wrote:
aMUSEd wrote:
Mirko R. wrote:Hi at all.
At the moment i create a new Extension for Parawave RAPID. All Sounds you hear are presets for it. The drums are also synthetic and live generated, I doesn' use any samples. Just RAPID synthesizer.
huh? I thought this was a wavetable synth so surely even the built in sounds are sample based? Does it do physical modelling too?
Wavetable NOT = sample based. This word created a lot of confusion when the Windows soundcards appeared in the 80s, because thay had, in fact, a ROM sample memory that was called "wavetable". But wavetable synths (in the way Waldorf created the term) are in fact tables of synthetic single cycle waves, that can be read statically or dynamically (changing from one wave to another during the same note). These could be gererated thorugh purely additive synthesis or through resynthesis, but in any case, they were not "samples".
Sure, but that is not the whole story. I don't know what technique Rapid uses, but these days, softsynths can and use waves as well. Some of them do both and others use synthetic generating only.

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exmatproton wrote: Sure, but that is not the whole story. I don't know what technique Rapid uses, but these days, softsynths can and use waves as well. Some of them do both and others use synthetic generating only.
When you are talking "wavetable", you will end, necessarily, with single cycle waves, so, when you analyse a sample, you are, in fact, extrating single cycle waves out of it at certain intervals - you will no longer have the sample in the end, but a synthetic reconstruction of it with a table of single cycle waves, wich can sound more or less closer to the original depending on the duration and complexity of the sample, and the number of waves contained in the wavetable.

OTOH, Rapid also uses "samples", but that's another story - they are used as samples, not within a wavetable.
Fernando (FMR)

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fmr wrote:
exmatproton wrote: Sure, but that is not the whole story. I don't know what technique Rapid uses, but these days, softsynths can and use waves as well. Some of them do both and others use synthetic generating only.
When you are talking "wavetable", you will end, necessarily, with single cycle waves, so, when you analyse a sample, you are, in fact, extrating single cycle waves out of it at certain intervals - you will no longer have the sample in the end, but a synthetic reconstruction of it with a table of singlke cycle waves, wich can sound more or less closer to the original depending on the duration and complexity of the sample, and the number of waves contained in the wavetable.

OTOH, Rapid also uses "samples", but that's another story - they are used as samples, not within a wavetable.
Sorry...yes, i agree. Resynthesis is happening indeed...forgot about that! :tu:

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I try to install the demo 1.0.2 (newest) for windows win 10 64. it hang always on installer with 0% CPU load and progress bar do not move. no crash. i do reboot and deinstall, because installer show as installed. have somebody get it working on win 10 64 ? . i have a i5 760 CPU 4*2.8 GHZ
win 11 64 25H2 ryzen 8600G (6*4.3 GHZ) 48 GB Ram

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magicmusic wrote:I try to install the demo 1.0.2 (newest) for windows win 10 64. it hang always on installer with 0% CPU load and progress bar do not move. no crash. i do reboot and deinstall, because installer show as installed. have somebody get it working on win 10 64 ? . i have a i5 760 CPU 4*2.8 GHZ
No problem for me in Windows 10 Pro 64-bit, running on an i7-4930K (6 cores @ 3.4 GHz) with 64 GB RAM.
Mac Mini M4 Pro | 14 Cores (10P/4E) | 48GB RAM | Studio One | Reason | Bitwig Studio | Logic Pro | FL Studio | Cubase Pro | Waveform | Reaper | Renoise | ~1000 VSTs/AUs | ~350 REs

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No problem for me in Windows 10 64-bit, running i5-4670K (4 cores @ 3.4GHz) with 8Gb RAM

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woodsdenis wrote:Any update on fixing Mac issues ?
Yes, everything mentioned and a few feature requests (e.g. Aftertouch) will be added in version 1.0.4.
Though, I don't really know if it will be released still this year. Festive season and such.
magicmusic wrote:I try to install the demo 1.0.2 (newest) for windows win 10 64. it hang always on installer with 0% CPU load and progress bar do not move. no crash. i do reboot and deinstall, because installer show as installed. have somebody get it working on win 10 64 ? . i have a i5 760 CPU 4*2.8 GHZ
Seems like a corrupted file transfer. Best thing is probably to download it again.

If it's still not working, maybe it's an issue with an outdated windows installer version. This was solved for another customer by installing this:
https://www.microsoft.com/en-US/downloa ... x?id=48145

"The Visual C++ Redistributable Packages install run-time components that are required to run C++ applications built using Visual Studio 2015."

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Is further GUI optimisation likely on mac? CPU consumption is pretty low until the GUI's opened.
Last edited by db3 on Thu Dec 29, 2016 10:27 pm, edited 1 time in total.

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parawave wrote:
magicmusic wrote:I try to install the demo 1.0.2 (newest) for windows win 10 64. it hang always on installer with 0% CPU load and progress bar do not move. no crash. i do reboot and deinstall, because installer show as installed. have somebody get it working on win 10 64 ? . i have a i5 760 CPU 4*2.8 GHZ
Seems like a corrupted file transfer. Best thing is probably to download it again.

If it's still not working, maybe it's an issue with an outdated windows installer version. This was solved for another customer by installing this:
https://www.microsoft.com/en-US/downloa ... x?id=48145

"The Visual C++ Redistributable Packages install run-time components that are required to run C++ applications built using Visual Studio 2015."
I download again and do a file compare with old download. files are identical. visual c can not install, i have newer or same version(see screenshot). i never see a problem in install a program as this. really strange. my c drive have 37 gb free and is a 256 gb samsung SSD. i try install from usb stick, but same
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win 11 64 25H2 ryzen 8600G (6*4.3 GHZ) 48 GB Ram

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I have AVG antivirus free and it seem the virus checker popup do hang or need longer. now i get the message, see attached. i have use the camera to do a screen photography, because screenshot functions do not work. maybe a false alarm of avira or a real virus.
You do not have the required permissions to view the files attached to this post.
win 11 64 25H2 ryzen 8600G (6*4.3 GHZ) 48 GB Ram

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magicmusic wrote:I have AVG antivirus free and it seem the virus checker popup do hang or need longer. now i get the message, see attached. i have use the camera to do a screen photography, because screenshot functions do not work. maybe a false alarm of avira or a real virus.
I haven't even thought about an antivirus scanner blocking the setup during install. That should be the reason!
It's obviously a false notification. This was reported with the demo installer and version 1.0.0 too. I think in that regard AVG is overly sensitive. I already used the AVG whitelistings service. This is ridiculous. A software vendor can't create an account for every antivirus software out there. . Really annoying to tell them they should rescan every new build. They don't even bother telling me why it's reported.

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When modulating pitch with very fast LFO (not synced to tempo, rate being close to the maximal possible values) I get some audible artifacts in the sound. E.g. Spire sounds somehow cleaner when I'm doing similar things in it.

May it mean that the value of the target parameter (pitch) is not updated fast enough? Is ts the case where "audio rate modulation" (or the lack of it) actually comes into play?
You may think you can fly ... but you better not try

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recursive one wrote:When modulating pitch with very fast LFO (not synced to tempo, rate being close to the maximal possible values) I get some audible artifacts in the sound. E.g. Spire sounds somehow cleaner when I'm doing similar things in it.

May it mean that the value of the target parameter (pitch) is not updated fast enough? Is ts the case where "audio rate modulation" (or the lack of it) actually comes into play?
If you compare such things and expect identical results, you really have to make sure to match everything to the exact same value. I don't know what you are trying to create, but words like: very fast, and modulating pitch is not enough information to answer your question. I need a preset, or either the exact routing. Which LFO waveform, which depth, speed, etc.

Also the word audio rate modulation should be used more carefully. Sure every synth can just route the sample output of OSC A to the pitch of OSC B. And even with just a 50Hz LFO, its in the "audio range". Just remember: Every direct manipulations of sample values is somehow causing aliasing. Only if these artifacts are prevented it should be truly called audio rate modulation. There are certain synths which bother to a certain level, but this also comes with the cost of more processing power. Of course I know this issue and to solve this, you always have to make a compromise betweeen cpu/quality. Rapid prevents aliasing in some case, in some not. No digital synth does it in every case.
If you want fast frequency modulation, you should use the Phase Modulation oscillator effect. It was created for that reason.

I think you asked before why it's not possible to link OSC A -> OSC B. That's because it just wouldn't be enough for my quality standards. That's the reason why there's a multiple fm operator on the feature road map. In that case, it will be optimized to handle the unwanted artifacts in that particular synthesis form.

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Thank you for the detailed answer
parawave wrote:If you compare such things and expect identical results, you really have to make sure to match everything to the exact same value. I don't know what you are trying to create, but words like: very fast, and modulating pitch is not enough information to answer your question. I need a preset, or either the exact routing. Which LFO waveform, which depth, speed, etc.
No, I don't want to make exactly the same sounds in Spire and Rapid, but basically I'm trying to recreate this technique
http://daniellesden.com/blog/all/creati ... -psy-lead/
I'm not in my studio now, I can post the presets later.
parawave wrote: Sure every synth can just route the sample output of OSC A to the pitch of OSC B. And even with just a 50Hz LFO, its in the "audio range". Just remember: Every direct manipulations of sample values is somehow causing aliasing. Only if these artifacts are prevented it should be truly called audio rate modulation. There are certain synths which bother to a certain level, but this also comes with the cost of more processing power.
Yes, this is what I understand as audio rate modulation. I personally would be fine with higher CPU consumption in cases where synth may be otherwise prone to alisaing. Some devs solve this with providing several oversampling options (no, 2x,4x,8x etc)
parawave wrote: If you want fast frequency modulation, you should use the Phase Modulation oscillator effect. It was created for that reason.
So far I couldn't create the sounds I need with PM in Rapid, maybe I need to do it somehow differently but I can't figure out how. Basically I need a sound often used in psytrance, something like this (I think I have posted this video already, the final sound is at about 6:50)



LFO to pitch takes me much closer
parawave wrote: I think you asked before why it's not possible to link OSC A -> OSC B. That's because it just wouldn't be enough for my quality standards. That's the reason why there's a multiple fm operator on the feature road map. In that case, it will be optimized to handle the unwanted artifacts in that particular synthesis form.
Yes, it was me. Good to know that multiple fm operator is planned.
You may think you can fly ... but you better not try

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parawave wrote:
woodsdenis wrote:Any update on fixing Mac issues ?
Yes, everything mentioned and a few feature requests (e.g. Aftertouch) will be added in version 1.0.4.
Though, I don't really know if it will be released still this year. Festive season and such.
Aftertouch :tu:

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