MTurboReverb preset making action, let's make the ultimate reverb! ;)
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Chandlerhimself Chandlerhimself https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=318799
- KVRAF
- 1819 posts since 19 Dec, 2013 from Japan
Here is a new one I've been working on. Its a basic spring. It has 3 variations, normal, mono and vintage(which has a slapback delay added). I think it is pretty close to the sound and if you adjust the parameters you can get quite a few different sounds out of it. Below is a short demo of how it sounds. 1st dry, then the 3 modes and then 2 examples where I changed the room size, length etc. If anyone wants to know the Algo let me know and I'll post it.
https://dl.dropboxusercontent.com/u/898 ... ngdemo.mp3
https://dl.dropboxusercontent.com/u/898 ... ngdemo.mp3
My Youtube page https://www.youtube.com/user/GuitarChandler
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- Topic Starter
- 14325 posts since 15 Mar, 2008 from Czech republic
Very good!!
- KVRian
- 934 posts since 23 May, 2010
This reverb is great. Actually this concept of building topology using just a line of text is awesome. I think that you could release a separate effect like this - just a small black box that you program with a one line and enjoy instant effect
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I was also wondering - would it be possible to integrate this into MXXX? What I mean is that we could just load one line of text and modules would be loaded into the grid with paramters (randomized or as set in the text) reflecting what was programmed. Everybody could then program these modular effects on the piece of paper or phone while away from computer and later just paste into MXXX and fine tune further. Just and idea
I was also wondering - would it be possible to integrate this into MXXX? What I mean is that we could just load one line of text and modules would be loaded into the grid with paramters (randomized or as set in the text) reflecting what was programmed. Everybody could then program these modular effects on the piece of paper or phone while away from computer and later just paste into MXXX and fine tune further. Just and idea
Free sample pack → spektralisk.com/free
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- KVRist
- 312 posts since 29 Dec, 2007
diggin' it!Chandlerhimself wrote:Here is a new one I've been working on. Its a basic spring. It has 3 variations, normal, mono and vintage(which has a slapback delay added). I think it is pretty close to the sound and if you adjust the parameters you can get quite a few different sounds out of it. Below is a short demo of how it sounds. 1st dry, then the 3 modes and then 2 examples where I changed the room size, length etc. If anyone wants to know the Algo let me know and I'll post it.
https://dl.dropboxusercontent.com/u/898 ... ngdemo.mp3
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- KVRAF
- 3220 posts since 23 Dec, 2002
Yep, this is a nice one. Very live sounding. Great work!
chris.r wrote:diggin' it!Chandlerhimself wrote:Here is a new one I've been working on. Its a basic spring. It has 3 variations, normal, mono and vintage(which has a slapback delay added). I think it is pretty close to the sound and if you adjust the parameters you can get quite a few different sounds out of it. Below is a short demo of how it sounds. 1st dry, then the 3 modes and then 2 examples where I changed the room size, length etc. If anyone wants to know the Algo let me know and I'll post it.
https://dl.dropboxusercontent.com/u/898 ... ngdemo.mp3
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- Topic Starter
- 14325 posts since 15 Mar, 2008 from Czech republic
Thank you!spektralisk wrote:This reverb is great. Actually this concept of building topology using just a line of text is awesome. I think that you could release a separate effect like this - just a small black box that you program with a one line and enjoy instant effect.
I was also wondering - would it be possible to integrate this into MXXX? What I mean is that we could just load one line of text and modules would be loaded into the grid with paramters (randomized or as set in the text) reflecting what was programmed. Everybody could then program these modular effects on the piece of paper or phone while away from computer and later just paste into MXXX and fine tune further. Just and idea
As for MXXX, I'd rather avoid that
- KVRian
- 1059 posts since 28 Jun, 2006 from Germany
Wow!Chandlerhimself wrote:Here is a new one I've been working on. Its a basic spring. It has 3 variations, normal, mono and vintage(which has a slapback delay added). I think it is pretty close to the sound and if you adjust the parameters you can get quite a few different sounds out of it. Below is a short demo of how it sounds. 1st dry, then the 3 modes and then 2 examples where I changed the room size, length etc. If anyone wants to know the Algo let me know and I'll post it.
https://dl.dropboxusercontent.com/u/898 ... ngdemo.mp3
System: Win 10 64 bit / i9 9900K (8x 3.6 GHz) / 16 GB DDR4-3200 RAM / 1TB M.2 SSD + 2x 500 GB SSD / RME Babyface / Reaper
Tagirijus.de
Tagirijus.de
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- KVRist
- 192 posts since 30 Nov, 2015
OK, here is an improvement to the algorithm I posted yesterday:
p[#[a;d;a]];swap;fh;fl;an[an[a(0.7;9);v;a(0.7;19);fh];an[a(0.7;13);a(0.7;8)]];a(0.7;11);v;an[a(0.7;17);fh;a]
This tank has a fairly long attack and a very diffuse field. It sound best with length set to 60 seconds (it only sustains for four or five seconds) and adds a nice “pillow” of very diffuse reverb to pad sounds. Note that there is some high frequency ringing; if this is an issue, put the reverb through a low pass filter.
I’m not sure I like this enough to make a full fledged preset out of it (it isn’t as flexible as the GravityWell algorithm I made last week) — it’s a one-trick pony, not a general purpose algorithm like GravityWell — but it’s an interesting side road in my quest to make a number of new reverb algorithms for MTurboReverb.
Chandler: I would like to see the topology of your spring reverbs. I agree with other posters: It sounds really great.
p[#[a;d;a]];swap;fh;fl;an[an[a(0.7;9);v;a(0.7;19);fh];an[a(0.7;13);a(0.7;8)]];a(0.7;11);v;an[a(0.7;17);fh;a]
This tank has a fairly long attack and a very diffuse field. It sound best with length set to 60 seconds (it only sustains for four or five seconds) and adds a nice “pillow” of very diffuse reverb to pad sounds. Note that there is some high frequency ringing; if this is an issue, put the reverb through a low pass filter.
I’m not sure I like this enough to make a full fledged preset out of it (it isn’t as flexible as the GravityWell algorithm I made last week) — it’s a one-trick pony, not a general purpose algorithm like GravityWell — but it’s an interesting side road in my quest to make a number of new reverb algorithms for MTurboReverb.
Chandler: I would like to see the topology of your spring reverbs. I agree with other posters: It sounds really great.
Sam Trenholme — Software developer, electronic musician — Listen to my music: http://caulixtla.com/music
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Chandlerhimself Chandlerhimself https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=318799
- KVRAF
- 1819 posts since 19 Dec, 2013 from Japan
I'm glad people liked the spring I made. Here is the algorithm for it.
f(9000;lowpass);p[3cross(12;400)[cn[fl;fa];cn[fh;fa]];fh;fl
The basis of this was something I read in the documentation. I noticed before that the comb sounds a bit like a spring, but of course it isn't as refined. In the documentation I saw something about spliting combs by frequency. I tried it with 1 split and it did sound a bit like a spring, but it was still too rough. Then I realized it needed less top end, so I used a filter to cut all the high noise. Then I used FA inside CN(instead of a plain COMB) to reduce the metallic ring a bit. After that I remembered that many spring reverbs use 3 springs, so I did the whole thing in 3 parallel lines. After that I just added FL and FH to make it functional. By adjusting the room size and the delay focus you can change the character a lot. I also set the min delay to around 20, for some reason.
I already submitted this one, but I think I'm done with spring reverbs. If someone else wants extend it, please be my guest. You might try changing the crossover freq, adding vibrato, increasing the number of parallel lines, adding saturation, etc. It is pretty low on CPU so there are a lot of places to take it without frying your computer.
f(9000;lowpass);p[3cross(12;400)[cn[fl;fa];cn[fh;fa]];fh;fl
The basis of this was something I read in the documentation. I noticed before that the comb sounds a bit like a spring, but of course it isn't as refined. In the documentation I saw something about spliting combs by frequency. I tried it with 1 split and it did sound a bit like a spring, but it was still too rough. Then I realized it needed less top end, so I used a filter to cut all the high noise. Then I used FA inside CN(instead of a plain COMB) to reduce the metallic ring a bit. After that I remembered that many spring reverbs use 3 springs, so I did the whole thing in 3 parallel lines. After that I just added FL and FH to make it functional. By adjusting the room size and the delay focus you can change the character a lot. I also set the min delay to around 20, for some reason.
I already submitted this one, but I think I'm done with spring reverbs. If someone else wants extend it, please be my guest. You might try changing the crossover freq, adding vibrato, increasing the number of parallel lines, adding saturation, etc. It is pretty low on CPU so there are a lot of places to take it without frying your computer.
My Youtube page https://www.youtube.com/user/GuitarChandler
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Chandlerhimself Chandlerhimself https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=318799
- KVRAF
- 1819 posts since 19 Dec, 2013 from Japan
Happy Holidays. I'd like to ask for some help from those of you out there. I'm, working on a natural sounding hall. I'll post 3 files below. The first play is the dry sound. The next 4 a halls, 3 of which I made and 1 from another reverb plugin. Please tell me which you dislike(or like) and what problems you have with it. If you like them all, let me know(it will make my job easier), but if you hear something bad, let me know, so I can fix it. Just say hall 1, hall 2, etc. Thanks.
https://dl.dropboxusercontent.com/u/898 ... umloop.mp3
https://dl.dropboxusercontent.com/u/898 ... umloop.mp3
https://dl.dropboxusercontent.com/u/898 ... rnhall.mp3
https://dl.dropboxusercontent.com/u/898 ... umloop.mp3
https://dl.dropboxusercontent.com/u/898 ... umloop.mp3
https://dl.dropboxusercontent.com/u/898 ... rnhall.mp3
My Youtube page https://www.youtube.com/user/GuitarChandler
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- Topic Starter
- 14325 posts since 15 Mar, 2008 from Czech republic
The first 2 links are the same btw
Anyways I don't like hall 2, it's sort of fluttering. I know many reverbs on the market do this and I never understood why would people want that. No real space does that imho, well, maybe you can design some underground maze or huge arena like that, but I don't think it's common
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- KVRian
- 625 posts since 19 Mar, 2004 from Copenhagen
I like hall 1 the best. The 3 following get a bit too resonant probably because of the Horn sound and the larger reverb. But maybe try with a piano sound or something like that, which stops more abrupt so that the reverb itself will be more clear.
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- KVRist
- 192 posts since 30 Nov, 2015
I really like the first hall. It has a nice reverb. Perhaps a bit thick, but that works really nicely with many sounds.Chandlerhimself wrote:Happy Holidays. I'd like to ask for some help from those of you out there. I'm, working on a natural sounding hall. I'll post 3 files below. The first play is the dry sound. The next 4 a halls, 3 of which I made and 1 from another reverb plugin. Please tell me which you dislike(or like) and what problems you have with it. If you like them all, let me know(it will make my job easier), but if you hear something bad, let me know, so I can fix it. Just say hall 1, hall 2, etc. Thanks.
https://dl.dropboxusercontent.com/u/898 ... umloop.mp3
https://dl.dropboxusercontent.com/u/898 ... umloop.mp3
https://dl.dropboxusercontent.com/u/898 ... rnhall.mp3
The second hall has a longer attack than I would like (generally, caused by many allpasses at the front of the reverb), but this works really great if the source is not percussive.
The third hall is almost as good as the first hall, but it has a lower midrange peak to it I don’t care for, and it is quite dark.
The fourth hall is a little better than the third hall, but still darker and not as defined as the first hall.
Here is how I would get the sounds of the first two halls:
To get something in the same ballpark using just a single tank (LR1), I would use something like this
4a(0.7);p[#an[swap;fh;a;d;fl;a]]
Length 60 seconds; complexity 24; size 25-30%; delay may 33%; delay width 20%
And the way I would get the sound of the second hall, with the longer attack:
15a(0.3);p[#an[swap;fh;a;d;fl;a]]
Other parameters the same
The first number for allpass (“a”) is what reverb designs usually call diffusion. The number of allpasses determines attack time. Sean Costello explains how diffusion affects the sound here: https://valhalladsp.com/2015/11/18/valh ... d-presets/
Sam Trenholme — Software developer, electronic musician — Listen to my music: http://caulixtla.com/music
