working on a tonal chaos generator vst

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Hmm... PrettyScope, hmmm, yes... that might work.

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Do it. :tu:
Also looking forward to the chaos generator.
Actually can't wait to get my hands on it, sounds cool!

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Exciting developments!

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I just contacted Jerobeam Fenderson asking about a possible collaboration. I don't know how this will fit into my product release schedule, but Jerobeam is interested in working with me to bring some of his creations to the world of audio plugins. Example of what is possible:

8:37 - a sound that has potential for a dubstep bass
more interesting stuff here:

One reason I'm interested in this stuff is because the chaos generator can be a bit daunting; I think some people will be attracted to the more straightforward ways of getting cool sounds and pretty pictures.

Essentially I will be creating an audio-visual ecosystem around the X-Y scope. I'd also like to take things further by allowing you to have multiple inputs into the X-Y scope or somehow have multiple separate images on screen at once so you're not limited to just one shape at a time. I'll look into text to image, more fractal-type stuff, as well as supporting 3d objects (.obj), 2d vectors (.svg), maybe a user-drawable canvas with some cool manipulation options.

...never-ending supply of possibilities and ideas...

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RAINBOW MODE!!!!!! :x :x :x
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*double rainbow!* :cry:
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...back to work... :roll: (need to implement hue selection rather than rotating through every color, then you can modulate it to, for example, only get red green and blue with a stepped envelope... oh, that will look so retro...)

Edit: And some of you might be thinking... the f*** is this? Rainbows? I'm here to create music, I don't need rainbows and unicorns stabbing me with their stupid horns, leprechauns and ponies and fairies ruining my musical mojo! Yes, sorry! I would like to get this scope released for February 1st. IF the scope is completed before Feb 1st I will begin working on a super basic chaos generator, maybe free or "almost free", and release that soon after the scope (so that you have something to use with the scope). The reason I'm not rushing to get a full chaos generator out is because I want it to be one BadAssMofo of a plugin, and there's a ton of work to do to reach that goal. There will be several product releases before that, it's like I'm building up to it.

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Check this out! By modulating parameters of the X-Y Scope and having pixels never decay you can effectively paint with sound. Some of the time I use a start/stop technique: I stop the oscilloscope while I adjust parameters then start it again for a brief moment to paint a brief moment of audio. Other times I let the oscilloscope run while I adjust the lorenz attractor parameters, or simply change the amplitude.

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This is why I wanted rainbow mode. 8)
Last edited by Architeuthis on Thu Jan 12, 2017 2:16 pm, edited 1 time in total.

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Architeuthis wrote:Check this out!...
I want to ! Man, you have got to get this puppy out in the field. If it'll compile on Linux I'll give a whirl as soon you make it available. (Or before, if you need help with a Linux build.)

So, can the granularity of sound be mapped to the granularity of the attractor's display ?

Best,

dp

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Is you work, in any way, related with this? http://www.spatialmodulation.com/
Fernando (FMR)

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StudioDave wrote:So, can the granularity of sound be mapped to the granularity of the attractor's display ?
You'll have to explain what you mean by that. Are you asking if the display prints pixels for every sample of audio? Edit: I assume by granularity you mean the number of data points (audio samples). It all runs at audio rate, and the display captures all samples. Essentially there is no granularity control beyond your DAW's sample rate... although, I plan on adding some controls for that. (oversampling, undersampling, internal samplerate)
fmr wrote:Is you work, in any way, related with this? http://www.spatialmodulation.com/
No, I stumbled upon that a few weeks ago. Listening to the demos, spatial modulation seems to be using the X/Y grid as a modulation source for various parameters of a sound generator Edit: is about taking sound as an input and doing a doppler simulation (in 3D space?) with amplitude and granular/pitch modulation. The patterns in their X/Y grid seem to be showing you the modulation of vector/velocity/panning using various chaos algorithms or lissajous, and does not represent the sound you are hearing.

My project is all about using chaos as a sound source; you see and hear the chaos directly. IMO, this is where the magic happens. But don't get me wrong, it would be silly of me to build a company around chaos algorithms and not offer chaos as a modulation source. So many ideas... so little time..

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Architeuthis wrote:
StudioDave wrote:So, can the granularity of sound be mapped to the granularity of the attractor's display ?
You'll have to explain what you mean by that. Are you asking if the display prints pixels for every sample of audio? Edit: I assume by granularity you mean the number of data points (audio samples). It all runs at audio rate, and the display captures all samples. Essentially there is no granularity control beyond your DAW's sample rate... although, I plan on adding some controls for that. (oversampling, undersampling, internal samplerate)
You got it, that's exactly what I was asking about, thank you.

Best,

dp

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Kind of stopped following this thread since the initial days since it was made clear that this was a distant release. However, I do have one question.

Will there be a Windows 64 bit version whenever this does come out?

As far as a release date, I'd be really happy if it came out the end of 2017 in time for my Christmas present as I am really liking where this thing is going.

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wagtunes wrote:Will there be a Windows 64 bit version whenever this does come out?
64-bit, 32-bit, there should be a Mac, and Windows release off the bat and I'll look into Linux. We are using the JUCE framework so that should allow for maximum compatibility.
wagtunes wrote:Kind of stopped following this thread since the initial days since it was made clear that this was a distant release.
:(
I'm trying to get the scope out as soon as possible so I can move on to an initial chaos generator release... hmm... but you are right, in terms of a synth that you could really sink your teeth into I guess that is a bit distant.

Here's using colormaps instead of hue rotation:

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Still to do:
- variable-size stroke
- if easy to implement, have a "paintbrush" mode where the stroke size is determined by "velocity".
- separate controls for line and dot drawing
- variable history (reprint X previous data points every frame)
- variable-size GUI
- some kind of video render feature
- a decent-looking interface
- parameter modulation
- some kind of chaos generator/tone genertor (can be disabled/hidden)
- RELEASE
- add a few more creative features
Last edited by Architeuthis on Fri Jan 13, 2017 7:40 am, edited 1 time in total.

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Architeuthis wrote:
wagtunes wrote:Will there be a Windows 64 bit version whenever this does come out?
64-bit, 32-bit, there should be a Mac, and Windows release off the bat and I'll look into Linux. We are using the JUCE framework so that should allow for maximum compatibility.
wagtunes wrote:Kind of stopped following this thread since the initial days since it was made clear that this was a distant release.
:(
I'm trying to get the scope out as soon as possible so I can move on to an initial chaos generator release... hmm... but you are right, in terms of a synth that you could really sink your teeth into I guess that is a bit distant.

Here's using colormaps instead of hue rotation:

Image Image
Image Image
Image Image

Still to do:
- variable-size stroke
- if easy to implement, have a "paintbrush" mode where the stroke size is determined by "velocity".
- separate controls for line and dot drawing
- variable history (reprint X previous data points every frame)
- variable-size GUI
- some kind of video render feature
- a decent-looking interface
- parameter modulation
- some kind of chaos generator/tone genertor (can be disabled/hidden)
- RELEASE
- add a few more creative features
It's all good. I've developed an amazing amount of patience the past couple of weeks. I'm sure that once this thing is released it is going to be more than worth waiting for.

Wishing you the best.

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Fire vs Ice

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Architeuthis wrote:Fire vs Ice

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How do you plan to translate this into sound? For example, in Metasynth, volume is tied to the color intensity (the more colored the graphic, the higher is the volume), and the color spectrum translates into stereo dispersion (white is mono, and you go from green to red - blue is filter).

However, in the general spectrographs, color translates into intensity, in a gradient that goes from blue to red. Pitch is always an Y axis funtion.
Fernando (FMR)

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