sonar or samplitude?

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Stupid American Pig wrote:So is the MacOS version of Sonar available? if so where the hell do I get it?
Not yet, AFAIK.
Fernando (FMR)

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boo. When I bought in last August I thought the beta was "imminent".

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woggle, the temp forum for samp is back up and here
The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world. It requires profound, purpose‐larger‐than‐the‐self kind of understanding.

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Hink wrote:woggle, the temp forum for samp is back up and here
thanks Hink, I am posting like a demon :)

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Stupid American Pig wrote:boo. When I bought in last August I thought the beta was "imminent".
I could have sworn they said the beta would come by the end of the year......not exactly a long time to go for that deadline though, eh? Maybe they will surprise in the next couple of weeks?

Brent
My host is better than your host

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koolkeys wrote:
Stupid American Pig wrote:boo. When I bought in last August I thought the beta was "imminent".
I could have sworn they said the beta would come by the end of the year......not exactly a long time to go for that deadline though, eh? Maybe they will surprise in the next couple of weeks?

Brent
From a 2 June 2016 news announcement (http://www.kvraudio.com/news/cakewalk-a ... lpha-33696):

"SONAR OS X Alpha - This Fall, a free Alpha version of SONAR OS X—which comes with a set of Cakewalk plug-ins and ProChannel modules, works with any Core Audio interface, and includes features like the Skylight User Interface and ProChannel customizable channel strip—will become available to gauge the interest of doing a full Mac port.

SONAR OS X Alpha will be a free download and available officially only at Cakewalk."

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unless they're misusing the word "port" that doesn't bode well

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Decision has been made - at least for while. I would like to thank everyone in this and other threads who have helped out.

After testing and comparing Sonar and Samplitude to Reaper I have decided to stay with Reaper for the immediate future. Reaper has many many problems but I know it pretty well and it also has many strengths. S&S are both good programs but have their own weaknesses relative to Reaper - templating for example is much better in Reaper. Reaper hooks into external editors much better than either Sonar or Samplitude. I have RX5 and Audition and use them a lot. In Reaper that is easy, they function as linked modules. Samplitude suite does a spectral editing function that is pretty good but nowhere near as good as RX5. I am not sure that Samplitude is as stable as Reaper (Reaper coding quality is its greatest strength I think - focus on coding to the exclusion of workflow /UX is its greatest weakness).
All in all Sonar and Samplitude are definitely worth a look, particularly for someone who hasn't already invested years of time into another DAW and ancillary programs. I found their forums very helpful and to the point. The Reaper forum can be helpful but suffers from the adulation of Justin/Reaper/Schwa thing (which I think has damaged development)

And finally I think I will use Reaper as a hub - with its own strengths - and use the money and time I would have spent on Samplitude (the package I favoured) to buy software to make up for Reapers weaknesses (eg Melodyne maybe)

And... I will not be surprised if I change my mind in 6 months, by which time I can see if Cubase (or Studio One) have new video engines for Windows. Studio One looked to have the best workflow / design - as is often pointed out. I also like Tracktion for a simple DAW but it doesn't handle video at all well.

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I searched and could not locate the Samplitude Pro X3 manual.
Can anyone please supply a link.

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Kalamata Kid wrote:I searched and could not locate the Samplitude Pro X3 manual.
Can anyone please supply a link.
I think I only accessed it from within the demo

maybe

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Hink wrote:
Personally I never got what was special about object editing - nothing that you could make an object from everything in a range of timeline, including tempotrack - which I hoped for, just moving one part anywhere as an object. Why give it an abstract name like object editing anyway - even in marketing - who knows and can explain it even? I never got what was special about it compared to how you did things in any other daw. But a lot of care to have the right mode or editing affect much more than you expected - it's not fully built on that what is selected is affected - do a readup on that.
you dont have to, myself and many others have found how awesome it can help our work flows. Do you know how much you can do with an object in Samp...it's far more than you seem to imply.

Start here, which is just about fx


here are many more videos for everything else including automation, freezing...object editors are even one of the best channel strips I've seen
https://www.google.com/search?q=objects ... mwHIpqCYAQ
Been lusting after that since I saw it a few years back.

Time to start sending a weekly feature request to Apple, methinks :tu:

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Are overlapping objects/clips on the same track heard in Samplitude Pro X3?

It would be great in Samplitude Pro X3 (and Cubase 9) to have audio objects/clips that are overlapped on the same track to play at the same time? Sometimes I find it easier to pile up several objects/clips fully or partially overlapping on a single audio track and hear all of them play. I may later bounce all the selected overlapping objects/clips making a single objects/clips. At least this is how I now do it in Sonar Platinum, FL Studio 12, Studio One 3 and Reaper 5. Studio One has the “play overlapping events” in the preferences and Reaper has something similar.

Apparently I cannot join their Forum until first I buy one of their products or I would ask there.

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siriusbliss wrote:
woggle wrote:Another negative for Samplitude is using external editors. I have a lot of experience with Adobe Audition and Izotope RX5 and am reluctant to give that up - but I would have to with Samplitude or at best use the incredibly clunky RX Connect for RX5.
Have you tried the wav editor mode in Samplitude yet?
Spectral cleaning, restoration suite, etc. all built-in. No need to use external editors.

G
:tu: +1

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Kalamata Kid wrote:Are overlapping objects/clips on the same track heard in Samplitude Pro X3?

It would be great in Samplitude Pro X3 (and Cubase 9) to have audio objects/clips that are overlapped on the same track to play at the same time? Sometimes I find it easier to pile up several objects/clips fully or partially overlapping on a single audio track and hear all of them play. I may later bounce all the selected overlapping objects/clips making a single objects/clips. At least this is how I now do it in Sonar Platinum, FL Studio 12, Studio One 3 and Reaper 5. Studio One has the “play overlapping events” in the preferences and Reaper has something similar.

Apparently I cannot join their Forum until first I buy one of their products or I would ask there.
I agree this is a limitation not being able to just pile up audio any way you like and overlapping if that is what you want.

Cubase allow overlapping for midi clips and Reaper has this "play all events"-settng as I recall for audio as well.
Sonar don't have the limitation either, unless they changed it recently.

In sampltitude ProX2 I think it was 10 pages in manual explaining what happends if clips overlap. If one is longer than the other affect result who wins kind of etc. So I find it unlikely ProX3 is any better.

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lfm wrote:
Kalamata Kid wrote:Are overlapping objects/clips on the same track heard in Samplitude Pro X3?

It would be great in Samplitude Pro X3 (and Cubase 9) to have audio objects/clips that are overlapped on the same track to play at the same time? Sometimes I find it easier to pile up several objects/clips fully or partially overlapping on a single audio track and hear all of them play. I may later bounce all the selected overlapping objects/clips making a single objects/clips. At least this is how I now do it in Sonar Platinum, FL Studio 12, Studio One 3 and Reaper 5. Studio One has the “play overlapping events” in the preferences and Reaper has something similar.

Apparently I cannot join their Forum until first I buy one of their products or I would ask there.
I agree this is a limitation not being able to just pile up audio any way you like and overlapping if that is what you want.

Cubase allow overlapping for midi clips and Reaper has this "play all events"-settng as I recall for audio as well.
Sonar don't have the limitation either, unless they changed it recently.

In sampltitude ProX2 I think it was 10 pages in manual explaining what happends if clips overlap. If one is longer than the other affect result who wins kind of etc. So I find it unlikely ProX3 is any better.
Searched to locate the Samplitude Pro X3 manual in the hope of finding the answer. I was not successful. One reason I dropped Cubase was that it did not allow for overlapping audio clip to play unless there are cross faded.

So I am not looking at the DAW's that allow this: FL Studio, Sonar, Reaper and Studio One. All of these are excellent DAW's. Sonar and Studio One also have ARA and that is the reason I was considering Samplitude.

It is too bad that Samplitude fails in the regard as the more I looked into it the more I found to be very feature rich. Oh well. Such is life.

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