Very interesting for me… thank you very much, really.Chandlerhimself wrote:Has anyone else been working with ERs. Since a few people requested a way to position things using an XY pad type of thing, I decided to try it a dug into the ER section of MTR. I think I have something that sounds alright, but I'm a bit worried about metallic sounds. Any tips. More delay taps, less, delay taps, more decay, etc. Vojtech, is there anyway we could get a lowpass filter for the ER section? To be honest its not that bad in actual useage, but the more I do this, the more small sounds start to bother me.
Anyway, I found a new algo that sounds pretty good, so hopefully I can turn this into a preset. I'll try to post clips soon.
MTurboReverb preset making action, let's make the ultimate reverb! ;)
- KVRist
- 495 posts since 18 Aug, 2006 from Italy
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- KVRist
- 312 posts since 29 Dec, 2007
yeah, I'm playing with ERs as well, and I quite like the initial results, but I still can be far from successful in the end
for now there's only eq to smooth out the effect, would be handy to have a filter designed for ERs
for now there's only eq to smooth out the effect, would be handy to have a filter designed for ERs
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- Topic Starter
- 14325 posts since 15 Mar, 2008 from Czech republic
Okey doey, will think about ER LP & HP 
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- KVRian
- 1270 posts since 9 Sep, 2005 from Oulu, Finland
Sorry, I haven't read through the whole thread yet...But does the plugin support multichannel/surround operation? (edit : Actually, not just "support" but rather does it actually allow designing the algorithms for multichannel inputs and outputs?)
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- Topic Starter
- 14325 posts since 15 Mar, 2008 from Czech republic
Well, all channel handling is done automatically, but all channels are treated the same. There's the SWAP module, which swaps left and right, including 3&4, 5&6, 7&8, so that works in surround too (assuming you disable LFE from processing).
- KVRist
- 298 posts since 26 May, 2016 from Byron Bay, Australia
I found you can get great spaces by just using ERs.
Spencer
Spencer
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Chandlerhimself Chandlerhimself https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=318799
- KVRAF
- 1819 posts since 19 Dec, 2013 from Japan
Here are some clips from the preset I've been working on. The first is just a basic one demoing distance. The vocals play 3 times. The decay is 2.5 sec I believe.
1(Dry)--> 2(Wet 30%, distance 0%, decay 3sec)--> 3(Wet 50%, distance 100%, decay 3sec)
https://dl.dropboxusercontent.com/u/898 ... stance.mp3
The next clip is a short flute phrase in a smaller space and I'm experimenting with the left right placement. The wet level is 50% and the decay time is 800ms.
1(Dry)-->2(center 0% distance)--3(ER panned left 0% distance)-->4(ER panned right 0% distance)-->5(direct 75% left ER left)-->6(direct 75% right ER right)-->7(direct 75% right ER right distance 100%)
https://dl.dropboxusercontent.com/u/898 ... tetest.mp3
The 7th clip didn't come out quite right IMO. I should have adjusted the wet/dry more(and used a longer decay) and perhaps adjusted a few more things. I'll need to work on it more to make it sound a bit better.
The final clip is just dialog where I move the wet dry and distance to try to simulate the speaker moving backwards into the room. Decay is 1.8 sec I believe. Short dry clip and then wet.
https://dl.dropboxusercontent.com/u/898 ... eading.mp3
The last clip has a few things I dislike. It sounds like a school auditorium or basketball gym. I haven't added all the filters yet, so hopefully that helps change the sound to be a little more pleasant on material like this. With some tweaking I think it will sounds nice though. IMO it sounds pretty natural and it's fairly tight. I think it will work well for rooms, chambers, and hopefully scoring stages.
I found the dry files on http://www.openairlib.net/ which is a good place to find files recorded in anechoic chambers. Anyway, please tell me what you think. If you're interested in how it is made let me know and I'll post the info.
1(Dry)--> 2(Wet 30%, distance 0%, decay 3sec)--> 3(Wet 50%, distance 100%, decay 3sec)
https://dl.dropboxusercontent.com/u/898 ... stance.mp3
The next clip is a short flute phrase in a smaller space and I'm experimenting with the left right placement. The wet level is 50% and the decay time is 800ms.
1(Dry)-->2(center 0% distance)--3(ER panned left 0% distance)-->4(ER panned right 0% distance)-->5(direct 75% left ER left)-->6(direct 75% right ER right)-->7(direct 75% right ER right distance 100%)
https://dl.dropboxusercontent.com/u/898 ... tetest.mp3
The 7th clip didn't come out quite right IMO. I should have adjusted the wet/dry more(and used a longer decay) and perhaps adjusted a few more things. I'll need to work on it more to make it sound a bit better.
The final clip is just dialog where I move the wet dry and distance to try to simulate the speaker moving backwards into the room. Decay is 1.8 sec I believe. Short dry clip and then wet.
https://dl.dropboxusercontent.com/u/898 ... eading.mp3
The last clip has a few things I dislike. It sounds like a school auditorium or basketball gym. I haven't added all the filters yet, so hopefully that helps change the sound to be a little more pleasant on material like this. With some tweaking I think it will sounds nice though. IMO it sounds pretty natural and it's fairly tight. I think it will work well for rooms, chambers, and hopefully scoring stages.
I found the dry files on http://www.openairlib.net/ which is a good place to find files recorded in anechoic chambers. Anyway, please tell me what you think. If you're interested in how it is made let me know and I'll post the info.
My Youtube page https://www.youtube.com/user/GuitarChandler
- KVRian
- 1059 posts since 28 Jun, 2006 from Germany
I am so curious about your presets, Chandler. Seriously!
Sounds very promising already. I am not sure about the last one with the speech demo, since it sounds a very bit metallic ... or resonating? I am not sure how to describe. Not that bad though! 
System: Win 10 64 bit / i9 9900K (8x 3.6 GHz) / 16 GB DDR4-3200 RAM / 1TB M.2 SSD + 2x 500 GB SSD / RME Babyface / Reaper
Tagirijus.de
Tagirijus.de
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- Topic Starter
- 14325 posts since 15 Mar, 2008 from Czech republic
The last vocal thing actually sounds like a metal bunker from 2nd world war
- KVRian
- 1059 posts since 28 Jun, 2006 from Germany
Yeah, exactly something like this came to my mind, hehe! Not bad at all, but somehow not really a smooth large room.MeldaProduction wrote:The last vocal thing actually sounds like a metal bunker from 2nd world war, could be handy
System: Win 10 64 bit / i9 9900K (8x 3.6 GHz) / 16 GB DDR4-3200 RAM / 1TB M.2 SSD + 2x 500 GB SSD / RME Babyface / Reaper
Tagirijus.de
Tagirijus.de
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- Topic Starter
- 14325 posts since 15 Mar, 2008 from Czech republic
Yep, true, I cannot know how it would sound on other materials, but effects like these could be actually quite useful
. It is actually smooth to me (meaning high echo density), but gives the impression of a metal/concerte cubicle
.
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Chandlerhimself Chandlerhimself https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=318799
- KVRAF
- 1819 posts since 19 Dec, 2013 from Japan
Thanks for the feedback. Actually all the examples are using the same algorithm. It seems to sound pretty good on the material I've throw at it. That speech above is the first thing that really brought out that sound. On drums it is a bit bright, but resonance isn't as apparent as the talk above.
The algorithm is
p[3cc[#b[fa];#fh(1;0.4);fl;b(0.
[2a]]]
I think the problem is the lack of fh. I'll add that to the end and adjust the dampening settings and hopefully that will help turn the metal/concrete into wood. It might also be the ERs going into the LR, I'll have to check to see if that is causing problems or not. If that doesn't work I'll try adding b[fa], fam or v to try to smooth things out. Any other suggestions or ideas about getting rid or ringing? I guess I could always use modulation or increase the complexity, but that seems like cheating. I'll try a few things tomorrow and see how they sound. I'm about to go to sleep, but tomorrow, I'll explain what I did for the ER section.
The algorithm is
p[3cc[#b[fa];#fh(1;0.4);fl;b(0.
I think the problem is the lack of fh. I'll add that to the end and adjust the dampening settings and hopefully that will help turn the metal/concrete into wood. It might also be the ERs going into the LR, I'll have to check to see if that is causing problems or not. If that doesn't work I'll try adding b[fa], fam or v to try to smooth things out. Any other suggestions or ideas about getting rid or ringing? I guess I could always use modulation or increase the complexity, but that seems like cheating. I'll try a few things tomorrow and see how they sound. I'm about to go to sleep, but tomorrow, I'll explain what I did for the ER section.
My Youtube page https://www.youtube.com/user/GuitarChandler
- KVRian
- 1059 posts since 28 Jun, 2006 from Germany
Looks like a ... "cool" ... algo. heheChandlerhimself wrote: The algorithm is
p[3cc[#b[fa];#fh(1;0.4);fl;b(0.[2a]]]
( since there's a smiley in it her ein the forum ...
Little tipp: use the code-tag in the forum with [ code ] like this:
Code: Select all
p[3cc[#b[fa];#fh(1;0.4);fl;b(0.8)[2a]]]
System: Win 10 64 bit / i9 9900K (8x 3.6 GHz) / 16 GB DDR4-3200 RAM / 1TB M.2 SSD + 2x 500 GB SSD / RME Babyface / Reaper
Tagirijus.de
Tagirijus.de
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- Topic Starter
- 14325 posts since 15 Mar, 2008 from Czech republic
Anyways I actually think it is good! It has a really specific undampened character. Doesn't seem to me too much about metallic ringing, more like the actual echoes are so dense, that it sounds like a cubicle. But as I said, I want that
