...this is oddly comforting!
Thus far I really totally went for mono tracks and I'm really enjoying what's happening!
I tested and this beta seems to resolve my issue with Reaper/Wine. Apart from that see the other thread bjporter linked to for what has changed.hyakken wrote:Hello,
Here is new beta version.
Win
http://www.mediafire.com/file/5cioratoi ... ta_win.zip
Mac
http://www.mediafire.com/file/515iosfmm ... ta_mac.zip
I changed lots codes very quickly.
It might have some mistakes.
And new GUI is still in the middle of making,
so some features are not available.
Please test it.
Thank you.

Would be cool to link the stuff, I can't find that message and also the other bj link. Btw: Invalid or deleted file?!RuediRena wrote:From the hyakken thread on the Effects forum:I tested and this beta seems to resolve my issue with Reaper/Wine. Apart from that see the other thread bjporter linked to for what has changed.hyakken wrote:Hello,
Here is new beta version.
Win
http://www.mediafire.com/file/5cioratoi ... ta_win.zip
Mac
http://www.mediafire.com/file/515iosfmm ... ta_mac.zip
I changed lots codes very quickly.
It might have some mistakes.
And new GUI is still in the middle of making,
so some features are not available.
Please test it.
Thank you.
Thanks. I'd already got to the idea of using the noise to help out. I'll stick the DC offset thing in ... had to do it before for another synth, can't remember which now.Taron wrote:I have some interesting ones, but consistency appears rather impossible, as far as I can tell.
Using the lfo with reset and proper rate and phase offset can yield some interesting results!
One thing to watch out for is to use the DC correction before you use any external EQ or anything. In fact, hook the HY-Mono directly in the WG Doffset before you do anything else. This greatly reduces the clicks.
Another nice trick to hide inconsistent clicking is to add another instance of HY-Mono with only a tiny noise attack. It makes the kick sound more natural on top of hiding erratic attacks of just the kick's body.
Sounds like this month's is a real challenge. Big props to you my friend for taking it on.Taron wrote:Yah, it's freaking rough. I mean, you can hear in my track that I essentially gave up and left it how it is now. The main kick is actually 3 instances and it's been the most effort out of all the sounds by a great margin! But there's no way to create real consistency, as far as I can tell. I already thought about a gray zone compromise of using a delay without decay, hahahaha, but opted against it. It's alive!![]()
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