Synapse Audio Minimoog emulation "The Legend" for VST/AU and RE released!

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The Legend

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You can do that with any mono synth in any host.

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AnX wrote:You can do that with any mono synth in any host.
But you could not play this in real-time like with a Slim Phatty poly-chain (like in those videos) or The Legend in poly mode.

To do that from multitrack recording is a serious PITA too.

The point of posting those videos was also that while Moog did not publish a dedicated polysynth since the Memorymoog the offered the option with both their Slim Phatty and also the Moog Voyager racks (not sure how far it is also possible with multiple Sub 37 units) and that it could make sense to create a polysynth from multiple monosynths (not just in software but also with hardware). FWIW the Waldorf Pulse 2 offers the option for a poly-chain too.

Dave Smith with the Poly Evolver published a polyphonic version of the Evolver dektop synth (i had the dektop too a while ago) and even from the Mopho (which some people say is like a modern Pro One) he built a polyphonic version called Mopho x4.
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1

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Ingonator wrote:
AnX wrote:You can do that with any mono synth in any host.
But you could not play this in real-time like with a Slim Phatty poly-chain (like in those videos) or The Legend in poly mode.

To do that from multitrack recording is a serious PITA too.

The point of posting those videos was also that while Moog did not publish a dedicated polysynth since the Memorymoog the offered the option with both their Slim Phatty and also the Moog Voyager racks (not sure how far it is also possible with multiple Sub 37 units) and that it could make sense to create a polysynth from multiple monosynths (not just in software but also with hardware). FWIW the Waldorf Pulse 2 offers the option for a poly-chain too.

Dave Smith with the Poly Evolver published a polyphonic version of the Evolver dektop synth (i had the dektop too a while ago) and even from the Mopho (which some people say is like a modern Pro One) he built a polyphonic version called Mopho x4.
Why shouldn´t that be possible with a DAW?
Just use a MPE controller and split midi channels.
The same thing does Moog with their apps....they are mainly mono synths chained polyphonic.
Each voice is it´s own full independent synth.

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Cinebient wrote:
Ingonator wrote:
AnX wrote:You can do that with any mono synth in any host.
But you could not play this in real-time like with a Slim Phatty poly-chain (like in those videos) or The Legend in poly mode.

To do that from multitrack recording is a serious PITA too.

The point of posting those videos was also that while Moog did not publish a dedicated polysynth since the Memorymoog the offered the option with both their Slim Phatty and also the Moog Voyager racks (not sure how far it is also possible with multiple Sub 37 units) and that it could make sense to create a polysynth from multiple monosynths (not just in software but also with hardware). FWIW the Waldorf Pulse 2 offers the option for a poly-chain too.

Dave Smith with the Poly Evolver published a polyphonic version of the Evolver dektop synth (i had the dektop too a while ago) and even from the Mopho (which some people say is like a modern Pro One) he built a polyphonic version called Mopho x4.
Why shouldn´t that be possible with a DAW?
Just use a MPE controller and split midi channels.
The same thing does Moog with their apps....they are mainly mono synths chained polyphonic.
Each voice is it´s own full independent synth.
Well the example above (and the videos posted) was about a poly-chain of hardware synths. So you could play a polysynth in real-time based on a single monophonic synth? I guess not...

Even if you talk about plugins this is simply not the same as a dedicated poly mode.

In The Legend the poly mode only needs the CPU for a single additional voice (or even less) for playing 4 voices. This means if you create the same fro m4 instances of The Legend you will use around the double or more of CPU. If the result will sound the same as the dedicated poly mode is another story.
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1

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Ingonator wrote:
Cinebient wrote:
Ingonator wrote:
AnX wrote:You can do that with any mono synth in any host.
But you could not play this in real-time like with a Slim Phatty poly-chain (like in those videos) or The Legend in poly mode.

To do that from multitrack recording is a serious PITA too.

The point of posting those videos was also that while Moog did not publish a dedicated polysynth since the Memorymoog the offered the option with both their Slim Phatty and also the Moog Voyager racks (not sure how far it is also possible with multiple Sub 37 units) and that it could make sense to create a polysynth from multiple monosynths (not just in software but also with hardware). FWIW the Waldorf Pulse 2 offers the option for a poly-chain too.

Dave Smith with the Poly Evolver published a polyphonic version of the Evolver dektop synth (i had the dektop too a while ago) and even from the Mopho (which some people say is like a modern Pro One) he built a polyphonic version called Mopho x4.
Why shouldn´t that be possible with a DAW?
Just use a MPE controller and split midi channels.
The same thing does Moog with their apps....they are mainly mono synths chained polyphonic.
Each voice is it´s own full independent synth.
Well the example above (and the videos posted) was about a poly-chain of hardware synths. So you could play a polysynth in real-time based on a single monophonic synth? I guess not...

Even if you talk about plugins this is simply not the same as a dedicated poly mode.

In The Legend the poly mode only needs the CPU for a single additional voice (or even less) for playing 4 voices. This means if you create the same fro m4 instances of The Legend you will use around the double or more of CPU. If the result will sound the same as the dedicated poly mode is another story.

Ive no idea what your point is....you dont need 4 instances of Legend to play 4 voices...

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Ingonator wrote:So you could play a polysynth in real-time based on a single monophonic synth? I guess not...
Of course you can. You just need to set it up so that all parameters are MIDI controllable from the same controller, then you can go to town.

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EvilDragon wrote:
Ingonator wrote:So you could play a polysynth in real-time based on a single monophonic synth? I guess not...
Of course you can. You just need to set it up so that all parameters are MIDI controllable from the same controller, then you can go to town.
That's one thing I'll admit I haven't tried to do; to play a chord and get it to trigger 4 (or more) instances of a mono synth plugin. I can see loading up the 4 instances of the same synth and putting them on the same MIDI channel, but if you play a chord...how do I make the separate synths know how to play one note from that chord for each instance? :?

I don't have many mono-only synths (Dagger is one of them), but it would still be cool to know how to set that up.

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EvilDragon wrote:
Ingonator wrote:So you could play a polysynth in real-time based on a single monophonic synth? I guess not...
Of course you can. You just need to set it up so that all parameters are MIDI controllable from the same controller, then you can go to town.
Well, the part that you and cinebient quoted was about using a hardware synth and the vidoes i posted at teh previosu page was about using a hardware poly-chain.

Besides that in Live 9 which is my main host i did not get yet how to set it up to play a polyphonic synth from multiple monosynth plugins and a "normal" MIDI controller (currently a NI Komplete Kontrol S61). I an also not really sure if i really want to do such setup s IMO this seems to be a PITA. For polyphonic stuff I prefer using softsynths that already include proper polyphony like e.g. The Legend.

FWIW i have tried with the PLZmidi MIDI plugins and with a dedicated plugin/script loaded in the ReaJS VST plugin within Live 9.

UPDATE:
Just tried in Cubase Pro 9 and still do not get how to do it...
Last edited by Ingonator on Fri Jan 13, 2017 8:59 pm, edited 2 times in total.
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1

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Examigan wrote:That's one thing I'll admit I haven't tried to do; to play a chord and get it to trigger 4 (or more) instances of a mono synth plugin. I can see loading up the 4 instances of the same synth and putting them on the same MIDI channel, but if you play a chord...how do I make the separate synths know how to play one note from that chord for each instance? :?
Each instance of the monophonic synth needs to go on its own channel. From there it's simple round-robin cycling of MIDI channels for every new note received...

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EvilDragon wrote:
Ingonator wrote:So you could play a polysynth in real-time based on a single monophonic synth? I guess not...
Of course you can. You just need to set it up so that all parameters are MIDI controllable from the same controller, then you can go to town.
You can pile mono synthesizers to extrapolate a kind of polyphonic synthesizer, and it's true in the hardware or the software world (in the ancient days, the same techniques -simply named 'stacks'- were commonly used to combine an analog and an FM synth for example).

Except it won't really behave like one 'typical' analog polyphonic synthesizer with some very basic scenarii.

Because it's just not that 'simple'. If you take the simple example of a monophonic LFO (like the one found in many polyphonic vintage analog synths), you can't have this by piling 5 instances of a monophonic synth, each equipped with a single free running LFO. All you'll get is a polyphonic LFO, maybe more subtle and/or elegant in certain cases, but for sure not the one you'd want/expect in EVERY case. (And that's for simple LFO and Tremoloe effects). You'll also face problems if you have a chorus or similar effects. Etc etc.
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Thanks to modern DAWs, you can use their own modulation system for a kind of global LFO (possible in Reaper, Bitwig, FL Studio, and others too). Or an envelope follower applied however you want. Might even do a step sequencer kind of thing too. As for effects, granted, you'd get them polyphonic if those monophonic VSTs have them, unless you bypass them and use something else outside...

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Lotuzia wrote:Because it's just not that 'simple'. If you take the simple example of a monophonic LFO (like the one found in many polyphonic vintage analog synths), you can't have this by piling 5 instances of a monophonic synth, each equipped with a single free running LFO. All you'll get is a polyphonic LFO, maybe more subtle and/or elegant in certain cases, but for sure not the one you'd want/expect in EVERY case. (And that's for simple LFO and Tremoloe effects).
There are solutions fot that.
1. Set the LFO to host BPM sync.
2. If the above is not available, force all the plugins on all poly tracks to go off/online at the same time (this works in REAPER, IDK if other hosts have that option).
[====[\\\\\\\\]>------,

Ay caramba !

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EvilDragon wrote:Thanks to modern DAWs, you can use their own modulation system for a kind of global LFO (possible in Reaper, Bitwig, FL Studio, and others too). Or an envelope follower applied however you want. Might even do a step sequencer kind of thing too. As for effects, granted, you'd get them polyphonic if those monophonic VSTs have them, unless you bypass them and use something else outside...
Right. :)
There are solutions to many such little problems, you just have to think software not hardware style.
[====[\\\\\\\\]>------,

Ay caramba !

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So if that is so easy how could i play a polyphonic instrument from multiple instances of Repro-1 in real-time using this setup:

- Windows 10 764-bit
- Live 9.71, Cubase Pro 9.0.1 or Bitwig Studio 1.3.15 as hosts (using Live 9 is preferred)
- NI Komplete Kontrol S61 controller keyboard

I tried using those free midi routing plugins:
- PLZmidi MIDIPolyphony
- ReaJS VST2 plugin with MIDIChordSplitter script
- Xhip Notelogic
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1

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Ingonator wrote:So if that is so easy how could i play a polyphonic instrument from multiple instances of Repro-1 in real-time using this setup:

- Windows 10 764-bit
- Live 9.71, Cubase Pro 9.0.1 or Bitwig Studio 1.3.15 as hosts (using Live 9 is preferred)
- NI Komplete Kontrol S61 controller keyboard

I tried using those free midi routing plugins:
- PLZmidi MIDIPolyphony
- ReaJS VST2 plugin with MIDIChordSplitter script
- Xhip Notelogic
This method only works in proper hosts that properly send MIDI from 1 input track to tracks where you have your Repro-1 instances.

1. Set up a MIDI input track, put the polyphony plugin on it.
2. Route MIDI data from that track to whatever number of tracks you want to have polyphony (less or equal to 16).
3. Set some MIDI channel gate on these tracks or set the plugins to respond only on channels 1...16.
That's it.
[====[\\\\\\\\]>------,

Ay caramba !

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