wrong shaper
Vengeance Producer Suite - AVENGER - 1.8.5 the main thread
- KVRist
- 469 posts since 6 Apr, 2008
+1. Sorely missing gain controls.Hanz Meyzer wrote:IMO the shaper module lacks of a pre-gain / post-anti-gain parameter. This is quite a pity, since it clearly limits the possibilities. Please add:
- Possibility to add two gain modules, one directly before the shaper and one directly after the shaper
- Add a right-click parameter to the "drive" parameter of the shaper, named "pre-gain / post-antigain", "temp gain" or similar.
- Make gain module targetable from matrix
Thanks for consideration.
- KVRAF
- Topic Starter
- 2581 posts since 18 Apr, 2011
@Hans
this is the last time I answer questions, which could be answered by reading the manual
You have of course a "in" gain, thats the volume of the OSC, or AMP. Furthermore you can add a "GAIN" effect in the "+" routing menu, which can be moved before of after the shaper!
regarding the SYNC
the inner Ring controls the SYNC ENV AMOUNT. If its set to zero, the internal SYNC envelope is unused. You can then use anything like the mod env for example
this is the last time I answer questions, which could be answered by reading the manual
You have of course a "in" gain, thats the volume of the OSC, or AMP. Furthermore you can add a "GAIN" effect in the "+" routing menu, which can be moved before of after the shaper!
regarding the SYNC
the inner Ring controls the SYNC ENV AMOUNT. If its set to zero, the internal SYNC envelope is unused. You can then use anything like the mod env for example
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- KVRAF
- 2623 posts since 20 Oct, 2014
msvs wrote:@Hans
this is the last time I answer questions, which could be answered by reading the manual
You have of course a "in" gain, thats the volume of the OSC, or AMP. Furthermore you can add a "GAIN" effect in the "+" routing menu, which can be moved before of after the shaper!
Hi, yes. But I cannot modulate the gain then... Because it is not targetable from mod matrix. So currently using OSC gain + AMP anti-gain. But would be much more comfortable within the shaper. Or if those gain modules within the shaper could be also switched to full band. Or would support even less resonance. For a better understanding the drive knob in the shaper should be named "WET AMOUNT" instead.
Yes, yes, but strangely here, it seems to be disabled, if i put it to something like -22% and not 0. I can see, it still affects the curve, if set to 0... That's why I was confused about this.msvs wrote:@Hans
regarding the SYNC
the inner Ring controls the SYNC ENV AMOUNT. If its set to zero, the internal SYNC envelope is unused. You can then use anything like the mod env for example
Maybe it's a bug. I can send you the preset, if you like. But maybe enjoy holidays first
EDIT: No, it's never disabled, only on -22% it sounds less obvious. The attack sync env is added all the time.
- KVRAF
- Topic Starter
- 2581 posts since 18 Apr, 2011
its disabled in the middle positive values add positive amount and negative values add negative values
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- KVRian
- 1107 posts since 30 Jun, 2015
Manual
Please add possibility to modulate gain in routing section with mod matrix
Please add possibility to modulate gain in routing section with mod matrix
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- KVRist
- 283 posts since 22 Sep, 2015
Yes, many issues with this plugin on mac (just read the pagesAndreas71 wrote:Is there any problems with mac guys? I have random cpu spikes with El Capitan with Logic and Studio One. No matter if plugin window is on/off.
edit: I first thought 1.0.31 would be more stable than the previous ones, but then out of the sudden it starts having dropouts when playing back and crashed fl studio
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- KVRist
- 53 posts since 4 Feb, 2012
Ok. Thanks for information. Didn't read all 200+ pages, sorry for that:) I have Avenger also installed on Windows 10 and no problems. Only with mac those cpu spikes occures randomly. I'd like to know if there is any mac users with no problems...Soundplex wrote:Yes, many issues with this plugin on mac (just read the pagesAndreas71 wrote:Is there any problems with mac guys? I have random cpu spikes with El Capitan with Logic and Studio One. No matter if plugin window is on/off.). I thought the cpu spikes were there right from the release and they occur on windows too. As the power user often wrote in here Avenger needs much more optimizations.
edit: I first thought 1.0.31 would be more stable than the previous ones, but then out of the sudden it starts having dropouts when playing back and crashed fl studio
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- KVRAF
- 1944 posts since 25 Feb, 2005
No spiking issues here, see sig.
Mac Studio M4
15.7.3
Cubase 15, Ableton Live 12
15.7.3
Cubase 15, Ableton Live 12
- KVRist
- 211 posts since 23 Feb, 2011 from Norway
In Serum, or in Kontakt, the mod wheel value is written in the patch, and the sound starts from there, but... "as soon as you touch the MW" it resets... In Avenger I simply find this feature (not a non-sense) a very helpful one, to shape a patch and recall it exactly like it "was" written. Or... it could help a lot to add some more macro knobs.sircuit wrote:On any keyboard-equiped desk - with a classic pitch- and mod wheel, the mod wheel stays at zero so when browsing presets the keyboard will reset it to zero in the soft synth, assuming that a preset was made with mod wheel position above zero.matteogk wrote:Thanks msvs, I simply though it could be a value - among other - written in the patch, which could improve the sound design features for other genres designers like me (e.g. I add some AM or FM to MW and it would be nice to find it pre-programmed like in many other vst...). Of course, this is not a request, just an opinion, or a matter of taste.
Thank You!! Cheers!!!
As many producers have such keyboards, I don't see it as a good idea to implement such a thing. Indeed using the macro knobs make total sense.
- KVRAF
- Topic Starter
- 2581 posts since 18 Apr, 2011
different opinions here. I dont like the modwheel being jump-resettet when you touch it. Like I said, for static and fixed modulations, the Macros are made for (or even better: the Macro BUTTONS). This is a feature request, which will not be considered, I can tell you this already, sorry.In Serum, or in Kontakt, the mod wheel value is written in the patch, and the sound starts from there, but... "as soon as you touch the MW" it resets... In Avenger I simply find this feature (not a non-sense) a very helpful one, to shape a patch and recall it exactly like it "was" written. Or... it could help a lot to add some more macro knobs.
we will consider this, if its easy to implement, we will do. Hurts nobody... if someone really needs to do this, why notPlease add possibility to modulate gain in routing section with mod matrix
we will check this possibility, tooAny chances that SFZ would be possible to import in the future?
http://www.vengeance-sound.com
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