Free FM Synthesizer Dexed (VST Windows and Mac)

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resistent wrote:thank you for the constant updates asb2m10 but why did the mouse-wheel behavior changed? now, one can not increase /decrease the value by one whit a wheel-cycle it increase /decrease at the moment about three. please changes this to the old mouse-wheel behavior.

thanks
I didn't change anything about the mouse steps; and the UI framework is the same as the previous version. I've double check on my OS X machine and I don't have this behaviour. Are you on Windows ? What was your previous version release ?

This seems to be related : https://forum.juce.com/t/slider-mousewh ... ment/15041 (since Dexed is using JUCE)
Last edited by asb2m10 on Mon Mar 13, 2017 3:29 am, edited 1 time in total.

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AUTO-ADMIN: Non-MP3, WAV, OGG, SoundCloud, YouTube, Vimeo, Twitter and Facebook links in this post have been protected automatically. Once the member reaches 5 posts the links will function as normal.
tico-tico wrote:
layzer wrote:
i believe he is talking about the banks that are 10,478 bytes instead of the standard 4k

such as "BoddickerVoiceBVRC1004.SYX"

it open up scramble in my Dexed too.
Boddicker's are really crippled, but since I have fixed versions in my folder, I guess I uncrippled them somehow.

https://app.box.com/s/ghxj6dj2ttbokxkzsrlm9cyhh8r74f9z (https://app.box.com/s/ghxj6dj2ttbokxkzsrlm9cyhh8r74f9z)
Thank you!!! MUCH appreciated!

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/* static noise */
Last edited by noiseresearch on Mon Nov 30, 2020 8:24 pm, edited 1 time in total.
/* whitenoise */ /* abandon */ /* reincarnated */

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resistent wrote: Yes this. I've normally use OS X but tried the new version on my Win Machine. Sorry for the false bug report.
But I noticed that as soon as one move the "level" or "eg level" knob the envelope jumps to the highest brake-point.
EG parameters are now dynamically applied to the voice when you change it (in the previous Dexed version it didn't do anything). Since the EG level and rate is dependent on the operator level; the operator EG must be recalculated based on the current op level. To avoid any bad implementation that is not like the DX7; I prefer to reset the op EG to state 3 (last state before we release the note). Again this occurs only when you change any EG parameters.

Version 0.9.3 is now released : http://asb2m10.github.io/dexed/

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asb2m10 wrote: EG parameters are now dynamically applied to the voice when you change it (in the previous Dexed version it didn't do anything). Since the EG level and rate is dependent on the operator level; the operator EG must be recalculated based on the current op level. To avoid any bad implementation that is not like the DX7; I prefer to reset the op EG to state 3 (last state before we release the note). Again this occurs only when you change any EG parameters.

Version 0.9.3 is now released : http://asb2m10.github.io/dexed/
:party: :tu:

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:hyper: :clap: :hug: A lot of thanks for update one of my favorite synths. !! Under Windows 7 x86 works fine but there is a problem under Windows XP Reaper... Please see image. Regards
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La Selección "Definitiva" de Software Musical Gratuito
https://selecciondefinitiva.wordpress.com/

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Strange. Neither .93 (x64) or its beta are being seen by Studio One 3.3.4 on my system (Win 7). No problem with .92. I didn't try the x86 version.
Studio One 3.5.6 Pro
Win 7 x64
Core i7 3770 3.4 GHz
Behringer UMC404HD
No talent.

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Great update!

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I don't know if this is feasible, the whole thing may be proprietary but I wish someone would create an interface in straight emulation of the 32 algorithms of the DX7. THAT IS THE WHOLE IDEA, THOSE ALGORITHMS.

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Iu Gob wrote::hyper: :clap: :hug: A lot of thanks for update one of my favorite synths. !! Under Windows 7 x86 works fine but there is a problem under Windows XP Reaper... Please see image. Regards
Thanks; please re-download it again (the code didn't change, I've just rebuild it)... I think it needs the msvc runtime and this might be a build issue on my side. I cannot test this since I have only one Windows machine with the runtime already installed.

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jancivil wrote:I don't know if this is feasible, the whole thing may be proprietary but I wish someone would create an interface in straight emulation of the 32 algorithms of the DX7. THAT IS THE WHOLE IDEA, THOSE ALGORITHMS.
Dexed IS a emulation of the DX7, included the emulation of the 32 algorithms
Image

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asb2m10 wrote:
Iu Gob wrote::hyper: :clap: :hug: A lot of thanks for update one of my favorite synths. !! Under Windows 7 x86 works fine but there is a problem under Windows XP Reaper... Please see image. Regards
Thanks; please re-download it again (the code didn't change, I've just rebuild it)... I think it needs the msvc runtime and this might be a build issue on my side. I cannot test this since I have only one Windows machine with the runtime already installed.
:tu: :hyper: Thank you, Pascal! Now it works fine. Great Dexed and great Mr Gauthier. ¡¡Bravo!! :clap: :clap: :clap:
Regards
Angel
La Selección "Definitiva" de Software Musical Gratuito
https://selecciondefinitiva.wordpress.com/

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redplum wrote:Strange. Neither .93 (x64) or its beta are being seen by Studio One 3.3.4 on my system (Win 7). No problem with .92. I didn't try the x86 version.
Oh, good. The rebuilt version works fine. Thank you!
Studio One 3.5.6 Pro
Win 7 x64
Core i7 3770 3.4 GHz
Behringer UMC404HD
No talent.

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Many thanks to the developers of this VSTi!!! I love 80's music and some sounds are unique from the DX7 so I'm glad a free VSTi like Dexed came to the scene...

:party:

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asb2m10: Can you confirm this is how the init patch is *meant* to sound -

http://www.ilovecubus.co.uk/pete/dexed.mp3

The 6th/last note seems to vary from [stable] version to version - On 0.9.2 and some early builds it'd be a soft sound like the other 5 notes, but in this and I think 0.9.1 the last note is this crunchy-noise-burst sound. And wasn't sure if that was the intentional sound, or if my DAW isn't handling the VST properly ? Does it result from the feedback of the 6th OP ?

p.s. Absolutely love this VST by the way, been using it for ages and just love the incredible FM tones from ALL OF THE 32 EMULATED ALGORITHMS (glares towards jancivil and his capslock-fuelled confusion :wink: )

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