Vengeance Producer Suite - AVENGER - 1.8.5 the main thread

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Weekly Avenger video online, this is a quick one about the Minichain. Enjoy!

Cubase 10 / VPS Avenger / Zebra2 / Hive2 / Line6 Helix
i7-4800MQ / 8gbRAM / Win10 x64 / Nvidia GeForce GTX 770M
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Question about drag n drop sample

When drag n drop sample and save preset in custom exp, In what directory sample imported ?

or It is not imported anywhere ? or it is packed in .avgr ?

Post

Den13 wrote:Question about drag n drop sample

When drag n drop sample and save preset in custom exp, In what directory sample imported ?

or It is not imported anywhere ? or it is packed in .avgr ?
I think it is stored inside the avenger preset itself, but not sure
Studio One, Logic
macOS
–– -
http://ansolas.de

Post

Den13 wrote:Question about drag n drop sample

When drag n drop sample and save preset in custom exp, In what directory sample imported ?

or It is not imported anywhere ? or it is packed in .avgr ?
It's in the preset file. I would have preferred a different method for working with straight audio samples - like an option to read the sample from it's location or to pack the sample into preset (for sound pack creation purposes). At this point, using the same sample in several Avenger instances is duplicating the said sample over all instances and unnecessarily increase the size of the project. I think this sample playback function needs a little bit of fine tuning.

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I love this freakin synth

Manual you are the man

Im about to make an epic full future house track with Avenger only :phones:









































































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with some drum loops too :hihi:

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vanhaze wrote:Many thanks for the update !

However i expererience a crash issue in Reaper v 5.50pre3, 64bit.

- I open Avenger GUI
- I close it
- I re-open Avenger GUI
Outcome: Reaper crashes.

Process: REAPER [955]
Path: /Applications/Reaper 5_50pre3.50pre2a/REAPER64.app/Contents/MacOS/REAPER
Identifier: com.cockos.reaper
Version: 5.49.13 (5.49.13)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: REAPER [955]
User ID: 501

Date/Time: 2017-04-13 18:02:49.031 +0200
OS Version: Mac OS X 10.10.5 (14F1605)
Report Version: 11
Anonymous UUID: EF04B17A-933A-6B38-6A97-92CA86760EA8


Time Awake Since Boot: 780 seconds

Crashed Thread: 26

Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000

Application Specific Information:
abort() called

Application Specific Signatures:
Graphics kernel error: 0xfffffffd


Thread 0:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff896524de mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff8965164f mach_msg + 55
2 com.apple.CoreFoundation 0x00007fff934e0eb4 __CFRunLoopServiceMachPort + 212
3 com.apple.CoreFoundation 0x00007fff934e037b __CFRunLoopRun + 1371
4 com.apple.CoreFoundation 0x00007fff934dfbd8 CFRunLoopRunSpecific + 296
5 com.apple.HIToolbox 0x00007fff8cf4756f RunCurrentEventLoopInMode + 235
6 com.apple.HIToolbox 0x00007fff8cf472ea ReceiveNextEventCommon + 431
7 com.apple.HIToolbox 0x00007fff8cf4712b _BlockUntilNextEventMatchingListInModeWithFilter + 71
8 com.apple.AppKit 0x00007fff8e45d8ab _DPSNextEvent + 978
9 com.apple.AppKit 0x00007fff8e45ce58 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 346
10 com.apple.AppKit 0x00007fff8e452af3 -[NSApplication run] + 594
11 com.apple.AppKit 0x00007fff8e3cf244 NSApplicationMain + 1832
12 com.cockos.reaper 0x00000001000113cc main + 28
13 com.cockos.reaper 0x0000000100011394 start + 52

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x00007fff89658232 kevent64 + 10
1 libdispatch.dylib 0x00007fff8dceb26e _dispatch_mgr_thread + 52

Thread 2:
0 libsystem_kernel.dylib 0x00007fff8965794a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff874a73dd start_wqthread + 13

Thread 3:
0 libsystem_kernel.dylib 0x00007fff8965794a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff874a73dd start_wqthread + 13

Thread 4:
0 libsystem_kernel.dylib 0x00007fff8965794a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff874a73dd start_wqthread + 13

Thread 5:
0 libsystem_kernel.dylib 0x00007fff8965794a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff874a73dd start_wqthread + 13

Thread 6:
0 libsystem_kernel.dylib 0x00007fff8965794a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff874a73dd start_wqthread + 13

Thread 7:
0 libsystem_kernel.dylib 0x00007fff8965794a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff874a73dd start_wqthread + 13

Thread 8:
0 libsystem_kernel.dylib 0x00007fff8965794a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff874a73dd start_wqthread + 13

Thread 9:
0 libsystem_kernel.dylib 0x00007fff8965794a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff874a73dd start_wqthread + 13

Thread 10:
0 libsystem_kernel.dylib 0x00007fff8965794a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff874a73dd start_wqthread + 13

Thread 11:
0 libsystem_kernel.dylib 0x00007fff8965794a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff874a73dd start_wqthread + 13

Thread 12:
0 libsystem_kernel.dylib 0x00007fff8965794a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff874a73dd start_wqthread + 13

Thread 13:
0 libsystem_kernel.dylib 0x00007fff896524de mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff8965164f mach_msg + 55
2 com.apple.CoreFoundation 0x00007fff934e0eb4 __CFRunLoopServiceMachPort + 212
3 com.apple.CoreFoundation 0x00007fff934e037b __CFRunLoopRun + 1371
4 com.apple.CoreFoundation 0x00007fff934dfbd8 CFRunLoopRunSpecific + 296
5 com.apple.AppKit 0x00007fff8e52556b _NSEventThread + 137
6 libsystem_pthread.dylib 0x00007fff874aa05a _pthread_body + 131
7 libsystem_pthread.dylib 0x00007fff874a9fd7 _pthread_start + 176
8 libsystem_pthread.dylib 0x00007fff874a73ed thread_start + 13

Thread 14:
0 libsystem_kernel.dylib 0x00007fff896524de mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff8965164f mach_msg + 55
2 com.apple.audio.midi.CoreMIDI 0x0000000100d54dbb XServerMachPort::ReceiveMessage(int&, void*, int&) + 125
3 com.apple.audio.midi.CoreMIDI 0x0000000100d7076e MIDIProcess::RunMIDIInThread() + 112
4 com.apple.audio.midi.CoreMIDI 0x0000000100d55e5a XThread::RunHelper(void*) + 10
5 com.apple.audio.midi.CoreMIDI 0x0000000100d55a8b CAPThread::Entry(CAPThread*) + 109
6 libsystem_pthread.dylib 0x00007fff874aa05a _pthread_body + 131
7 libsystem_pthread.dylib 0x00007fff874a9fd7 _pthread_start + 176
8 libsystem_pthread.dylib 0x00007fff874a73ed thread_start + 13

Thread 15:
0 libsystem_kernel.dylib 0x00007fff8965748a __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff887b3e3c usleep + 54
2 com.cockos.reaper 0x0000000100504a1b Sleep(int) + 27
3 reaper_video.dylib 0x00000001114913a3 videoDecodeThread(void*) + 963
4 com.cockos.reaper 0x0000000100505455 __threadproc(void*) + 37
5 libsystem_pthread.dylib 0x00007fff874aa05a _pthread_body + 131
6 libsystem_pthread.dylib 0x00007fff874a9fd7 _pthread_start + 176
7 libsystem_pthread.dylib 0x00007fff874a73ed thread_start + 13

Thread 16:
0 libsystem_kernel.dylib 0x00007fff8965748a __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff887b3e3c usleep + 54
2 com.cockos.reaper 0x0000000100504a1b Sleep(int) + 27
3 reaper_csurf_PanoramaP4ReaperDawControl.dylib 0x00000001136a9556 threadedMIDIOutput::threadProc(void*) + 90
4 com.cockos.reaper 0x0000000100505455 __threadproc(void*) + 37
5 libsystem_pthread.dylib 0x00007fff874aa05a _pthread_body + 131
6 libsystem_pthread.dylib 0x00007fff874a9fd7 _pthread_start + 176
7 libsystem_pthread.dylib 0x00007fff874a73ed thread_start + 13

Thread 17:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x00007fff896524de mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff8965164f mach_msg + 55
2 com.apple.audio.CoreAudio 0x00007fff922e5544 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int) + 98
3 com.apple.audio.CoreAudio 0x00007fff922e54d2 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 42
4 com.apple.audio.CoreAudio 0x00007fff922e3a05 HALC_ProxyIOContext::IOWorkLoop() + 1089
5 com.apple.audio.CoreAudio 0x00007fff922e34f2 HALC_ProxyIOContext::IOThreadEntry(void*) + 88
6 com.apple.audio.CoreAudio 0x00007fff922e33c3 HALB_IOThread::Entry(void*) + 157
7 libsystem_pthread.dylib 0x00007fff874aa05a _pthread_body + 131
8 libsystem_pthread.dylib 0x00007fff874a9fd7 _pthread_start + 176
9 libsystem_pthread.dylib 0x00007fff874a73ed thread_start + 13

Thread 18:
0 libsystem_kernel.dylib 0x00007fff89657136 __psynch_cvwait + 10
1 com.cockos.reaper 0x0000000100505239 WaitForSingleObject(void*, unsigned int) + 601
2 com.cockos.reaper 0x000000010013c890 WorkerThreadInst::threadProc(void*) + 2608
3 com.cockos.reaper 0x0000000100505455 __threadproc(void*) + 37
4 libsystem_pthread.dylib 0x00007fff874aa05a _pthread_body + 131
5 libsystem_pthread.dylib 0x00007fff874a9fd7 _pthread_start + 176
6 libsystem_pthread.dylib 0x00007fff874a73ed thread_start + 13

Thread 19:
0 libsystem_kernel.dylib 0x00007fff89657136 __psynch_cvwait + 10
1 com.cockos.reaper 0x0000000100505239 WaitForSingleObject(void*, unsigned int) + 601
2 com.cockos.reaper 0x000000010013c890 WorkerThreadInst::threadProc(void*) + 2608
3 com.cockos.reaper 0x0000000100505455 __threadproc(void*) + 37
4 libsystem_pthread.dylib 0x00007fff874aa05a _pthread_body + 131
5 libsystem_pthread.dylib 0x00007fff874a9fd7 _pthread_start + 176
6 libsystem_pthread.dylib 0x00007fff874a73ed thread_start + 13

Thread 20:
0 libsystem_kernel.dylib 0x00007fff89657136 __psynch_cvwait + 10
1 com.cockos.reaper 0x0000000100505239 WaitForSingleObject(void*, unsigned int) + 601
2 com.cockos.reaper 0x000000010013c890 WorkerThreadInst::threadProc(void*) + 2608
3 com.cockos.reaper 0x0000000100505455 __threadproc(void*) + 37
4 libsystem_pthread.dylib 0x00007fff874aa05a _pthread_body + 131
5 libsystem_pthread.dylib 0x00007fff874a9fd7 _pthread_start + 176
6 libsystem_pthread.dylib 0x00007fff874a73ed thread_start + 13

Thread 21:
0 libsystem_kernel.dylib 0x00007fff89657136 __psynch_cvwait + 10
1 com.cockos.reaper 0x0000000100505239 WaitForSingleObject(void*, unsigned int) + 601
2 com.cockos.reaper 0x000000010013c890 WorkerThreadInst::threadProc(void*) + 2608
3 com.cockos.reaper 0x0000000100505455 __threadproc(void*) + 37
4 libsystem_pthread.dylib 0x00007fff874aa05a _pthread_body + 131
5 libsystem_pthread.dylib 0x00007fff874a9fd7 _pthread_start + 176
6 libsystem_pthread.dylib 0x00007fff874a73ed thread_start + 13

Thread 22:
0 libsystem_kernel.dylib 0x00007fff89657136 __psynch_cvwait + 10
1 com.cockos.reaper 0x0000000100505239 WaitForSingleObject(void*, unsigned int) + 601
2 com.cockos.reaper 0x000000010013c890 WorkerThreadInst::threadProc(void*) + 2608
3 com.cockos.reaper 0x0000000100505455 __threadproc(void*) + 37
4 libsystem_pthread.dylib 0x00007fff874aa05a _pthread_body + 131
5 libsystem_pthread.dylib 0x00007fff874a9fd7 _pthread_start + 176
6 libsystem_pthread.dylib 0x00007fff874a73ed thread_start + 13

Thread 23:
0 libsystem_kernel.dylib 0x00007fff89657136 __psynch_cvwait + 10
1 com.cockos.reaper 0x0000000100505239 WaitForSingleObject(void*, unsigned int) + 601
2 com.cockos.reaper 0x000000010013c890 WorkerThreadInst::threadProc(void*) + 2608
3 com.cockos.reaper 0x0000000100505455 __threadproc(void*) + 37
4 libsystem_pthread.dylib 0x00007fff874aa05a _pthread_body + 131
5 libsystem_pthread.dylib 0x00007fff874a9fd7 _pthread_start + 176
6 libsystem_pthread.dylib 0x00007fff874a73ed thread_start + 13

Thread 24:
0 libsystem_kernel.dylib 0x00007fff896525fe mach_wait_until + 10
1 com.apple.CoreServices.CarbonCore 0x00007fff89964cc0 MPDelayUntil + 12
2 com.apple.CoreServices.CarbonCore 0x00007fff89973199 Delay + 70
3 se.propellerheads.rewire.library 0x000000010c8a121d RWIsReWireMixerAppRunningImp + 31069
4 se.propellerheads.rewire.library 0x000000010c8aec29 RWIsReWireMixerAppRunningImp + 86889
5 libsystem_pthread.dylib 0x00007fff874aa05a _pthread_body + 131
6 libsystem_pthread.dylib 0x00007fff874a9fd7 _pthread_start + 176
7 libsystem_pthread.dylib 0x00007fff874a73ed thread_start + 13

Thread 25:
0 libsystem_kernel.dylib 0x00007fff89657136 __psynch_cvwait + 10
1 com.keilwerthAudio.VPS-Avenger 0x000000011d579e3d Core::Threads::ThreadEvent::wait() + 45
2 com.keilwerthAudio.VPS-Avenger 0x000000011d5efbc5 Core::Threads::CPersistentThread::thread_function(Core::Threads::CPersistentThread*) + 37
3 libsystem_pthread.dylib 0x00007fff874aa05a _pthread_body + 131
4 libsystem_pthread.dylib 0x00007fff874a9fd7 _pthread_start + 176
5 libsystem_pthread.dylib 0x00007fff874a73ed thread_start + 13

Thread 26 Crashed:
0 libsystem_kernel.dylib 0x00007fff89657286 __pthread_kill + 10
1 libsystem_c.dylib 0x00007fff887929ab abort + 129
2 libGPUSupportMercury.dylib 0x00007fff8813cb81 gpusGenerateCrashLog + 173
3 com.nvidia.web.GeForceGLDriverWeb 0x0000123440369410 0x123440000000 + 3576848
4 libGPUSupportMercury.dylib 0x00007fff8813df1b gpusSubmitDataBuffers + 167
5 com.nvidia.web.GeForceGLDriverWeb 0x0000123440364bc7 0x123440000000 + 3558343
6 com.nvidia.web.GeForceGLDriverWeb 0x000012344036501e gldPresentFramebufferData + 589
7 GLEngine 0x00007fff90cb7141 glSwap_Exec + 97
8 com.apple.opengl 0x00007fff8dc86fba CGLFlushDrawable + 66
9 com.apple.AppKit 0x00007fff8e6fee2b -[NSOpenGLContext flushBuffer] + 27
10 com.keilwerthAudio.VPS-Avenger 0x000000011d57bdef Kalli::CocoaOpenGLView::swapBuffers() + 47
11 com.keilwerthAudio.VPS-Avenger 0x000000011d57c180 Kalli::CocoaOpenGLView::doDraw() + 672
12 com.keilwerthAudio.VPS-Avenger 0x000000011d732d7c std::__1::__function::__func<Kalli::GL_Timer::gl_timer_class::start()::'lambda'(), std::__1::allocator<Kalli::GL_Timer::gl_timer_class::start()::'lambda'()>, void ()>::operator()() + 172
13 com.keilwerthAudio.VPS-Avenger 0x000000011d579f1a Core::Threads::thread_t::__internal_callback(Core::Threads::thread_t*) + 26
14 libsystem_pthread.dylib 0x00007fff874aa05a _pthread_body + 131
15 libsystem_pthread.dylib 0x00007fff874a9fd7 _pthread_start + 176
16 libsystem_pthread.dylib 0x00007fff874a73ed thread_start + 13

Image
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Send that shit to Rene Keilwerth, he is really quick to answer
keilwerth@vengeance-sound.com

Post

sircuit wrote:
Den13 wrote:Question about drag n drop sample

When drag n drop sample and save preset in custom exp, In what directory sample imported ?

or It is not imported anywhere ? or it is packed in .avgr ?
It's in the preset file. I would have preferred a different method for working with straight audio samples - like an option to read the sample from it's location or to pack the sample into preset (for sound pack creation purposes). At this point, using the same sample in several Avenger instances is duplicating the said sample over all instances and unnecessarily increase the size of the project. I think this sample playback function needs a little bit of fine tuning.
you must be kidding, right? :)
Thats exactly the way it was before (and still is). Just import the sample NOT via drag and drop. Import it by converting it into your custom expansion (its described in the manual how). Then you can use it in as many presets as you like, and have it only 1 time in your XP.
btw, we are not friends of "paths" stored to locate samples. You can not share your sounds (will result in *missing sample) and after some years, when you changed your HD locations, you also can't read it any more.

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I found a little bug. I can't assign a modulation via "drag-and-drop" from the sample editor.

Image

Post

msvs wrote:
sircuit wrote:
Den13 wrote:Question about drag n drop sample

When drag n drop sample and save preset in custom exp, In what directory sample imported ?

or It is not imported anywhere ? or it is packed in .avgr ?
It's in the preset file. I would have preferred a different method for working with straight audio samples - like an option to read the sample from it's location or to pack the sample into preset (for sound pack creation purposes). At this point, using the same sample in several Avenger instances is duplicating the said sample over all instances and unnecessarily increase the size of the project. I think this sample playback function needs a little bit of fine tuning.
you must be kidding, right? :)
Thats exactly the way it was before (and still is). Just import the sample NOT via drag and drop. Import it by converting it into your custom expansion (its described in the manual how). Then you can use it in as many presets as you like, and have it only 1 time in your XP.
btw, we are not friends of "paths" stored to locate samples. You can not share your sounds (will result in *missing sample) and after some years, when you changed your HD locations, you also can't read it any more.
How about linking drag'n'drop samples while the current preset is not saved and only embedding those samples when a preset actually gets saved as .avgr? A "link drag& drop samples for unsaved presets" checkbox in system options will do - keep it unchecked and let the users check it should they want this behavior. And if the sample is missing just keep the sample name in Avenger's central display and display an error message with the old path of the sample and maybe a browse button to select a new path or sample.

TL:DR
No I kid not, but I may have been missunderstood because I wrote a very cumbersome thing up there, I had to read it two times now to get what I wanted to actually write.

So, scenario 1: I want to make a pack, import audio samples as per manual instructions, use them, etc. all OK, I'm happy with that

Scenario 2: I simply want to drag & drop audio samples to Avenger for music making purposes:
- if I save the preset in Logic's own preset format, the sample is embedded resulting a 2,3 MB preset for a 1,8 MB sample - this right here is insane, I have a sample on my ssd, a copy saved as Logic-specific preset and a copy(or more) in project(s).
- if I save the preset in Avenger's own preset format, the sample is embedded again resulting a 1,7 MB preset for the same sample
- any other sampler will link and use a tiny tiny preset file size.

Now I know that from your point of view Avenger is not a sampler and you'll go to greath legths not to cannibalise Phalanx. But between Phalanx (which I own) and Avenger, I would rather use Avenger's graphics because Phalanx looks blurry on retina among others. And for what I use in Phalanx single, Avenger is 99% up to the task. So I am serious when I suggest that a sample link may be welcomed. Duplicating a 10GB sample library (I know people with even more) into Avenger's internal library is overkill. And embedding the same files over and over again is wasting SSD space. Selective add of samples into the library will be waste of time on the long run.

Post

Question: why there is no sample end marker in the sample editor?
How can I set the sample end?

Post

how long is the EASTER sale?
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

Post

frz wrote:Weekly Avenger video online, this is a quick one about the Minichain. Enjoy!

very nice video
do mores :tu:

Post

Did anyone had a chance to try the latest Avenger expansions?

I'm interested in the Psy expansion, and while there is a big problem with their payment system which stops me from buying it, some comments about it would be welcome while I hope one day they will want my money and I can finally buy it...

Post

I'm interested too, but it's a bit too expensive for an expansion. It would be nice to know how many sequences and arp sounds are in this pack (not the arp midi files). A list with all sounds and the categories would be nice.
What's the problem with the payment system? Can you get into your paypal account after clicking on the paypal button?

Post

I've been having an issue where the noise oscillator will randomly, occasionally play as the "static noise" oscillator. On maybe one note in 10 or 20 the little animated waveform view will freeze like it does when using static noise and play back static noise. Furthermore it will keytrack even if I've disabled the pitch module.

I made a capture of it last night; I'll send it over to Rene later when I'm back at home.

I've also been having a visual bug with the new skin. When I move a knob, there will be a light "impression" of knobs position when I first opened the UI. So if I open Avenger and the filter cutoff is at 12 o'clock, then I turn it to 3 o'clock, there will still be a faded shadow of the knob at 12. Then if I close/reopen the UI it will go away and reoccur at the 3 o'clock position if I move the cutoff again. It's not the end of the world for me, but probably worth noting.

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