2 osc per layer. Each layer is an instrument with a gui. That is clear. What is not clear is what samples can be used within an instrument on a layer. Will each instrument be limited to only the OSC samples that came from that instrument or can you mix and match the samples like you can the filters?wagtunes wrote:Here is what Peter said
I take this to mean that a single "patch" can contain 4 layers and each layer can contain up to 2 oscillators and each oscillator can be any of the oscillator emulations that they've made from a single oscillator to a detuned oscillator that's a sample of 2 oscillators detuned.Peter - IK Multimedia wrote:Since there seems to be a lot of oversimplification(as well as overcomplication)/assumption here, I hope this clears it up (in addition to the web site and my multiple descriptions of exactly what Syntronik is and is not):
We provide 4 LAYERS in Syntronik. This is where the user can combine the instruments (single presets) from any of our 17 synths. So if you want to do custom sound design with more control than you have within a single “instrument," you can think of Syntronik as a 4-oscillator synth with each LAYER as a single oscillator.
The added power here is that each LAYER (each “oscillator” in this example) has the ability to contain more than one oscillator of samples. For example, a single LAYER can contain an instrument that has a single sawtooth wave in Osc 1 and a second sawtooth wave in Osc 2 that you can detune. Or maybe Osc 1 has samples of 2 detuned oscillators, and Osc 2 has samples of a single square wave with a suboscillator to create a 4-oscillator sound out of just one “instrument” (just one LAYER). And for those that want total control, you can easily choose an instrument that has just a single oscillator sample in Osc 1, program that the way you want it, then use LAYER 2 for a second oscillator, LAYER 3 for a third oscillator, etc. This is no different than “Elements” in a Yamaha Motif or other rompler. And in fact, this structure goes all the way back to the famous Yamaha CS-80 which has just one oscillator going through the filters with dedicated envelopes. This was a deviation from the traditional idea of multiple oscillators through a single filter like the Minimoog, Oberheims, etc. did. But there is an analog synth precedent for it with the CS-80.
I would guess each layer can have one "instrument" which has one of the 17 classik guis. what is not clear is how you can pull in different filters and different samples for each of them. Its not clear to me why they have all these different guis other than purely cosmetic..he has stated that its basically one synth engine underneath it all, but a lot of samples to choose from. So the question in my mind is whether each of the GUI's basically presents a subset of the samples that correspond to that instrument....feeding into a simplified synth... or if we can highjack samples from other synths into any one of the instruments, basically making it a frankenstein version, regardless of the GUI.What none of that tells me is what I'll be seeing at the patch level if I do combine 4 different layers from 4 different "synths." What GUI will I see? Is it a generic one or is there a different GUI for each layer and that GUI will be whichever synth that layer is attached to?
Exactly my questionFor example. Can I pull up a patch with the A6 GUI and inside that patch load samples from any of the other 16 synths?
