So, pretty much how I've described so far, only it wasn't clear how the effects are a part of the equation, now it is. Each patch not only defines the samples, it also defines the effects.Peter - IK Multimedia wrote:1. You would select the instrument you want to use (thus the oscillator(s)) and then go from there. For other instruments' oscillators you'd use another instrument on another layer.Dewdman42 wrote:Peter, here are a few questions.. hopefully easy to answer...
- can I choose any sample from the entire collection to use within a particular instrument as a source OSC? or if I am looking at the SY99 screen(for example), will I only be able to select SY99 samples to use in OSC1 and OSC2?
- I read somewhere that I can use any of the filters in any of the instruments...so that is similar to question #1, but I think already answers that YES, I can mix and match the filters in the instruments to get different results.
- You have the layers...ok...is there any synth processing that can be done to all the layers as a whole...or at least FX processing? In other words, does synth processing need to happen entirely within each of the layers or can we really layer the bare OSC's from different instruments and then process that resulting layered OSC through the synth and FX engine?
2. Yes you can choose filters that are not normally associated with the synth you're working with in Syntronik
3. There is no master bus processing inside Syntronik. Think of it as 4 complete synths with their own effects.
Really there's little benefit over only having one layer and loading multiple instances in the DAW. It sounds like the only real benefit is being able to save a.fxb from your DAW, if it supports it, so that it will capture the state of all four layers?
