** Audio effect processing on your video card **

VST, AU, AAX, CLAP, etc. Plugin Virtual Effects Discussion
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One of the DSP cards out there can.. I'm sure of it!

Or maybe I dreamt it?? :?
My Youtube Channel - Wires Dream Disasters

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Ok. Sorry. Consider me an idiot. :o
My Youtube Channel - Wires Dream Disasters

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Let me quote my mentor, Mr. Alan Partridge:

Jurassic Park! :D

/Majken

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OMG!! OMFG!! ANOTHER ALAN FAN!!

DAN!! DAAANN!! DAAAAANNN!!!

... Oh I'll just catch him later.


....


DAAAAAAAAAAAAAAANNNNN!!!

and my favourite... "comme un zie bit und listen to Kraftwerk!!"

f**king quality stuff! :lol:
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ttoz wrote:
Amberience wrote:One of the DSP cards out there can.. I'm sure of it!

Or maybe I dreamt it?? :?
you dreamt it i promise. we all dream it as it is really the most wonderful ultimate dream for audio heads. no dsp card can run native plugins coded for windoze (or mac).
No, my guess is he's thinking of Audio processing units or APU (like a GPU but for audio).

http://www.nvidia.com/object/nppa.html

Seems to be mainly for game audio though - not sure if it's relevent to music but I suppose it could be.

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Lunch Money wrote:I think the point of it is that the native VST plugs are offloaded to the GPU instead of the CPU for processing. The graphics card itself won't "contain" the plug-ins.
As a result, in theory it will be able to run ALL of your native VST plug-ins, no?
Or did I miss something?
You may miss that the plugs will have to be written specially for this architecture...
So if they provide an open easy-to-use powerfull math library, some other developer may follow...
Else you will be able to run only the plugs they provide....

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what about Art Pure rendercards?

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I agree that it sounds cool but its all about the plugins IMO. I couldn't give a flying f**k about having the power to run say 50 instances of whatever plug they offer us if it sounds like the VST Dynamics/Wunderverb3 etc.

The hardware dongle like the PoCo and UAD-1 has meant that people like Sony, Access & Universal Audio can invest time and money into plugins with the knowledge that it ain't going to be ripped off and free to download within hours of release. Access constantly say a native Virus VSTi will never be available and I guess the same will apply here.

So my point is, if the algorithms aren't top notch and no quality 3rd party is coding for it, then why bother. I really can't see it running any old native plugin which would make it absolutely essential, so it'll come down to the plugs available.

Likewise I'm not interested how old, scrapyard, out-of-date etc the UAD-1 Chromatic MPACT2 chip is when what really matters is how good the Fairchild & Pultec Pro combo sounds on my master channel.

Just MHO
No, that Glitch is meant to be there.....
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Grain Bastard wrote: So my point is, if the algorithms aren't top notch and no quality 3rd party is coding for it, then why bother. I really can't see it running any old native plugin which would make it absolutely essential, so it'll come down to the plugs available.

Likewise I'm not interested how old, scrapyard, out-of-date etc the UAD-1 Chromatic MPACT2 chip is when what really matters is how good the Fairchild & Pultec Pro combo sounds on my master channel.

Just MHO
My sentiments exactly! The way i see it, I spent $550.00 clams on a professional high quality audio software plugin suite (20 plugins), and UA was generous enough to throw in a DSP card for FREE! :D If only other expensive audio plugin suites (WAVES) would be so generous to toss in a free DSP card to take the load off of your native CPU.

BTW, that Fairchild/Pultec Pro combo on the master is quite tasty. Add in a LA2A and a brickwall (Elephant 2) for some added flava. Since I added my 2nd UAD-1, I've got DSP to burn baby :P
I'm on the road to Sonic Nirvana
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i wouldn't mind top native vst's being calculated by GPU (you mentioned voxengo ...).

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Guys, just to get everyone back on track of what's really going on,

You have to write the code specifically for the GPU, it will not run your existing plugs. (unless someone spends like 5 years coding the emulation, unlikely, and didn't happen with any DSP to date)

While Bionicfx will probably use their own propietary system, this technology will eventually be available free for everyone, and not just for audio applications. In fact it already is, in the form of Brook GPU (http://graphics.stanford.edu/projects/b ... index.html). It's in its early stages, but it'll evetually be an extension to C, and provides easy way to offload processes to GPU. (Think SSE or Altivec, but way more powerful.)

As for sound quality of the plugins to come, well, it's up to the developer. But given the massive firepower at their disposal we will see some extremely high quality plugins even in the early stages. Pretty soon major companies will jump on this. They simply cannot ignore the DSP power, or they will go under. Those figures at bionicfx site give you a good impression of what kind of speeds we're talking about.

And they are being modest.

Geforce 6800's do more than 40 gigaflops!

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but I have a maybe naive question:

The conversion of the audio data into video data and back - isn't it the main cpu which has to do it?
And isn't it highly likely that this conversion will take an impressive amount of cpy-cycles? :?

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jens wrote: The conversion of the audio data into video data and back - isn't it the main cpu which has to do it?
And isn't it highly likely that this conversion will take an impressive amount of cpy-cycles? :?
Not really,
think UAD1 and maybe powercore. Although isn't powercore motorola based? (That doesn't need any complicated conversions.)

They all have the shuffle the data back and forth just the same.

Looking at the Brook GPU specs it seems that they have floats and integers (but as 'streams'). That wouldn't require more than simple (efficient) hacks.

So that decoding bit would very likely only involve converting those streams.

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