Blue Cat Audio wrote:I think we both talked about the same thing. The problem with "physical-modeling-style GUI" is that you have to choose your microphones, cab models, placement, room etc. That's exactly the kind of thing that the perceptual model that was chosen here is supposed to avoid, so that it is much faster to get the tone you want, without being an expert in acoustics or physics .When I said 'futzing with filter curves', I was talking about the frontend (GUI)
I understand what you're saying, and I do appreciate the design narrative you envisioned.Blue Cat Audio wrote:It's definitely a different approach from existing amp sims, and that's also why the plug-in is much more than that. But I think that once you have done the shift, it's very hard to come back to "old style" simulations that try to mimic the real world - the workflow is in many cases much more efficient - but you have to get used to it first.
However in my experience, I was often able to get the best sounds out of Destructor (for amp sims) by using a cab modeler after it. Sometimes bypassing the post-filter, sometimes not. With a lot of experimentation, I was able to get the best sounds from Destructor compared to a number of very popular amp sims, but only with the editors and sometimes with the help external of IRs.
I also personally feel that the 'easy mode' is basically worthless for someone that's looking for a specific sound such as I am. If one is looking for a generic good guitar sounds, then it's probably fantastic. If one wants/needs to emulate a specific sound then the editors are the only way.
I think this is really a fantastic thing. If there are users that find the easy mode useful then I think you have succeeded in making a product that simultaneously caters to "plug and play" users and tweakers. Very few products manage to satisfy both types of users. It's an achievement in itself.
Perhaps even a simple addition would be the extension of a simple IR loader, or the ability to insert a plug-in before each section. Sure you can do this with 3 destructor instances (which I've already done a few times), but that's not as fun! I'm sure that's beyond what you wanted to achieve with this product, but I'll still make my suggestion.
I also want to re-iterate that I really appreciate you adjusting the demo. I am not a fan of the audio-pause still, but you earned at least a few quick sales by making the adjustments you did. (A number of musicians on IRC also purchased Destructor recently because of it)