Dead Duck Software - opinions?

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swatwork wrote: Don't worry, I implemented 100% feedback for exactly this kind of endless repetition effect so I'm not going to change it.
Yesss!!

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No_Use wrote:It's a common Dub technique to let delay repeats first fade out then bring them back up by putting feedback to 100% ( > 100% actually), I call this "build up delay".
I do this quite regularly in my productions, so a delay that doesn't do build ups is rather useless to me.
Don't these dub-style feedback techniques use delays as send rather than insert effects?

Any delay with at least 100% feedback will let the sound build up, the only difference is the rate at which it happens. If you use, say, MonoDelay as an insert effect the signal being repeated starts out a track level and when 100% feedback is applied it quickly builds up until it becomes too loud (or is deliberately limited as in the case of MonoDelay).

However, if you put the delay on a send track and set the delay mix to 100% you can achieve much more controllable 'buildups' because the signal being fed to the delay can start out at a much lower level and even at 100%+ feedback levels the buildup can be managed much more easily.

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swatwork wrote: I didn't realise at the time but the functions I used to read the registry are only supported on Vista and later so that's probably why XP no longer works. I'll see if I can find an XP-compatible alternative.

Thanks for reporting the duplicate parameter.
I'm working with 2 systems, XP in the studio and Win7 on laptop.
Hopefully can have back the XP-compatible, I'm sure it will be useful to other too.

Another thing I want to mention if you are interested to put into your to-do list

It's the knob/parameter curve or scaling.
I'm guessing that you make all knob in linear curve.

But when I use the Filter or DualFilter for example, I feel that the Cutoff knob not too satisfied and probably need to be defined in other curve.

Just a comparison with usual filter that I use (range of 20hz - 20khz) :
- 50% = about 700hz to 1khz
- While 50% in DD Filter = 5khz

Hope you get what I mean, Steve :wink:

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swatwork wrote:
No_Use wrote:It's a common Dub technique to let delay repeats first fade out then bring them back up by putting feedback to 100% ( > 100% actually), I call this "build up delay".
I do this quite regularly in my productions, so a delay that doesn't do build ups is rather useless to me.
Don't these dub-style feedback techniques use delays as send rather than insert effects?

Any delay with at least 100% feedback will let the sound build up, the only difference is the rate at which it happens. If you use, say, MonoDelay as an insert effect the signal being repeated starts out a track level and when 100% feedback is applied it quickly builds up until it becomes too loud (or is deliberately limited as in the case of MonoDelay).

However, if you put the delay on a send track and set the delay mix to 100% you can achieve much more controllable 'buildups' because the signal being fed to the delay can start out at a much lower level and even at 100%+ feedback levels the buildup can be managed much more easily.
Thanks.
Correct, usually delays are used as sends when doing this.
I admit I'm confused by your post now, because the post I quoted indicated to me it's not possible to do "buildups" with MonoDelay, and yours sounds like it is. (Ok, uh, I should have actually tried it myself before posting. :oops:)


Anyway, imo, most clear and best of both worlds is when the feedback knob on a delay goes > 100% (say 110%), so you know at a glance at 100% it's steady, non-decaying repeats ("looper like") and settings beyond that is "buildup" (and you have to be careful when using this).

edit:
Examples where feedback goes > 100%: mda Dub Delay (110%), NI Replika (120%)
Last edited by No_Use on Tue Jul 04, 2017 2:38 pm, edited 2 times in total.

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kinwie wrote:I'm guessing that you make all knob in linear curve.

But when I use the Filter or DualFilter for example, I feel that the Cutoff knob not too satisfied and probably need to be defined in other curve.

Just a comparison with usual filter that I use (range of 20hz - 20khz) :
- 50% = about 700hz to 1khz
- While 50% in DD Filter = 5khz

Hope you get what I mean, Steve :wink:
Yes, I know what you mean because I've been thinking about it too :)

The knobs on most of the filters use a square-law scale so that the lower values are spread out more than the upper values. This is why half-way is about 5k and not 10k as it would be in a linear control. Although this is better than a linear knob it still doesn't emphasis the values that matter the most which are those below about 3-5k.

This is certainly something I want to improve.

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jbuonacc wrote:
i haven't tested it in a while, but i remember a similar issue with the HoRNet 'HDD-1' delay. completely "dead" at high feedback settings, nothing like an actual Boss DD-x delay pedal (which he said he had modeled after his own unit). i'd be surprised if he had ever put his hands on one.
Hi if HDD1 goes silent at high feedback well that's a bug... if you want i'll post the picture of the unit i studied, it's in the drawer next my bed right now but the guitar player in my old band used it for almost 5 years in every gig and we know how it sounds and works :) btw it's a DD3

Saverio

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HoRNet wrote:
jbuonacc wrote:
i haven't tested it in a while, but i remember a similar issue with the HoRNet 'HDD-1' delay. completely "dead" at high feedback settings, nothing like an actual Boss DD-x delay pedal (which he said he had modeled after his own unit). i'd be surprised if he had ever put his hands on one.
Hi if HDD1 goes silent at high feedback well that's a bug... if you want i'll post the picture of the unit i studied, it's in the drawer next my bed right now but the guitar player in my old band used it for almost 5 years in every gig and we know how it sounds and works :) btw it's a DD3

Saverio
No quality check @ Hornet? That's a serious fat bug that shouldn't appear in a 1.x version imo.
Whoever wants music instead of noise, joy instead of pleasure, soul instead of gold, creative work instead of business, passion instead of foolery, finds no home in this trivial world of ours.

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OK, another update...

The Instruments Bundle has been updated to 1.3.2
This is purely to address an incompatibility with Windows XP so if you're not using that you can ignore this release.

The Effects Bundle has been updated to 1.4.3
This includes the XP change and some minor bug fixes, but also some breaking changes to filter cutoff and delay ranges/scaling in the following plugins: Filter, DualFilter, Delay, MonoDelay, Channel and Channel2.

Unfortunately this means any existing projects featuring these plugins will have to be adjusted as the stored parameters will now map to different plugin values.

Finally, this release marks the end of the development phase for these plugins; I've no plans to add any new features or additional plugins. From now on it's bug fixes only.

Steve

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Anyone who can make you believe absurdities can make you commit atrocities.

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swatwork wrote:Finally, this release marks the end of the development phase for these plugins; I've no plans to add any new features or additional plugins. From now on it's bug fixes only.

Steve
Thank you for your awesome work! :clap: :tu: :hug:
Whoever wants music instead of noise, joy instead of pleasure, soul instead of gold, creative work instead of business, passion instead of foolery, finds no home in this trivial world of ours.

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To be fair, you're right - I haven't used hardware delays regularly. I've experimented with a couple that were part of a multi-fx rack unit, but most of my regular audio work is done in-the-box.

As far as FreqEcho goes, you're right: at 100% it feeds back on itself and increases in volume. I was simply saying that it CAN repeat forever similar to how the Dead Duck delays do at full feedback. For FreqEcho, that point is close to just over 70% feedback. That just means that the "%" isn't really the actual value of Feedback going back in to the delay.

I love these kinds of technical discussions lol. Interesting to hear from other people with different experience.
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swatwork wrote:OK, another update...

The Instruments Bundle has been updated to 1.3.2
This is purely to address an incompatibility with Windows XP so if you're not using that you can ignore this release.

The Effects Bundle has been updated to 1.4.3
This includes the XP change and some minor bug fixes, but also some breaking changes to filter cutoff and delay ranges/scaling in the following plugins: Filter, DualFilter, Delay, MonoDelay, Channel and Channel2.

Unfortunately this means any existing projects featuring these plugins will have to be adjusted as the stored parameters will now map to different plugin values.

Finally, this release marks the end of the development phase for these plugins; I've no plans to add any new features or additional plugins. From now on it's bug fixes only.

Steve
Wowww! That was super-fast!!
Will give it a run on XP tomorrow and report back...

Thanks a lot Aloysius.....errr
I mean thanks, Steve!!

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Everything runs fine!
Awesome works, Mr. Dead Duck :tu: :tu:

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swatwork wrote: Finally, this release marks the end of the development phase for these plugins; I've no plans to add any new features or additional plugins. From now on it's bug fixes only.

Steve
Thanks a lot for your awesome work!
:clap: :clap: :clap:
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Your generosity is unreal. I've been waiting for a free, x64, all encompassing bundle snd you've delivered in spades. I'll be using DD and ReaPlugs exclusively from here on out. Eternally grateful to you kind sir.

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