SynthMaster v2.9.8 released with 50 new cinematic presets by DeJaVu Sound
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- KVRAF
- Topic Starter
- 7506 posts since 14 Nov, 2006 from Ankara, Turkey
Please try deleting the config file:flonky wrote:I installed the new update and since the update Logic Pro X (10.3.1) crashes anytime I try to load a Synthmaster instance...
/documents/synthmaster/config/synthmasterconfig.txt
In most cases that fixed the crash.
Otherwise, please email me the crash report.
Thx!
Works at KV331 Audio
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll
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- KVRist
- 131 posts since 11 Apr, 2004
Thanks, now it works.
I have still the graphic bug with Synthmaster One...
I have still the graphic bug with Synthmaster One...
Mac Studio M2 Ultra, Sonoma, Logic X, Orion 32+, mioXL, V-Synth XT, JD-990, MC-909, OB-X8, NINA, KK61 mkII
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- KVRAF
- Topic Starter
- 7506 posts since 14 Nov, 2006 from Ankara, Turkey
We haven't updated SynthMaster One yet. That's gonna be in 2 weeks.flonky wrote:Thanks, now it works.
I have still the graphic bug with Synthmaster One...
Works at KV331 Audio
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll
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- KVRist
- 42 posts since 5 Jun, 2017
regarding setting the Engine Buffer Size, does bigger buffer size result in higher audio quality?
suppose the CPU is powerful enough, I set the global Engine Quality for both Realtime and Offline to BEST to,
what should I do with the Buffer Size?
when I try different buffer sizes, it all works, but I can hear very very subtle differences in tone, what is the recommended practice?
suppose the CPU is powerful enough, I set the global Engine Quality for both Realtime and Offline to BEST to,
what should I do with the Buffer Size?
when I try different buffer sizes, it all works, but I can hear very very subtle differences in tone, what is the recommended practice?
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- KVRAF
- Topic Starter
- 7506 posts since 14 Nov, 2006 from Ankara, Turkey
No, it results in lower CPU cycles. Buffer size determines the frequency of the calculation of ADSR envelopes, LFOs, etc. it's what's called "control rate"darksynth wrote:regarding setting the Engine Buffer Size, does bigger buffer size result in higher audio quality?
Small = 16 samples
Normal = 32 samples
Large = 64 samples
If you have fast envelopes/LFOs you might want to use smaller buffer sizes.
I'd recommend Large for tracking, Normal for offline bounce
Works at KV331 Audio
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll
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- KVRAF
- 4751 posts since 22 Nov, 2012
Just installed the latest update. I won't know until I dig into it deeper over time, but all the major bugs that I saw have been cleaned up. Feels unreal to have synthmaster back in my rack. I'm STOKED!
- KVRist
- 335 posts since 19 Aug, 2014
So I've noticed something that I'm pretty sure is a bug. Windows 10, FL Studio 12.4.2, 64-bit, 64-bit VST of Synthmaster. This was an odd one, so I did a bunch of testing:
Starting from the initialized preset, if you set the Filter routing to "Split", turn both Oscillators on, Turn Oscillator 2 Sync on (Sync to Osc 1), and enable Filter 2, You get a low-frequency POP evey time you play a note. There is also a very loud, high-frequency sound that plays.
When this happens, you cannot hear Osc 2 as it is supposed to sound (the typical synced-oscillator timbre). Sometimes I can hear something very quiet under the high-pitched noise that is affected by the Pitch control and follows keyboard input, but it's not how Osc 2 should sound when Sync'd.
This high-pitched sound seems to be coming out of Osc 2, as I can Filter it and apply effects to it. It also seems to behave differently depending on the Filter Algorithm selected.
In Virtual Analog, It starts loudly and fades away gradually. It does not appear again with subsequent notes. It can be brought back, however, if you disable Sync, play a note, then re-enable Sync. It will appear on the next note played. This ALSO is the case in the Lowpass mode of the Ladder, Diode, SVF, and Bite Filters, and the Bandpass mode of the Ladder Filter
In Digital, it will constantly play and I can hear it in all of the Filter Modes. Interestingly, the Comb Filter does not seem to affect it.
In the other Filter Algorithms (Ladder, SVF, and Bite) you can hear the sound constantly in all other filter modes not covered above. Interestingly, in the SVF's Multi mode, you can only hear it if the Mode knob is turned all the way to the right.
In addition, while this is happening, if you modulate the cutoff of Filter 2 in Highpass or Bandpass mode, you get some weird squeaks going on.
All of the above behavior ALSO happens if you Sync Osc 2 and turn Osc 1 OFF.
All-in-all, very weird and is certainly not good behavior.
Starting from the initialized preset, if you set the Filter routing to "Split", turn both Oscillators on, Turn Oscillator 2 Sync on (Sync to Osc 1), and enable Filter 2, You get a low-frequency POP evey time you play a note. There is also a very loud, high-frequency sound that plays.
When this happens, you cannot hear Osc 2 as it is supposed to sound (the typical synced-oscillator timbre). Sometimes I can hear something very quiet under the high-pitched noise that is affected by the Pitch control and follows keyboard input, but it's not how Osc 2 should sound when Sync'd.
This high-pitched sound seems to be coming out of Osc 2, as I can Filter it and apply effects to it. It also seems to behave differently depending on the Filter Algorithm selected.
In Virtual Analog, It starts loudly and fades away gradually. It does not appear again with subsequent notes. It can be brought back, however, if you disable Sync, play a note, then re-enable Sync. It will appear on the next note played. This ALSO is the case in the Lowpass mode of the Ladder, Diode, SVF, and Bite Filters, and the Bandpass mode of the Ladder Filter
In Digital, it will constantly play and I can hear it in all of the Filter Modes. Interestingly, the Comb Filter does not seem to affect it.
In the other Filter Algorithms (Ladder, SVF, and Bite) you can hear the sound constantly in all other filter modes not covered above. Interestingly, in the SVF's Multi mode, you can only hear it if the Mode knob is turned all the way to the right.
In addition, while this is happening, if you modulate the cutoff of Filter 2 in Highpass or Bandpass mode, you get some weird squeaks going on.
All of the above behavior ALSO happens if you Sync Osc 2 and turn Osc 1 OFF.
All-in-all, very weird and is certainly not good behavior.
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- KVRAF
- Topic Starter
- 7506 posts since 14 Nov, 2006 from Ankara, Turkey
I was able to reproduce that one. Wlll try to figure out the root cause.AJYoung wrote:So I've noticed something that I'm pretty sure is a bug. Windows 10, FL Studio 12.4.2, 64-bit, 64-bit VST of Synthmaster. This was an odd one, so I did a bunch of testing:
Starting from the initialized preset, if you set the Filter routing to "Split", turn both Oscillators on, Turn Oscillator 2 Sync on (Sync to Osc 1), and enable Filter 2, You get a low-frequency POP evey time you play a note. There is also a very loud, high-frequency sound that plays.
Works at KV331 Audio
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll
- KVRist
- 147 posts since 21 Jan, 2008 from New York
Cool, what about the MSEG that is not syncing to the host, would you be able to take a look? This is very easy to reproduce...kv331 wrote:I was able to reproduce that one. Wlll try to figure out the root cause.AJYoung wrote:So I've noticed something that I'm pretty sure is a bug. Windows 10, FL Studio 12.4.2, 64-bit, 64-bit VST of Synthmaster. This was an odd one, so I did a bunch of testing:
Starting from the initialized preset, if you set the Filter routing to "Split", turn both Oscillators on, Turn Oscillator 2 Sync on (Sync to Osc 1), and enable Filter 2, You get a low-frequency POP evey time you play a note. There is also a very loud, high-frequency sound that plays.
Thanks!
- KVRist
- 147 posts since 21 Jan, 2008 from New York
Please provide the files or more information, hopefully the devs will pay some attention before they drop Version 2 development for good.hlrf wrote:Sorry to nag again about this...
The sample/sfz loop points issue we discussed at company forum needs some love as well
I can provide more detailed test files for investigating.
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- KVRAF
- Topic Starter
- 7506 posts since 14 Nov, 2006 from Ankara, Turkey
Hi therehlrf wrote:Sorry to nag again about this...
The sample/sfz loop points issue we discussed at company forum needs some love as well
I can provide more detailed test files for investigating.
It was on my todo list. will sort it out in our next release in August.
Works at KV331 Audio
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll
- KVRAF
- 2275 posts since 4 Dec, 2011 from Brasília, Brazil
hey, it's really possible to change Engine Buffer Size to control Rate in a future update? And change engine quality to oversample? rename the names Good (x2 oversample), Better (x3 oversample) or Best (x4 oversample)?kv331 wrote:No, it results in lower CPU cycles. Buffer size determines the frequency of the calculation of ADSR envelopes, LFOs, etc. it's what's called "control rate"darksynth wrote:regarding setting the Engine Buffer Size, does bigger buffer size result in higher audio quality?
Small = 16 samples
Normal = 32 samples
Large = 64 samples
If you have fast envelopes/LFOs you might want to use smaller buffer sizes.
I'd recommend Large for tracking, Normal for offline bounce
Engine quality and Engine Buffer Size are very geek and cryptic names. I think that most of the users of VSTi would understand clearly Oversample and Control Rate (Reaktor uses Control Rate too)
My soundcloud: https://soundcloud.com/waltercruz
