Mates, I have almost done and I have a question. Should I turn on Oversampling before the final mix if I am already happy with the sound?

Try both and see if it matters...stunkit wrote:@Taron, what is LotS?
Mates, I have almost done and I have a question. Should I turn on Oversampling before the final mix if I am already happy with the sound?
Yep, it's great for bass and leads, not just sfx! Although I think its future sibling "Torus Generator" will be even better for that.zippy731 wrote:Spiral Generator is a righteous beast!
Lots of potential, and beyond OSC I'll definitely keep this one up front in the toolbox for crazy noisemaking for resampling etc.
Proper crash reports makes for a happy developer! (Please report crashes with needed details! http://www.soundemote.com/contact)zippy731 wrote:I've been having some struggles keeping it stable in FL Studio (version 12.4, 64 bit) where it has tended to crash just when it was getting really awesome.
see my post here for getting sine: viewtopic.php?p=6825934#p6825934Taron wrote:because you can hardly get a sine like sound with this one
Absolutely! I made parameter ranges large so you could explore isolated extremes, rather than turning everything up to the extreme at once.Taron wrote:I don't know, if I'm entitled to give any advice to you guys, probably because my track will sound likely rather tame, but if you don't want to go nuts, don't go nuts with SG.
PrettyScope was my very first release. Why? Because all of my future synths will depend on seeing the waveform in 2D/2.5D, it's hugely important, not just helpful, for my stuff coming up. More 1D features (stereo signal comparison) coming soon as well. I would love to release a free PrettyScope in the future when it where the paid version is a bit more expensive and feature-rich and the free version has the basic featureset needed for waveform studying.Taron wrote:Funny tip I just realized: Auburn Panagement has an Oscilloscope built in, which REALLY helps designing "harmless" sounds! This visual feedback is enormously helpful. Beyond the shadow of a doubt, buying Spiral's own beautiful oscilloscope would very likely be VERY worth it!
This will be true more for my future synths, but in general oversampling is an aesthetic choice, not a matter of sound quality. You won't be reducing aliasing in some cases, you will simply be making the sound less aggressive. Use oversampling if you are hearing nasty digital artifacts (although if you have high density, high frequency, and no lowpass filtering, your asking for nastiness!). I eventually need to implement a realtime vs rendering settings though.stunkit wrote:Should I turn on Oversampling before the final mix if I am already happy with the sound?
I would be careful with it. For me adjusting the oversampling would completely kill some of my percussion patches by eliminating the aliasing noise. If you adjust oversampling after your track is done (as some have suggested to reduce CPU burden) it will likely dramatically change the character of your mix (maybe not for the better).stunkit wrote:@Taron, what is LotS?
Mates, I have almost done and I have a question. Should I turn on Oversampling before the final mix if I am already happy with the sound?
True that LotS is opposite of SG. Regarding interface SG is simpler to understand with traditional approach while in LotS, well one should really try hard to understand what any buttons doTaron wrote:However, I really have no concerning difficulties designing sounds with it, especially percussion are good fun, too. It's almost ironic, considering that it's virtually the opposite of LotS, because you can hardly get a sine like sound with this one and everything sort of brings back memories of the dentist or some hive of insects. It's most definitely an awesome contrast.
You'd think that using micropenis as a reference is a sure fire way to feel better about yourself, but theirs is bigger than yours.stunkit wrote:"Reference:
Knife Party - Micropenis xD"
Damn this computer, I'm getting an uprade from my core 2 duo to disney's 55,000 core rendering engine immediately, brb.Taron wrote:"my poor little 12 core Xeon, hehe."
hmm, I'll add that to my issues list and will take a look.Taron wrote:I'm just experimenting with KEYTRACKING and it's really iffy with density
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