Btw. I like how you integrated the pre, post and mix buttons in the ui.
So, take your time for the final touches and thanx for your quick reply.
Do you have an idea as to which hosts do and don't support it? I've seen Studio One dynamically update latency reporting on the fly (specifically, turning oversampling on and off on some plugins will have an immediate effect on the latency reporting). Is that basically what this feature is doing and would that be the test?andy-cytomic wrote:I've also added a feature to dynamically switch latency between realtime and render, so if you have no latency in realtime you will get no latency, but can still render with latency compensation. The trouble is very few hosts can actual handle this dynamic switching while still having the correct latency compensation, and lots of hosts crash outright, so I'll leave it up to anyone who is keen to investigate further themselves.
Ahh, switching latency while running is one thing, but dynamically switching the latency when the host does an offline render is a whole different matter. Reaper supported it when I was trying to originally implement this idea several years ago before dropping it. Also Ableton Live does for VST plugins on Mac, but not for AU (at least it doesn't crash!), don't know about the Windows version.Funkybot's Evil Twin wrote:Do you have an idea as to which hosts do and don't support it? I've seen Studio One dynamically update latency reporting on the fly (specifically, turning oversampling on and off on some plugins will have an immediate effect on the latency reporting). Is that basically what this feature is doing and would that be the test?andy-cytomic wrote:I've also added a feature to dynamically switch latency between realtime and render, so if you have no latency in realtime you will get no latency, but can still render with latency compensation. The trouble is very few hosts can actual handle this dynamic switching while still having the correct latency compensation, and lots of hosts crash outright, so I'll leave it up to anyone who is keen to investigate further themselves.
The price will remain at USD 29 after releaseRobert Randolph wrote:It's a 41 page thread and I wasn't able to find it via search:
Is the price possibly going up after release, or is it already set in stone?
Good question - GREAT answer!andy-cytomic wrote:The price will remain at USD 29 after releaseRobert Randolph wrote:It's a 41 page thread and I wasn't able to find it via search:
Is the price possibly going up after release, or is it already set in stone?
Thanks heaps for taking the time to demo the plugin and run through some of the features!Chandlerhimself wrote:I did a video going through some of the features. I really like what it does. The variety is really amazing and the sounds are great.
The only additional processing I do is adding a short delay to the input, which takes minimal extra cpu. This is needed to keep the latency during realtime and offline processing the same. It sounds like Sonar adds a chunk of cpu to your session when using latency compensation, so this is what you will be seeing, as each and every track in your whole session will now need to be delayed to bring it back in time with the latency The Scream is introducing.Chandlerhimself wrote:One thing I noticed is that in Sonar even the offline render causes increases in CPU. I haven't checked in any other hosts, but it seems like its working in real time. You might want to check before final release because the CPU usage is really high. Of course turning it down manually solves things, but that kind of defeats the purpose of the feature.
That's a really good idea!PS. a little feature request if I may: could right-drag on the PRE or POST sliders inversely adjust the parameters, so that I could increase input while bringing down the output at the same time?
Cheers
The presets from the video can be found here. They aren't included with the plugin yet, but you can add them yourself. They sound great too.andy-cytomic wrote:https://cytomic.com/files/scream-beta-patches-1.zip
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