why are the dynamics lost when downmix to mono is clicked while exporting in cubase ?

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thecontrolcentre wrote:If you export in stereo are the levels ok?
https://postimg.org/image/699xawb4r/

this is the difference between 0db and -6db stereo .

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Those are pretty hot levels. I think you need to turn down, is all ...

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thecontrolcentre wrote:Those are pretty hot levels. I think you need to turn down, is all ...
how much do you think I need to turn down by ?

Should I raise my level to maximum on my audio interface for monitoring ?

I use scarlett 2i4 and DT770 Pro , Yamaha HS 5 for monitoring .

What is the level i need to have on this for good monitoring ? :

https://macprovid.vo.llnwd.net/o43/hub/ ... gure_2.jpg

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I don't understand what you mean about your interface level? I asked for more info about how you're recording your waves :shrug:

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thecontrolcentre wrote:I don't understand what you mean about your interface level? I asked for more info about how you're recording your waves :shrug:
I meant if i reduce the volume so much on cubase , i don't hear much in my monitors . The sound seems to be very low when i hear on my monitors .

Whatever levels I have set currently seems to be a good level and there is no clipping as well .
But waveform shows differently .

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vignesh.vijay wrote: Whatever levels I have set currently seems to be a good level and there is no clipping as well .
But waveform shows differently .
No clipping? Zoom out (see the right side of the pictures). It's the same audio file. On both pictures.

https://postimg.org/gallery/1iefzs8c6/

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lobanov wrote:
vignesh.vijay wrote: Whatever levels I have set currently seems to be a good level and there is no clipping as well .
But waveform shows differently .
No clipping? Zoom out (see the right side of the pictures). It's the same audio file. On both pictures.

https://postimg.org/gallery/1iefzs8c6/
If I zoom out this way , the waveform looks ok .. Should I always have it zoomed out this way ?

https://postimg.org/gallery/pwhyx100/

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Yes. It doesn't affect the volume. Visual representantion only.

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vignesh.vijay wrote:
thecontrolcentre wrote:I don't understand what you mean about your interface level? I asked for more info about how you're recording your waves :shrug:
I meant if i reduce the volume so much on cubase , i don't hear much in my monitors . The sound seems to be very low when i hear on my monitors .
Then turn up your monitors.
When working in 24 bit there's no need to work at such 'hot' recording / mixdown* levels.

Maybe read up on gain staging (and headroom):

http://www.soundonsound.com/techniques/ ... w-software

* different thing when you are at mastering stage, then you try to get close to 0 db, but that's usually a separate process, involving a limiter etc.

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Once I zoomed out . The waveforms look better now .

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vignesh.vijay wrote:Once I zoomed out . The waveforms look better now .
:dog:

Great example of people trying to mix with their eyes instead of ears.

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thecontrolcentre wrote:
vignesh.vijay wrote:Once I zoomed out . The waveforms look better now .
:dog:

Great example of people trying to mix with their eyes instead of ears.
I have never even started mixing .. This is even before starting to mix :) :D

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Find a reference lvl pink noise file. Get a DB meter. Playback the file and set your monitors so that -6db in cubase is a listenable level from your monitors. I use 78db .. others I know go quieter, some louder. From then on you will know how “loud” your mix is compared to -6db. There is a dB indicator in the editor that would show you the actual level of the file. The project track zoom is not a loudness reference in cubase.
If you have to ask, you can't afford the answer

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Couldn't a mono mixdown that had reduced dynamics be attributed to phase issues?

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No_Use wrote: When working in 24 bit there's no need to work at such 'hot' recording / mixdown* levels.

Maybe read up on gain staging (and headroom):
[...]

* different thing when you are at mastering stage, then you try to get close to 0 db, but that's usually a separate process, involving a limiter etc.
That's dogmatic and it's just one way of looking at this. I cannot get the sound I want without the proper gain, for certain things anyway. They cannot be smaller and then later made big again. This is before we even consider the transients.

I never consider levels as something I will have to significantly raise in another process. How does one actually hear the result of this separate process? We only have a mental sort of projection, it's imaginary. Unless most of what you'll ever do is exactly the same dynamically and in terms of color and you can rather predict what a certain engineer will do for it. So, instead one can actually compose and mix for the actual result they want. Another problem with this being some kind of rule is, it pretty much assumes very limited if any dynamics. And it seems to take transients as a type of hazard that needs to be curtailed or wiped out.

The whole thing of 'you must use a limiter for proper loudness' is fairly novel, enormous headroom because you'll seriously raise the entire gain structure later comes from ITB thinking (where one's renders seem so light because, well, 'digital') and is additionally influenced by the Loudness Wars, nothing is loud enough, music always sounds better louder and all this. It may suit one's idea and music perfectly to do it exactly this way, but it may not at all. Mastering was not just this basic normalization like every source needs a lot of help, so that finally the tail of 'mastering' wags the dog.

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