DtBlkFx x64 build for windows (Update: Github source release)

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First, a bit of backstory.

I emailed Darrell Tam awhile ago for the source code to the last released version of DtBlkFx. I wanted to try and build an x64 version for myself. A few months later, I received a reply from Darrell and after a few hours of squashing compiler errors I had an x64 build that seems to work. I know some others would probably be eager to have this as well, so I've published x86 and x64 binaries for windows on Github.

Some things to note:
  • I have done very little testing other than to load it up and play around with it for a few minutes. Don't rely on this for production.
  • I've only built the stereo version.
Links Update 2019-03-23:

After a considerable amount of effort getting it ready for public release, the full source code is now available on Github. Still a long way to go, so any help is appreciated.
Last edited by Dozius on Sat Mar 23, 2019 11:58 pm, edited 1 time in total.

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Woooow!!!!! Very nice of you. Very nice indeed.

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:clap:
Made my day Dozius, thanx!

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Awesome. Thanks.

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x64 seems stable for me in Reaper.

Works fine except maybe it does not report latency to the host.

Thanks for bringing this back from the obsolete !

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Heeellllll yeaahhhhhh - Thanks Dozius :)

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Wonderful, thank you !

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Nice one :party:

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farfadetfarfelu wrote:Works fine except maybe it does not report latency to the host.
I don't think the old versions reported latency either. Is this not the case?

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Dozius thanks, very good.

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thanks!

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:clap: thanks!

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So you waited a few months to get the code, then played a few hours and... sorry, it doesn't work that way! Don't rely on this for production??? :clap: :clap: :clap:

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sfxsound3 wrote:So you waited a few months to get the code, then played a few hours and... sorry, it doesn't work that way! Don't rely on this for production??? :clap: :clap: :clap:
And you did f**k-all, and contributed f**k-all. :clap: :clap: :clap:
my other modular synth is a bugbrand

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sfxsound3 wrote:So you waited a few months to get the code, then played a few hours and... sorry, it doesn't work that way! Don't rely on this for production??? :clap: :clap: :clap:
Don't you dare to use any freeware in production? It's all without-warranty! :uhuhuh:

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