Interesting idea, but we already thought about thisZeePok wrote:How's this? 3D .OBJ (or similar) import for wavetables!
Indeed, it would be a good data source and easier to visualize. Although the immediate question is: "How would objects like cubes and spheres "map" onto a wavetable?"
Let's say we map it like this:
x-axis = time
y-axis = table index
z-axis = amplitude
The thing is: There's only 1 possible value for each axis. This is essentially a projection onto a 2D Plane, which is an image. Resulting in
x-pixel = time;
y-pixel = table index
color = amplitude
So Mirko is right, no improvement.

