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Okay okay. I see, I don't have a choice. :lol:


Here is the first video. Very simple with the title "Add a new library"

Quality is not the best but will be better in the next videos. Just testing around and the second video will be much better,... I hope. :-D


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And the second video tutorial.

Here I will show you how to import different kind of wavetables


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Mirko R. wrote:Okay okay. I see, I don't have a choice. :lol:


Here is the first video. Very simple with the title "Add a new library"

Quality is not the best but will be better in the next videos. Just testing around and the second video will be much better,... I hope. :-D

Yaaaaay He did it :hyper: :tu: :hug:

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Can anyone import .wav files via drag and drop in DAW Ableton Live Standard (9.7.1)?

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Thanks, Mirko.
Especially, the WT video tutorial is very helpful as it is showing all the options together with the reasons why one want to use them. :)

For me, since I have never dealt with creating WT on my own, it would have been the cake on the ice if you'd played one of the source samples before the import.
But yes, actually this is less related to Rapid's import functions but more to the general (Rapid) concept of Plain Samples vs. Wavetables vs. Resynthesis.

I'll ask here right away.

Samples:
The good ole sampler. Apart from the original pitch the sample is bent by the playback speed.

Wavetables:
The sample gets "sliced" into waves (single cycles?) in the time domain. Using the morph function (usually with en envelope) one can scan through the waves in the "table".

Resynthesis: The sample gets FFT-disassembled into its elementary partials which than with the help of some rapid magic can be played back and mangled further.

Is there any general rule when to prefer Wavetables over Resynthesis or vice versa with Rapid?

Thanks,
LiteOn

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I too like know more about resynthesis, if it is possible to do vocal stuff as harmor. hear at 1 min 08
win 11 64 25H2 ryzen 8600G (6*4.3 GHZ) 48 GB Ram

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LiteOn wrote:Is there any general rule when to prefer Wavetables over Resynthesis or vice versa with Rapid?
Because you can morph wavetables, you generally have more control over the spectrum. By using modulators you can achieve a desired dynamic by controlling how modulation affects the table index.

Samples on the other hand are somehow static in what they do. But that's alss the advantage. You can use very complex sounds without much CPU hit. I mean you could create a patch purely using wavetables and 4 layers. But after you designed it, you might want to record and render each note as multi-sample. So a heavily CPU demanding patch is now a single oscillator that can be combined with other more complex sounds.
Also samples are good for spectral content that is fundamentally non-cyclic, non-harmonic or noisy. Like short attack sounds. You can always improve your basic wavetable lead with an interesting attack sample.

Resynthesis is essentially an easy method to create a kind-of similar texture by recycling an otherwise unusable sound. The best example is really a short "AAAA-Vocal" sound with static pitch. Using it as base texture, you get a new smoother looped version of it, ideally for pads. Or by using a cymbal you get an "infinite" metallic sound. Adding an envelope and you can quickly create a new cymbal with same texture, but other dynamic. So the Resynthesis is more about the texture of a sound.
magicmusic wrote:I too like know more about resynthesis, if it is possible to do vocal stuff as harmor
It's a different concept. As far as I know, the image playback engine of Harmor is more like an "lock-up" for the partials of the additive synthesis. And you control various playback parameters. I would also like to add some additional sample playback methods like this. It's on the road map, but with a low priority. Someday something simila will pop up in an update.

The highest priority at the moment is an improved sizeable GUI. Yes, it's in the works, don't expect a date : )
This always leads to disappointments. But still, it should be released this year if no sudden priority shift appears.

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parawave wrote: The highest priority at the moment is an improved sizeable GUI. Yes, it's in the works, don't expect a date : )
This always leads to disappointments. But still, it should be released this year if no sudden priority shift appears.
:party:

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the GUI is very good for me, if kontakt have such a GUI i am happy and buy. most can do very fast und is self explain in rapid. GUI seem not important for most, because Kontakt is the most famous synth/sampler and very expensive with the worsest GUI. I own a 27 Zoll monitor and kontakt GUI is too small for me. rapid GUI is really good and i like the default colors too.

Maybe you do a poll thread, what features user like. here you can write to list what feature you like to implement and depend on vote count the higher votes are implement earlier.

I do not know how harmor work, but what it look like, the resynth of rapid do only get a small snipet out of a sample and loop it. but for play vocal phrases there need larger size. same as if have a wavetable that can contain 3 sec of data and you can access every position. and depend on speed the phrases are play. i test some resynth the loop work very good, sound better as most grain synths
win 11 64 25H2 ryzen 8600G (6*4.3 GHZ) 48 GB Ram

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Hi René,

thanks a lot for your elaborated reply.
parawave wrote:Resynthesis is essentially an easy method to create a kind-of similar texture by recycling an otherwise unusable sound.
That's exactly what I wanted to read. :tu:

Cheers,
LiteOn

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I will make an english-tutorial about the awesome Resynthesis-Importer of RAPID. I love that so much. Here is a simple demo I made with that resynth shit! Hell Yeah Parawave,... you did a great Job with that importer.


https://soundcloud.com/mirkoruta/parawa ... s-importer

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Random guessing game, just for fun. This is a short example of a trippy sound commonly used in psytrance based on a modulation of frequency content with an S&H LFO. I've made similar patches (though they weren't meant to be exacly the same) with Virus and Rapid. Synth No. 1 plays the firth 4 bars, synth No. 2 plays the next 4 bars. Which is which?

https://soundcloud.com/recursion-loop/p ... nd-example
You may think you can fly ... but you better not try

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Mirko R. wrote:Here is a simple demo I made with that resynth shit! Hell Yeah Parawave,... you did a great Job with that importer.
https://soundcloud.com/mirkoruta/parawa ... s-importer
:hail: :hail: :hail: :hail: :hail: :hail: :hail: :hail:

Stunning - Kiefer aber sowas von voll runtergeklappt!

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recursive one wrote:Random guessing game, just for fun. This is a short example of a trippy sound commonly used in psytrance based on a modulation of frequency content with an S&H LFO. I've made similar patches (though they weren't meant to be exacly the same) with Virus and Rapid. Synth No. 1 plays the firth 4 bars, synth No. 2 plays the next 4 bars. Which is which?

https://soundcloud.com/recursion-loop/p ... nd-example
First is Virus, 2nd is Rapid - both sound pretty cool to me though.
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@Hi René: regarding the installation, could we have the factory and the user presets/libraries being saved under

Code: Select all

C:\Users\$USER\documents\Parawave\Rapid
?

This is the place where almost all VST-plugin vendors put their preset/patch stuff.

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