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And while I understand what you're on about, Doug, there's not much sense in correcting anything or whatever, as it'd take ages.
I mean, I really don't want to explain what a "key" is (being some sort of teacher I've done that numerous times), I also wouldn't like to dive into the deep waters of reverb useage...

So yes, maybe one should just leave it alone - but then, it was still funny to read (no matter if having a laugh about such things is like "mean" or whatever) and beginners defenitely should try to find another source lending them a helping hand (a supposedly useful site I once stumbled upon: www.kvr-vst.com ) as the information provided is close to being useless.
Well, maybe there's some value for the "OMG, this MIDI files sounds shite" people...
There are 3 kinds of people:
Those who can do maths and those who can't.

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First, I like when people take their time and try to share their thoughts (which we all know are subjective). I really can't stand people who makes fun of other's efforts - but I'm not immune to mocking certain individuals (G.W. Bu..*cough*) either so I will not moralize it too much... It just makes me feel sad - I'm a soft liberal I guess.

Secondly, people who buy music will not, in 99.99% of the time, hear the difference between different levels of jitter or other tiny tiny changes in audio - they simply press the BASSBOOST button and crank the volume up til it feels and that's that. If the music is great you won't need those extra schmextra finishes that you'll only hear in $1000 monitors anyway. Some of the best music around has been recorded with shitty gear and it sounds.
Rest begards,
Joakim

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Keep in mind that is seems we're talking about 2 seperate ppl in this thread.

I'd say the only thing Falcon is guilty of is having a love of music & wanting to share how it's done even if the info given could bear some refinement. Constructive criticsim is what's in order there, not flat-out mockery. That he took the time to create a site to help ppl with no measurable reward aside for providing assistance is pretty stand-up to me.

Now that other guy..

Whatever's clever :roll:

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i agree with sickle

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seamoss wrote:i agree with sickle


me too
a guy offers help,ok some of it were not so sure about,but he seems willing to ake amendments
so maybe follow his lead and help him out,and make the list a great place for audio tips 8)
:ud:

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The first and probably most well known of the bunch is mp3. How mp3 compression works is by removing in audible frequencies form the song. These are frequencies above or below human hearing (20 - 20000 h) This makes the song listen able and at a nice compact (internet friendly) size of about 1 mb per 1 minute of audio information. This is the best choice for songs that are to be released on that new fangled interweb. The only negativity of this format is the fact that after to much compression (anywhere under 128kb) it will begin to remove audible frequencies therefore making the song sound different and not as crisp.

Ogg vorbis. This file format is not as well known but it is still useful. It works in pretty much the same way as mp3 and is about the same size. Though it is not recommended for Internet release, for not as many music players (windows media player, win amp, etc) will work with it.
this bit works, however, winamp can play .oggs just fine, and it would be good to mention that its actually better sounding in smaller files (an easy way to put it)

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reading some of this, it would have benifitted me about 6 years ago (if i had never played guitar or drums as well or tinkered with tape recording), if it was a bit more acurate. Really, his main problem is innacuracies... (such as my spelling of the word ;) ) the way he explains it is basically perfect for a DAW virgin newbie.. and a list of freee vsti designers!! nice :)

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calm down.

CALM DOWN!!!

:lol: :P

i think one of my friends that comes over here and always has me show him how to set up a metronome in FL should read this!! lol

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its now my sig :)

wow, post count going u0p...

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The first and probably most well known of the bunch is mp3. How mp3 compression works is by removing in audible frequencies form the song. These are frequencies above or below human hearing (20 - 20000 h) This makes the song listen able
Well this is incorrect. Uncompressed music probably doesn't have much going on below 20Hz and above 20kHz to begin with. The mp3 (and other) audio compression technique works by analyzing the audible range of frequencies and determining which frequencies will most likely be masked by other, louder frequencies close by. You end up with a sparse list of frequencies with level and phase info for a given block of samples. This is a bit technical (and simplified) but to say that the reason mp3 files are so small is because it removes the frequencies below 20Hz and above 20kHz is completely wrong. It probably removes those too but that is just a side effect.

BitFlipper

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BitFlipper wrote:
The first and probably most well known of the bunch is mp3. How mp3 compression works is by removing in audible frequencies form the song. These are frequencies above or below human hearing (20 - 20000 h) This makes the song listen able
Well this is incorrect. Uncompressed music probably doesn't have much going on below 20Hz and above 20kHz to begin with. The mp3 (and other) audio compression technique works by analyzing the audible range of frequencies and determining which frequencies will most likely be masked by other, louder frequencies close by. You end up with a sparse list of frequencies with level and phase info for a given block of samples. This is a bit technical (and simplified) but to say that the reason mp3 files are so small is because it removes the frequencies below 20Hz and above 20kHz is completely wrong. It probably removes those too but that is just a side effect.

BitFlipper
fixed :)
www.kolemcrae.co.nr - You can't spell creativity without Kole...Wait, yes you can.

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BitFlipper wrote:
The first and probably most well known of the bunch is mp3. How mp3 compression works is by removing in audible frequencies form the song. These are frequencies above or below human hearing (20 - 20000 h) This makes the song listen able
Well this is incorrect. Uncompressed music probably doesn't have much going on below 20Hz and above 20kHz to begin with. The mp3 (and other) audio compression technique works by analyzing the audible range of frequencies and determining which frequencies will most likely be masked by other, louder frequencies close by. You end up with a sparse list of frequencies with level and phase info for a given block of samples. This is a bit technical (and simplified) but to say that the reason mp3 files are so small is because it removes the frequencies below 20Hz and above 20kHz is completely wrong. It probably removes those too but that is just a side effect.

BitFlipper
That's much better. Assistance like that can hardly be considered a waste of time for either party.

Falcon, if you're up to it, may I suggest you start a thread here at KvR that invites feedback & suggestions/corrections for your site? It would probably get alot of positive feedback & remove itself from the negative context that this thread has generated, & you would be able to draw upon a very useful resource pool from the gearheads here if helping ppl is what you really want to do, which it seems to be. If you want to do that, start the thread in the < Everything else > section

Either way, good luck to you, & you deserve props for trying to open a door for ppl that have not made music before.

Later,

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Oh my god.

Brandon Trinity must be on the loose again.

Quick lock the doors and cover your ears.

:D

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Kriminal wrote:FACT: Music sounds much better in a cold room. :wink:
Do not ever (ever, ever) use the words "fact" and "better" in the same sentance like that. Temperature of the air ONLY effects the speed of sound that travels within it.

...or was that wink critical?

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Chase wrote:
Kriminal wrote:FACT: Music sounds much better in a cold room. :wink:
Do not ever (ever, ever) use the words "fact" and "better" in the same sentance like that. Temperature of the air ONLY effects the speed of sound that travels within it.

...or was that wink critical?

not that i want to even argue about this but surely if it starts effecting the speed of the sound that will effect how it is heard yes i know it would only be a noticable difference to maybe suoerman or similar but anyway im off to test the theory in my minilab.
:ud:

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