Massive Biomorph by Synthmorph

For discussion and announcements of soundware - patches, presets, soundsets, soundbanks, loop libraries, construction kits, MIDI libraries, etc.
Post Reply New Topic
RELATED
PRODUCTS

Post

The Massive Biomorph Synthmorph pack is not "just another Massive soundset", but the result of a longer research in morphing sound design. Each preset in the pack allows you to morph between different sonic snapshots by animating 30-40 parameters simultaneously with the turn of the modwheel.

Massive Biomorph - Overview and sequences

This unusual sound transition provides a dynamic live playing, while keeping the sound in the 'usable musical sound' domain, due to careful programming. This implementation of 'morphing of all active parameters' is first in the market and exclusive to Massive Biomorph currently.

You'll find chaotic basslines, smooth and dreamy arpeggios, organic keys, tricky atmospheric pads driven by network of modulators – but the main point is: each preset comes with its own multifaceted personality.

The presets are great for hybrid electronic scoring, game music, commercials or smooth stratospheric electronica. A must have for the modern film, game and broadcast composers or any musician who want previously unheard, smooth and expressive morphing sound easily out of Massive.

The additional 20 Synthmorph MIDI sequences are also part of the package to showcase the further morphing capabilities of the Massive patches, always producing ear-pleasing soundscapes for several moods. Fast forward the video to 10:53 to listen to the Synthmorph sequences.

Content Details:
• 50 morphing Massive presets in *.nmsv format
• all presets are categorized, tagged and commented
• Categories: 6 Bass, 5 Lead, 11 Pad, 17 Pluck, 8 Key, 5 FX
• 20 Synthmorph sequences in MIDI and WAV
• Detailed PDF manual with installation and usage tips
• Requires Native Instruments Massive 1.5.1 or later

Price is really affordable: $19 / £15 / €16 (+ VAT in EU)

More info: Massive Biomorph

Post

A slightly improved version with some minor changes and a video tutorial inside is available for Massive Biomorph.

All customer should have got a reminder by now to download it again.

Post

It's really quite a challenge to design patches for Massive that sound different from the rest of the pack. But the concept of automating so many parameters at once has done just that. Congratulations on the amount of care and work it took to create these very musical-sounding presets. Well done!!

- M

Post

Listen to some of the Synthmorph sequences below:

https://soundcloud.com/synthmorph/sets/massive-biomorph

Post

morphex wrote:It's really quite a challenge to design patches for Massive that sound different from the rest of the pack. But the concept of automating so many parameters at once has done just that. Congratulations on the amount of care and work it took to create these very musical-sounding presets. Well done!!

- M
There are quite a few Massive banks that do that, designed to be morphed using Kore 2 so with 8 morph positions, not just 2.

Post

aMUSEd wrote:There are quite a few Massive banks that do that, designed to be morphed using Kore 2 so with 8 morph positions, not just 2.
Except for the fact that these changes can not be built into the Massive patches, or be recorded to your host using Kore 2.

These are all built-in here, always available, can be recorded into any host - that's why it quite different.

Post

tripleflows wrote:
aMUSEd wrote:There are quite a few Massive banks that do that, designed to be morphed using Kore 2 so with 8 morph positions, not just 2.
Except for the fact that these changes can not be built into the Massive patches, or be recorded to your host using Kore 2.

These are all built-in here, always available, can be recorded into any host - that's why it quite different.
Actually they were built into the Massive patches - Kore and Massive shared the same file format and patches so the variations were indeed built into them but could only be used fully when Massive was loaded inside Kore. Back when Massive came out it was ideally meant to be used as part of Kore (and was actually built into Kore as an 'engine') and some of the first banks designed for it (eg Massive Threat) were all designed with additional morphs for use in Kore.

I've also programmed many more recent banks for third parties like Hollo and Leap into the void with morphing variations.

Of course this could all be recorded into any host, Kore was/is itself a plugin - don't know where you got that from?

No need to be defensive though, I'm really not dissing your bank, it sounds very interesting. Just responding to a point in a post and clarifying the fact that the idea of programming patches with complex morphing automation has a long tradition in Massive sound design that people seem to be forgetting. :)

Post

aMUSEd wrote:Actually they were built into the Massive patches - Kore and Massive shared the same file format and patches so the variations were indeed built into them but could only be used fully when Massive was loaded inside Kore. Back when Massive came out it was ideally meant to be used as part of Kore (and was actually built into Kore as an 'engine') and some of the first banks designed for it (eg Massive Threat) were all designed with additional morphs for use in Kore.
With the arrival of the native .nmsv format it is not really supported anymore outside of Kore2 and only a few people still using Kore2, (including myself, still useful for many things). I wanted to make something globally usable in any DAW and that can be MIDI-based only, not based on host parameter automation as it is not transferable between DAW systems.
aMUSEd wrote:Of course this could all be recorded into any host, Kore was/is itself a plugin - don't know where you got that from?
Yes, that's right if someone owns the Kore2 software running inside the host (I still use the standalone version though). As far as I know, it just allows you to record the Kore knob positions, not the actual assigned Massive parameters. (Synthmorph sequences contain all of them, separately). And it is working fine if you are doing something for yourself on an actual track, but anything based on Kore2 / host automation features can not be made as a versatile soundset product.
aMUSEd wrote:No need to be defensive though, I'm really not dissing your bank, it sounds very interesting. Just responding to a point in a post and clarifying the fact that the idea of programming patches with complex morphing automation has a long tradition in Massive sound design that people seem to be forgetting. :)
:) Ok, just wanted to explain what is really new here is the flexibility and ease-of-use: there are two states indeed, but these are all fine-tuned musically (work in every states) and it means often modulating 30-40 parameters by twisting a single macro control alone, which is something I have not seen in any Massive soundbank. Only a few synths allows this kind of morphing control anyway, like the Nord Leads, Steinberg Retrologue, Avenger, etc.

Post Reply

Return to “Soundware”