Does anyone use WAVELAB for sample looping?

Sampler and Sampling discussion (techniques, tips and tricks, etc.)
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Hi,

A question for anyone who creates samples. Do you use Wavelab for the creation of loop cue points? Do you do it in Wavelab and then export a ready looped sample for use in other apps or samplers?

If you are, I'm interested in your feedback on how you find the process of working in Wavelab in this context.

Many thanks
http://www.electric-himalaya.com
VSTi and hardware synth sound design
3D/5D sound design since 2012

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I used to use it for straight looping of samples. I found it quite good for this.

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Yes, I use it for setting loop points from time to time, e.g. when preparing samples for Avenger which doesn't have a sample editor for multisamples. Wavelab provides a loop point search function, depending on the complexity of a given sample this speeds up the process.

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Wavelab is brilliant. Looping tools, automatic splitting audiofiles, renaming, detecting/correcting pitch, batch processing. Wavelab save me a lot of time!

If you have Halion you probably don't need Wavelab for looping. Halion can export wav/aiff files. You could make a sample library in Halion and export the audio files for other samplers (for example Avenger, Rapid, etc) with options to include the pitch, velocity, looppoints, etc in the filename or in de header. Even crossfade loops, tune, envelopes, etc can all be rendered to an audiofile. Halion is imho the best sampler available.

Read it here: https://steinberg.help/halion/v6/en/hal ... log_r.html

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In Halion 6 Steinberg have added the Sample Recorder. With the sidechain capability within Cubase you could create sample libraries in no time :wink:
https://steinberg.help/halion/v6/en/hal ... der_c.html

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Yes, that new development in Halion is very enticing. I need to check it out.

However, the main issue is with sample looping. This is always the main feature I pay attention to, hence my interest in Wavelab. It has some advanced loop manipulation features, which in theory should help in taming problematic loops where there are volume and harmonic imbalances. Most samplers can do a good loop crossfade but pretty much none offer deeper tools to help balance what goes on within the loop - all the fluctuations which actually signal to the user that the loop is bad. The loop can be perfect, the actual x-fade, but its the amplitude and harmonic or phase imbalance within the loop that can be very problematic.

So Wavelab has a few interesting options there. The problem is, when I tried it I found the workflow to be very difficult. Modal windows, tabs...nothing is present in one view. Can't hear the adjusted cue points in real time... Hence the opening post, how do people manage to make loops quickly and effectively in Wavelab.

I wonder if Halion has some of the deeper loop DSP features from Wavelab. For example the Tone uniformizer?

Redmatica had the best sample editing tools ever. Thanks to Apple's acquisition of Redmatica sample makers have lost the very best tool there ever was (RIP KeyMapPro).
http://www.electric-himalaya.com
VSTi and hardware synth sound design
3D/5D sound design since 2012

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Sampleconstruct wrote:Wavelab provides a loop point search function, depending on the complexity of a given sample this speeds up the process.
Interesting.
EMU X3, which is what I use mostly, has a search function as well, it helps sometimes but I still need to do it manually.
http://www.electric-himalaya.com
VSTi and hardware synth sound design
3D/5D sound design since 2012

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Never got on with Wavelab. Been using SoundForge since V4. Now using V9. Never had a prob creating looped samples.

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Looptweaker in Wavelab works great (see image). There's also a Loop Tone Uniformizer for unloopable audiofiles which uses slicing and chorus, but I have never used it.

Image

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BTW Wavelab 9 has a much better workflow and window management.

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kiezum wrote:Looptweaker in Wavelab works great (see image). There's also a Loop Tone Uniformizer for unloopable audiofiles which uses slicing and chorus, but I have never used it.
Yes, I've tried it in my Wavelab 9. Just found the whole workflow process annoying. Maybe I need to give it another shot.
http://www.electric-himalaya.com
VSTi and hardware synth sound design
3D/5D sound design since 2012

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What I do is:
- load a wav-file
- select the part I roughly want to loop
- set loopmarker
- open looptweaker and make some adjustments
- save the file

Using key commands will speed up the workflow. And also leave the browser open. Wavelab is very configurable (windows, key command, presets for almost everything).

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I have not worked much yet with Wavelab to generate loops, but I think using Wavelab has a similar advantage to using Reason Studios' Recycle. In both cases, the loop metadata (e.g., pitch, tempo) is preserved in the exported loop audio file. The fundamental difference is that Recycle generates REX files while Wavelab offers other audio file format export options.

Preserving the metadata is important since most samplers are able to read the metadata when importing a loop, which simplifies sample mapping and other tasks. Second, if one were to create loop points in Kontakt, for instance, then the metadata associated with it from the wave editor is only usable in Kontakt. As far as I know, Kontakt is unable to export audio file samples to include metadata. I am not sure if HALion has this capability.

In summary, Wavelab can be a very effective loop generating tool and will allow your loop audio files to be reusable across different samplers.

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