sampling and loop points
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- KVRian
- 690 posts since 31 May, 2002 from chez moi
I've been trying to sample an instrument but hadn't been able to set proper loop points. I was always getting clicks. I then noticed that the stereo .wav that I created had different crossing points between the left signal and the right signal. I turned off the effects on the instrument, resampled and was able to pick loop points that didn't click.
But, what can a person do if they want to sample the instrument with effects? Or, what if the instrument had two oscillators where one was panned left, the other was panned right, and one oscillator had a phase shift?
Building on that, how does a program like discodsp sample vsti when the vsti contains stereodelays?
Is the solution to sample in mono?
thanks
sluggo
But, what can a person do if they want to sample the instrument with effects? Or, what if the instrument had two oscillators where one was panned left, the other was panned right, and one oscillator had a phase shift?
Building on that, how does a program like discodsp sample vsti when the vsti contains stereodelays?
Is the solution to sample in mono?
thanks
sluggo
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- KVRist
- 401 posts since 4 May, 2004
By layering samples. You sample in stereo, split it into two mono samples, so you can define different loop points. Now you make a sampler program and place these two samples in two separate layers, both responding to the same keyrange and pan them to hard left and hard right. Your sampler should provide this option.
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- KVRian
- 611 posts since 30 May, 2004
If I understand your first question right and you want to loop something like a string pad with effects, sample it first, put on the effect, Sample it Again cut of a little, Or bigger part from the end of it, place it in the start of the sample so it overlaps it, crossfade them, that is the way I would do it in Cubase Sx at least, beware of the fact that cubase not allways save the exact place of the range borders, especially when dealing with wery small samples, you can cut away presicely what you need in a real audio editor, so leave room for cutting.
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- KVRian
- Topic Starter
- 690 posts since 31 May, 2002 from chez moi
wow, it sounds like sampling an instrument can be a lot of work if you don't want too much transposing going on!
By the way, I guess it doesn't really make sense to sample an instrument with sync'ed delay on it, does it? The sample will only play back properly at one particular tempo, correct?
thanks
sluggo
By the way, I guess it doesn't really make sense to sample an instrument with sync'ed delay on it, does it? The sample will only play back properly at one particular tempo, correct?
thanks
sluggo
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- Banned
- 12367 posts since 30 Apr, 2002 from i might peeramid
i think what you're asking about is crossfading.. some samplers (eg. samplers built with dh's free ss2 module for synthedit) allow you to control the length of the crossfade. this is eg. how a sampler would be able to modulate a fixed length loop within say a mono or stereo sample w/o the clicks.
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- KVRist
- 216 posts since 23 Sep, 2002 from Durham, NC
hummm, I think sample tank 2 would play them back at the proper tempo if you used stretch. i just have no clue how to create ST2 patchessluggo wrote:wow, it sounds like sampling an instrument can be a lot of work if you don't want too much transposing going on!
By the way, I guess it doesn't really make sense to sample an instrument with sync'ed delay on it, does it? The sample will only play back properly at one particular tempo, correct?
thanks
sluggo
