Sampler: Question about/need help sampling a analog (hardware) synthesizer

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Hello folks,

I'm gonna spare you with boring details and skip right into the topic.
Since I am relatively new tho, I can only try to describe what want, so bear with me.

1) Since a few month now, I own a bass station II (bsII) and I really like what comes out of it. But I have some personal obstacles regarding workflow, which not only, but also keeps me from beign effective.
So I taught a lot about it, and I came to the conclusion, that for me the best and simplest thing to do, would be the to save patches I like, and sort them in a specific folder structure.

The structure/order in my mind would be like this.

- Main folder: "bs2 sounds"
- subfolder: "high/leads"
*subfolder*: "20170915 - b1p34" <-- ("patch folder, one patch-one folder" (date+bank no°+patch no°)
- subfolder: "mid"
*subfolder*: "20170603 - b2p2"
- subfolder: "deep/bass"
*subfolder*: "20170503 - b1p2"
*subfolder*: "201703030 - b1p65"

I already know, that each patch-folder will contain more than one file, because to get a good end result I will - at least - have to sample 2 notes per octave. Ofc depending on the sound it self, I may only use 3 octaves which would be at least 6 samples.

If I am not completely mistaken, I want to create a "mini sound library" for the patches I like. Not only that, I want to make it as simple, and time-friendly as possible.

2) If you read above, you know where I wanna go. The question is, how do I get there?
But before that, you might think: WHY tho?
Because, on a long-term perspective it makes the most sense to me.

With that said, the past 2 days I made a extensive research, and I kind of found exactly what I want, its called: samplit 2.1 https://www.soundlib.com/samplit/ (https://www.soundlib.com/samplit/) and the video shows like exactly what I want.
Also I came across some other, similar software: Mainstage, Emu x3, samplerobot, waverobot and ESC - extrem sample conveter.
But, sadly all of those above cost, where esc probably is the most affordable...

To put in a nutshell, I want those bsII patches I created out of the analog synth to be accessible, close the original source, in a mini sound-library without paying for it, and without investing a lot of time doing it. That must be possible, isn't it?
Its like 2017, samplit cant be the only soft sampler with a modern GUI doing what it does.

3) Now it became quite a topic, I just wanted to add that I am open-minded to other solutions if you have one, but it shouldn't be too time-consuming.

FYI: I am on win10 using FL as DAW.
And yeah, I know directwave has some capability, but it doesn't do round-robins, you can't adjust key velocity. In it's user-friendly mode it only samples VST's - virtual being the operative word here.

With that said, I really hope you guys can help me,
and many thnks in advance.

PS: If you really want to know, here you go - just don't expect anything:
https://soundcloud.com/mjelly_sounds
I don't I have to mention it, but only one track is made by me

Best to you and stay productive :3

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TX16wx?

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Sounds like you have the right idea, but not the sampler you want. Do you need round robin for bass station samples? I think 3 or 4 velocity levels would be enough ( depending on the patch). I use a rack of Simplers in Live for this sort of thing, after first recording and editing the synth in Sound Forge Pro. Kontakt seems to be the most popular sample playback option. Have you tried the free Shortcircuit sampler? Maybe try Wavasour for recording and/or editing your samples ...

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Thank you both for pointing me in the directions you did, both look promising - and I just got both, so I'll try both of them :3
Edit: just out of curiosity, where you referring to Sony or MAGIX sf?

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Magix bought Sound Forge & Vegas from Sony last year.

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hopwag wrote:To put in a nutshell, I want those bsII patches I created out of the analog synth to be accessible, close the original source, in a mini sound-library without paying for it, and without investing a lot of time doing it. That must be possible, isn't it?
The cheapest way of doing what you want in FL Studio would be to create a project template on which all the notes you want to sample are in the piano roll (with round robins being the same note played the # of RR you want) one after the other with enough silence between each note so their sound don't overlap.

Then, on the master you put an Edison recorder with record on play enable. Once all the notes are recorded in Edison, right click on the waveform and go to regions -> auto-slices -> medium slicing. Usually the medium slicing will work perfectly, but not always. Zoom in your recording to make sure all the marker are at the right place.

Once it's done go to file -> export regions -> for common use and choose a folder for your samples (in Edison). Each samples will be key labeled with the RR numbered differently.

You can then open DirectWave and auto-map your sample and voilà! You have a playable sample set!

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SampleScience wrote: (with round robins being the same note played the # of RR you want)
This sounds very simple and manageable, exactly what I want.

Can you specify, what you mean with the hashtag?
I would read it like: "with round robins being the same note played the number of times you want."

If it is not too much too ask and could be very interesting for others too, would you show what you described it in a quick youtube video? Maybe one version with RR and one without.

That would be super awesome!

Edit: Ok so I tried it now as you described without RR to get familiar with the process.
A small issue I came across is that the keys are not auto labeled per sample :O
Its saves the regions as: marker#1, marker#2, marker#3 and so on.
Is that a specific option in edison you have to check? I already know directwave wont auto-map if the key is not included in the file name.

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