Thorn: Dmitry Sches' new synth!

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DS Audio Thorn

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What's ludicrous or a wanted feature is different for everyone, so maybe just let people request things without the aggro. The dev will ultimately decide whether they want to implement a feature or not.

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This thing sounds really good. Going to buy it

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Stefken wrote:The popularity of Serum is partly because of the UI. (A lot of people find the sound too harsh, so it's not because of the oscillators).

Anyway, it's just a preference thing.
I wonder who those "a lot of people" are and what percentage of them are named Stefken.

I like Serum because of its oscillators. The visual feedback is just a nice extra.

I also like Thorn for its oscillators and whatnot.


Also I quite miss driving stick, but I also like getting 60MPG in my Prius :shrug:

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wagtunes wrote:
greedy.mf wrote:
wagtunes wrote:
greedy.mf wrote:
sqigls wrote:visualisations and 'watching knobs move' will mean more CPU tax. NO THANK YOU.
use your fecking EARS, or go use Serum.

kids these days
That's a nice advice.
I wonder why guitar fretboard is still marked at 3, 5, 7, 9, 12th etc fret.
Can't all whose Pages and Claptons just use their ears, geez...
Wait a minute, what guitar fretboard has numbers on it? I've been playing guitar since the 60s and have yet to see a fretboard with numbers on it.
Mine :)
I'm kidding.

I didn't say there are numbers.
I said "marked'. Some with dots (and 12th with double dots). And some with skulls like BC Rich.
And you're comparing THAT to oscillator animation?

This forum really needs a face palm emoticon.
Yep, what's the problem?
Both are "unnecessary" visualizations.
I didn't hear much complaining for built-on oscilloscopes like Bazille's. Bet it's just as hungry as running mod lights.

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cb8rwh wrote:What's ludicrous or a wanted feature is different for everyone, so maybe just let people request things without the aggro. The dev will ultimately decide whether they want to implement a feature or not.
Agreed. Now I'm going to count and see how many synths I have with animated waveform displays because it's honestly something I've never even noticed or cared about.

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greedy.mf wrote:
wagtunes wrote:
greedy.mf wrote:
wagtunes wrote:
greedy.mf wrote:
sqigls wrote:visualisations and 'watching knobs move' will mean more CPU tax. NO THANK YOU.
use your fecking EARS, or go use Serum.

kids these days
That's a nice advice.
I wonder why guitar fretboard is still marked at 3, 5, 7, 9, 12th etc fret.
Can't all whose Pages and Claptons just use their ears, geez...
Wait a minute, what guitar fretboard has numbers on it? I've been playing guitar since the 60s and have yet to see a fretboard with numbers on it.
Mine :)
I'm kidding.

I didn't say there are numbers.
I said "marked'. Some with dots (and 12th with double dots). And some with skulls like BC Rich.
And you're comparing THAT to oscillator animation?

This forum really needs a face palm emoticon.
Yep, what's the problem?
Both are "unnecessary" visualizations.
I didn't hear much complaining for built-on oscilloscopes like Bazille's. Bet it's just as hungry as running mod lights.
Bazille's oscilloscope is a puzzle to me too. I don't get it at all. Total waste of space and programming time. But whatever. And I love the synth. But I'm a "just give me the things absolutely necessary to making sound" guy. All these bells and whistles that don't do anything but look "good" don't interest me, especially if they end up taxing my CPU. My only criteria in a GUI is that it's big enough and clear enough to read so I actually know what knob I'm turning and what it's value is.

I don't need to see my waveform changing from saw to square. I can hear that when I play.

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wagtunes wrote:
cb8rwh wrote:What's ludicrous or a wanted feature is different for everyone, so maybe just let people request things without the aggro. The dev will ultimately decide whether they want to implement a feature or not.
Agreed. Now I'm going to count and see how many synths I have with animated waveform displays because it's honestly something I've never even noticed or cared about.
Maybe you don't care about that sort of stuff (I can take or leave it), but others obviously do.

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wagtunes wrote:
greedy.mf wrote:
wagtunes wrote:
greedy.mf wrote:
wagtunes wrote:
Wait a minute, what guitar fretboard has numbers on it? I've been playing guitar since the 60s and have yet to see a fretboard with numbers on it.
Mine :)
I'm kidding.

I didn't say there are numbers.
I said "marked'. Some with dots (and 12th with double dots). And some with skulls like BC Rich.
And you're comparing THAT to oscillator animation?

This forum really needs a face palm emoticon.
Yep, what's the problem?
Both are "unnecessary" visualizations.
I didn't hear much complaining for built-on oscilloscopes like Bazille's. Bet it's just as hungry as running mod lights.
Bazille's oscilloscope is a puzzle to me too. I don't get it at all. Total waste of space and programming time. But whatever. And I love the synth. But I'm a "just give me the things absolutely necessary to making sound" guy. All these bells and whistles that don't do anything but look "good" don't interest me, especially if they end up taxing my CPU. My only criteria in a GUI is that it's big enough and clear enough to read so I actually know what knob I'm turning and what it's value is.

I don't need to see my waveform changing from saw to square. I can hear that when I play.
Guess I'm a spoiled and entitled millennial.
And I prefer to like what I see.

That's the very reason I chose my Talman in Triple Sunburst instead of plain white or whatever.
Does it affect the sound? I doubt. Does it make me wanna play it? You bet.

Basically any UI doesn't do anything "but look good".
A list of parameters with sliders would do. Or just numbers.

Also there is an educational value with 'bells and whistles' and it helps tremendously then deconstructing a patch. I'm no sound designer, never had the patience. With "running lights" it is much easier to adjust the preset for the occasion. You can simply "see" the changes. Or even literally see.

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Been using "Thorn" the past 24hrs, downloaded the demo yesterday, took an instant liking to the layout. Very much simple and fun to use but with a nice big sound.

Thanks Dmitry this is a great new synth.

Rob

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greedy.mf wrote:
wagtunes wrote:
greedy.mf wrote:
wagtunes wrote:
greedy.mf wrote:
wagtunes wrote:
Wait a minute, what guitar fretboard has numbers on it? I've been playing guitar since the 60s and have yet to see a fretboard with numbers on it.
Mine :)
I'm kidding.

I didn't say there are numbers.
I said "marked'. Some with dots (and 12th with double dots). And some with skulls like BC Rich.
And you're comparing THAT to oscillator animation?

This forum really needs a face palm emoticon.
Yep, what's the problem?
Both are "unnecessary" visualizations.
I didn't hear much complaining for built-on oscilloscopes like Bazille's. Bet it's just as hungry as running mod lights.
Bazille's oscilloscope is a puzzle to me too. I don't get it at all. Total waste of space and programming time. But whatever. And I love the synth. But I'm a "just give me the things absolutely necessary to making sound" guy. All these bells and whistles that don't do anything but look "good" don't interest me, especially if they end up taxing my CPU. My only criteria in a GUI is that it's big enough and clear enough to read so I actually know what knob I'm turning and what it's value is.

I don't need to see my waveform changing from saw to square. I can hear that when I play.
Guess I'm a spoiled and entitled millennial.
And I prefer to like what I see.

That's the very reason I chose my Talman in Triple Sunburst instead of plain white or whatever.
Does it affect the sound? I doubt. Does it make me wanna play it? You bet.

Basically any UI doesn't do anything "but look good".
A list of parameters with sliders would do. Or just numbers.

Also there is an educational value with 'bells and whistles' and it helps tremendously then deconstructing a patch. I'm no sound designer, never had the patience. With "running lights" it is much easier to adjust the preset for the occasion. I simply "seeing" it.
Fair enough. My main concern with throwing everything into a synth, including the kitchen sink (and I'm speaking as a programmer with over 30 years of experience) is any time you write code, no matter how basic it might be, you take the risk that you're going to break something. I won't go into all the reasons how and why as it will bore you to tears, but you do. Go check out the Avenger thread every time something was changed and all the problems that resulted from the change having nothing to do with the change that ultimately had to be fixed.

When I get a hold of a synth that's stable, you have no idea how grateful I am for that because I know what can go wrong. You might think that animating a waveform is a simple change and can't possibly screw anything up. Trust me, it can. And those are my objections to adding things that aren't absolutely necessary to having the synth function.

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Is Thorn set to Multi-Threaded by default ? I can't tell for sure with this crappy Windows 10 CPU Meter. It appears to spread the CPU out (Host multi-threading is off). I'll check on the studio computer which is running Win 7 to see if it's meter is more revealing.

Anyway if Thorn is not Multi-Core aware I'd like to add that as a feature request.

Thorn isn't terribly CPU demanding especially considering it's sound but it is possible to push it fairly high with very complex patches. :)
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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cb8rwh wrote:I think you, wagtunes, are the last person that should be mocking people for requesting a visual feature.
:hihi:

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Thorn is actually a good substitute for LinPlug's Spectral synthesizer, similar timbres can be achieved plus Thorn has the import from wav-feature for spectral content plus it has a basic sample player on board. Another Thorn video with a drone-pad sound:


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Sampleconstruct wrote:Thorn is actually a good substitute for LinPlug's Spectral synthesizer, similar timbres can be achieved plus Thorn has the import from wav-feature for spectral content plus it has a basic sample player on board. Another Thorn video with a drone-pad sound:

Wow, nice! :tu:

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wagtunes wrote: Fair enough. My main concern with throwing everything into a synth, including the kitchen sink (and I'm speaking as a programmer with over 30 years of experience) is any time you write code, no matter how basic it might be, you take the risk that you're going to break something. I won't go into all the reasons how and why as it will bore you to tears, but you do. Go check out the Avenger thread every time something was changed and all the problems that resulted from the change having nothing to do with the change that ultimately had to be fixed.

When I get a hold of a synth that's stable, you have no idea how grateful I am for that because I know what can go wrong. You might think that animating a waveform is a simple change and can't possibly screw anything up. Trust me, it can. And those are my objections to adding things that aren't absolutely necessary to having the synth function.
If you had read my posts instead of trying to trash everything you would know that I said:
1) The UI is very good
2) The UI lead asked some suggestions where I stated (amongst others) that real time visualisation is underdeveloped (compared with synths like Serum and Icarus that share simularities)
3) Do not underestimate the work to program these visuals.

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