Thorn: Dmitry Sches' new synth!

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Taron wrote:AH, wonderful, Thanks for popping in, Dmitry! I'm already excited for your next release! :tu:
 
+1 :tu:

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If Dmitry is checking this, could you comment on this point?

1.0.3 win 10x64.

Any attempt at modulating OSC position doesn't produce what I would expect. I can't seem to simply start at keyframe A range and end on keyframe B range without either 1) having keyframe B range "bleed" on retrigger or 2) having the release immediately jump back to keyframe A range instead of release holding keyframe B range.

This is very frustrating, I hope I'm just missing something.

**** It would be awesome if you could simply drag A, D, S, R bars over the keyframe range themselves and avoid this confusion.
**** It would also be great to alter the interpolation curve between keyframes. Once you get into the harmonic level, the options feel a little weak.
Last edited by functionform on Tue Nov 07, 2017 6:40 pm, edited 1 time in total.

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Yeah, I notice something a bit frustrating with the Envs (and MSEG, for that matter) on modulation, too. If I want to apply Env1, for example, to OSC POS, even at 0 attack it would always start at value 0 briefly and ramp up the desired starting value rather than starting at the desired starting value. The bad work-around I made was to go at it inverse by having a slow attack, set the position to the desired starting value and then set modulation to be negative. But that's a poor work-around, of course.
So, I'm sure it was to avoid clicks or other drama from happening, but it kinda works against itself there.

On the COOL side of things again: WOW, you can modulate effects, haha. That's so brilliant. I put a slight LFO on the reverb size to get a most beautiful chorus effect. I actually prefer it to the regular chorus for this specific sound I'm making, while it could just be my happiness over that discovery, haha! Kick ass! :tu:

Oh, dang, I'm about to do a negative sandwich, hahaha, but one more frustration of mine is the KeyFollow, which really is very coarsely implemented or restricted. It's difficult to control for some reason. I wished there was some way to possibly put a math function on it like bias or gain to have more accuracy. There may also be a lack of display feedback, if you already have another modulation on the same parameter, even when you turn it off. But it does feel like something isn't quite nice with the KeyFollow, yet. I'm assuming you take simply the note value/128 to get a ramp from 0.0 to 1.0. Even the biggest keyboards usually have 88 keys and most of the time you want to actually control values over a range of some 48 keys at max, you know. Just some thoughts!

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Yep, I described the exact same workaround in the 105 thread Taron as well as other things that bug me. It's so frustrating because I really want to get in there with the harmonic modulation. The effect modulation is still really cool and I'm having fun with the textures you can create for them all. The presets still blow me away.

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I will agree this thing beats the pants off Harmor for ease of use. Harmor I've had for so long and it never inspired me to get in there, while Thorn sounds great right away and is very clear.

That said, I love Harmor for easy mode resynthesis.

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Taron wrote:
functionform wrote:
Yeah, I notice something a bit frustrating with the Envs (and MSEG, for that matter) on modulation, too. If I want to apply Env1, for example, to OSC POS, even at 0 attack it would always start at value 0 briefly and ramp up the desired starting value rather than starting at the desired starting value. The bad work-around I made was to go at it inverse by having a slow attack, set the position to the desired starting value and then set modulation to be negative. But that's a poor work-around, of course.
Aha.. so this is where you guys, along with Peter H are hanging...
Yes about envelopes and MSEG... For sure they don't seem to be working the way I would expect for precise manipulation/modulation..
I think Functionform mentioned about the kinda reverse action when modding a parameter...
I'm kinda loving what I can do.. I kinda frustrated at lack of accuracy and sync with modding... time will tell
also, in Diversion the MSEG have option to do stepped values and time divisions, why not in Thorn Dmitry?.. also has anyone else seen how the timeline in MSEG can bob about, no matter whether using poly or both mono modes?

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Sound Author wrote:Just fishing through the mod matrix, amazed by the targets available therein. You can modulate the "F1" switch in the filter, the filter MODE?! Then you have Glitch Sequencer and Arp targets. The ability to modulate each and every step! Wow. This might be the most powerful mod matrix I've seen yet.
Not the most powerful I have seen... BUT that ability to modulate both the glitch and Arp can and have produced some fantastic varying sequences.. add some "random" source in the via/control mod slot.. ;)
Last edited by toonertik on Tue Nov 07, 2017 9:10 pm, edited 1 time in total.

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oops.. posted 2x deleted

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And a LOOP OFF option for the MSEG...I haven't found that, yet?! Is there one?

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toonertik wrote:
Taron wrote:
functionform wrote:
Yeah, I notice something a bit frustrating with the Envs (and MSEG, for that matter) on modulation, too. If I want to apply Env1, for example, to OSC POS, even at 0 attack it would always start at value 0 briefly and ramp up the desired starting value rather than starting at the desired starting value. The bad work-around I made was to go at it inverse by having a slow attack, set the position to the desired starting value and then set modulation to be negative. But that's a poor work-around, of course.
Aha.. so this is where you guys, along with Peter H are hanging...
Yes about envelopes and MSEG... For sure they don't seem to be working the way I would expect for precise manipulation/modulation..
I think Functionform mentioned about the kinda reverse action when modding a parameter...
I'm kinda loving what I can do.. I kinda frustrated at lack of accuracy and sync with modding... time will tell
also, in Diversion the MSEG have option to do stepped values and time divisions, why not in Thorn Dmitry?.. also has anyone else seen how the timeline in MSEG can bob about, no matter whether using poly or both mono modes?
Yeah, toonertik, we're hanging out with Thorn a bit...
I'm quite a surprised by this little gem. Please don't kill me if I say that fx modulation had been one of the success factors of the dirty ol bastard massive. Fx have become more and more a factor in the center of sound design, not just like "adding reverb on top", but more like "I need LoFi now". I remember using it a lot in my track https://soundcloud.com/p-e-t-e-r-h/red- ... -your-head
Try using LoFi...try increasing it with when the sound fades out...That said: Thorn has it all so easily accessible right at your finger tips. I really think that this is it's success factor. A very good balance of sheer power and accessibility...with a lack of fine control ;-)
Anyhow, it's fun to play with this synth. But nevertheless there's things that would be really really good to add:
1.) Have I mentioned it elsewhere but the mseg editor requires a lot of patience or good fine-motor skills...a break out window could be the solution.
2.) Zebralette has these nice loop start and loop end points in the mseg. Would be good to have one shot mseg and/or loop points, too.
3.) Import handling!? Has File handling been mentioned? I guess so. I have prepared a lot of 16 segment exports from the wave editor of my choice. Then I started by naively expecting a import like in wave2zebra which allows to load a number of waves into consecutive slots of the oscilator. In Thorn this is tedious one by one work and even the directory navigation through the file system has to be repeatedly done...Taron has mentioned it, I think, I second that this will be improved.
4.) CPU is really a bit heavier on this than usually with OSC synths. If I go with my usuall 96Khz 32 Bit Float the kraftwerk sketch I have posted earlier is close to the limit of my computer.

Nothing I'm mad about. It's just things to take on the CR list for future releases. Now let's have some fun...

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Taron wrote:And a LOOP OFF option for the MSEG...I haven't found that, yet?! Is there one?
Loop off is a strange omission indeed!

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functionform wrote:
Taron wrote:And a LOOP OFF option for the MSEG...I haven't found that, yet?! Is there one?
Loop off is a strange omission indeed!
+1

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functionform wrote:
Taron wrote:And a LOOP OFF option for the MSEG...I haven't found that, yet?! Is there one?
Loop off is a strange omission indeed!
Yes.. it is there in Diversion...
I was rather hoping he would use the same code base for Thorn.

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] Peter:H [ wrote: Yeah, toonertik, we're hanging out with Thorn a bit...
I'm quite a surprised by this little gem. Please don't kill me if I say that fx modulation had been one of the success factors of the dirty ol bastard massive. Fx have become more and more a factor in the center of sound design, not just like "adding reverb on top", but more like "I need LoFi now". I remember using it a lot in my track https://soundcloud.com/p-e-t-e-r-h/red- ... -your-head
Try using LoFi...try increasing it with when the sound fades out...That said: Thorn has it all so easily accessible right at your finger tips. I really think that this is it's success factor. A very good balance of sheer power and accessibility...with a lack of fine control ;-)
Anyhow, it's fun to play with this synth. But nevertheless there's things that would be really really good to add:
1.) Have I mentioned it elsewhere but the mseg editor requires a lot of patience or good fine-motor skills...a break out window could be the solution.
2.) Zebralette has these nice loop start and loop end points in the mseg. Would be good to have one shot mseg and/or loop points, too.
3.) Import handling!? Has File handling been mentioned? I guess so. I have prepared a lot of 16 segment exports from the wave editor of my choice. Then I started by naively expecting a import like in wave2zebra which allows to load a number of waves into consecutive slots of the oscilator. In Thorn this is tedious one by one work and even the directory navigation through the file system has to be repeatedly done...Taron has mentioned it, I think, I second that this will be improved.
4.) CPU is really a bit heavier on this than usually with OSC synths. If I go with my usuall 96Khz 32 Bit Float the kraftwerk sketch I have posted earlier is close to the limit of my computer.

Nothing I'm mad about. It's just things to take on the CR list for future releases. Now let's have some fun...
Like you>> I am not mad.. just a few details could be nailed... It sure is fun to play with.. a bit like my ex_wife... sshhh :lol:
Points>>1 yeah good motor skills.. break out window.. OH YESSSSS!!!
2>> For sure.. user defined loop points )))
3>> that will be Wavosaur? it took me a few imports to realise and then get my head around the "spectral" dimension.. so used to the WavTble thang.. BUT Thorn does import "all frames" so fill a folder with 16_Wavs and "import all frames" .. yup >> open import and I arrive at my desktop... well I sorted that with a few shortcuts.. not very intuitive and now I got a Win_Desktop FULL of shortcuts :scared:
Last edited by toonertik on Tue Nov 07, 2017 10:38 pm, edited 1 time in total.

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] Peter:H [ wrote:
functionform wrote:
Taron wrote:And a LOOP OFF option for the MSEG...I haven't found that, yet?! Is there one?
Loop off is a strange omission indeed!
+1
+1
Diversion has one.. and I think a release area.. I only tried the demo.. very impressive with it's 2 x busses etc )))

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